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@ -931,25 +931,28 @@ namespace MWSound
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mOutput->finishSound(mNearWaterSound);
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mNearWaterSound = nullptr;
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}
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else if(LastCell != curcell)
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else
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{
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bool soundIdChanged = false;
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Sound_Buffer* sfx = lookupSound(soundId);
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SoundMap::const_iterator snditer = mActiveSounds.find(MWWorld::Ptr());
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if(snditer != mActiveSounds.end())
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Sound_Buffer *sfx = lookupSound(soundId);
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if(LastCell != curcell)
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{
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SoundBufferRefPairList::const_iterator pairiter = std::find_if(
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snditer->second.begin(), snditer->second.end(),
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[this](const SoundBufferRefPairList::value_type &item) -> bool
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{ return mNearWaterSound == item.first; }
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);
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if (pairiter != snditer->second.end() && pairiter->second != sfx)
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soundIdChanged = true;
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LastCell = curcell;
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SoundMap::const_iterator snditer = mActiveSounds.find(MWWorld::Ptr());
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if(snditer != mActiveSounds.end())
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{
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SoundBufferRefPairList::const_iterator pairiter = std::find_if(
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snditer->second.begin(), snditer->second.end(),
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[this](const SoundBufferRefPairList::value_type &item) -> bool
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{ return mNearWaterSound == item.first; }
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);
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if (pairiter != snditer->second.end() && pairiter->second != sfx)
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soundIdChanged = true;
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}
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}
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LastCell = curcell;
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if (soundIdChanged)
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if(soundIdChanged)
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{
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mOutput->finishSound(mNearWaterSound);
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mNearWaterSound = playSound(soundId, volume, 1.0f, Play_TypeSfx, Play_Loop);
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