[Server] Use correct index changes for dynamic stat script functions

0.6.3
David Cernat 7 years ago
parent da66face25
commit 02ba641bef

@ -359,7 +359,7 @@ void StatsFunctions::SetHealthBase(unsigned short pid, double value) noexcept
player->creatureStats.mDynamic[0].mBase = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 0))
player->skillIndexChanges.push_back(0);
player->statsDynamicIndexChanges.push_back(0);
}
void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
@ -370,7 +370,7 @@ void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
player->creatureStats.mDynamic[0].mCurrent = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 0))
player->skillIndexChanges.push_back(0);
player->statsDynamicIndexChanges.push_back(0);
}
void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept
@ -381,7 +381,7 @@ void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept
player->creatureStats.mDynamic[1].mBase = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 1))
player->skillIndexChanges.push_back(1);
player->statsDynamicIndexChanges.push_back(1);
}
void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcept
@ -392,7 +392,7 @@ void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcep
player->creatureStats.mDynamic[1].mCurrent = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 1))
player->skillIndexChanges.push_back(1);
player->statsDynamicIndexChanges.push_back(1);
}
void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept
@ -403,7 +403,7 @@ void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept
player->creatureStats.mDynamic[2].mBase = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 2))
player->skillIndexChanges.push_back(2);
player->statsDynamicIndexChanges.push_back(2);
}
void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcept
@ -414,7 +414,7 @@ void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcep
player->creatureStats.mDynamic[2].mCurrent = value;
if (!Utils::vectorContains(&player->statsDynamicIndexChanges, 2))
player->skillIndexChanges.push_back(2);
player->statsDynamicIndexChanges.push_back(2);
}
void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attributeId, int value) noexcept

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