Readded window icon

c++11
scrawl 10 years ago
parent 36e0cfbc9d
commit 0498e6e5f0

@ -3,8 +3,11 @@
#include <stdexcept>
#include <iomanip>
#include <boost/filesystem/fstream.hpp>
#include <osgGA/TrackballManipulator>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <SDL.h>
@ -14,6 +17,7 @@
#include <components/vfs/registerarchives.hpp>
#include <components/sdlutil/sdlgraphicswindow.hpp>
#include <components/sdlutil/imagetosurface.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/texturemanager.hpp>
@ -346,7 +350,7 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
return;
}
// TODO: set window icon
setWindowIcon();
SDLUtil::setupWindowingSystemInterface();
@ -377,6 +381,26 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
mViewer->realize();
}
void OMW::Engine::setWindowIcon()
{
boost::filesystem::ifstream windowIconStream;
std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
windowIconStream.open(windowIcon);
if (windowIconStream.fail())
std::cerr << "Failed to open " << windowIcon << std::endl;
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
if (!result.success())
std::cerr << "Failed to read " << windowIcon << ": " << result.message() << std::endl;
else
{
osg::ref_ptr<osg::Image> image = result.getImage();
SDL_Surface* surface = SDLUtil::imageToSurface(image);
SDL_SetWindowIcon(mWindow, surface);
SDL_FreeSurface(surface);
}
}
void OMW::Engine::prepareEngine (Settings::Manager & settings)
{
mEnvironment.setStateManager (

@ -116,6 +116,7 @@ namespace OMW
void prepareEngine (Settings::Manager & settings);
void createWindow(Settings::Manager& settings);
void setWindowIcon();
public:
Engine(Files::ConfigurationManager& configurationManager);

@ -127,7 +127,7 @@ add_component_dir (fontloader
)
add_component_dir (sdlutil
sdlgraphicswindow
sdlgraphicswindow imagetosurface
)
add_component_dir (version

@ -0,0 +1,28 @@
#include "imagetosurface.hpp"
#include <osg/Image>
#include <SDL_surface.h>
namespace SDLUtil
{
SDL_Surface* imageToSurface(osg::Image *image)
{
int width = image->s();
int height = image->t();
SDL_Surface* surface = SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000,0x00FF0000,0x0000FF00,0x000000FF);
for(int x = 0; x < width; ++x)
for(int y = 0; y < height; ++y)
{
osg::Vec4f clr = image->getColor(x, (height-1)-y);
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
*(Uint32*)(p) = SDL_MapRGBA(surface->format, static_cast<Uint8>(clr.r() * 255),
static_cast<Uint8>(clr.g() * 255), static_cast<Uint8>(clr.b() * 255), static_cast<Uint8>(clr.a() * 255));
}
return surface;
}
}

@ -0,0 +1,20 @@
#ifndef OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
#define OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
struct SDL_Surface;
namespace osg
{
class Image;
}
namespace SDLUtil
{
/// Convert an osg::Image to an SDL_Surface.
/// @note The returned surface must be freed using SDL_FreeSurface.
SDL_Surface* imageToSurface(osg::Image* image);
}
#endif

@ -269,4 +269,4 @@ void setupWindowingSystemInterface()
osg::GraphicsContext::setWindowingSystemInterface(new SDL2WindowingSystemInterface);
}
} // namespace TK
}

@ -91,7 +91,7 @@ public:
/** Set mouse cursor to a specific shape.*/
virtual void setCursor(MouseCursor cursor);
/** WindowData is used to pass in the SDL2 window handle attached the GraphicsContext::Traits structure. */
/** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
struct WindowData : public osg::Referenced
{
WindowData(SDL_Window *window) : mWindow(window)
@ -103,6 +103,6 @@ public:
void setupWindowingSystemInterface();
} // namespace TK
}
#endif /* OSGGRAPHICSWINDOW_H */

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