forked from mirror/openmw-tes3mp
Don't let disposition at end of dialogue be below 0 (Fixes #3584)
This commit is contained in:
parent
37bfa88b2d
commit
028db21c8a
1 changed files with 6 additions and 0 deletions
|
@ -448,6 +448,12 @@ namespace MWDialogue
|
|||
{
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
|
||||
|
||||
// Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with intimidate)
|
||||
|
||||
float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false));
|
||||
if (curDisp + mPermanentDispositionChange < 0)
|
||||
mPermanentDispositionChange = -curDisp;
|
||||
|
||||
// Apply disposition change to NPC's base disposition
|
||||
if (mActor.getClass().isNpc())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue