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@ -189,9 +189,8 @@ namespace MWClass
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{
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return std::string("Item Weapon Longblade Up");
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}
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// Shortblade and thrown weapons
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// thrown weapons may not be entirely correct
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if (type == 0 || type == 11)
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// Shortblade
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if (type == 0)
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{
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return std::string("Item Weapon Shortblade Up");
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}
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@ -200,8 +199,8 @@ namespace MWClass
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{
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return std::string("Item Weapon Spear Up");
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}
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// Blunts and Axes
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if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
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// Blunts, Axes and Thrown weapons
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if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8 || type == 11)
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{
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return std::string("Item Weapon Blunt Up");
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}
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@ -235,9 +234,8 @@ namespace MWClass
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{
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return std::string("Item Weapon Longblade Down");
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}
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// Shortblade and thrown weapons
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// thrown weapons may not be entirely correct
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if (type == 0 || type == 11)
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// Shortblade
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if (type == 0)
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{
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return std::string("Item Weapon Shortblade Down");
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}
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@ -246,8 +244,8 @@ namespace MWClass
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{
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return std::string("Item Weapon Spear Down");
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}
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// Blunts and Axes
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if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
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// Blunts, Axes and Thrown weapons
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if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8 || type == 11)
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{
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return std::string("Item Weapon Blunt Down");
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}
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