Merge pull request #1856 from Capostrophic/hidden

Revert untextured shapes rendering changes
remotes/1728160796594174844/tmp_0.7.0-alpha
Bret Curtis 6 years ago committed by GitHub
commit 03bf599426
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@ -65,7 +65,6 @@
Bug #4475: Scripted animations should not cause movement Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4483: Shapes without NiTexturingProperty are rendered
Bug #4489: Goodbye doesn't block dialogue hyperlinks Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice" Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill Bug #4494: Training cap based off Base Skill instead of Modified Skill

@ -573,10 +573,6 @@ namespace NifOsg
} }
} }
// Make sure we don't render untextured shapes
if (nifNode->recType == Nif::RC_NiTriShape && boundTextures.empty())
node->setNodeMask(0x0);
if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles) if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles)
handleParticleSystem(nifNode, node, composite, animflags, rootNode); handleParticleSystem(nifNode, node, composite, animflags, rootNode);

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