Added to mod installation guide

coverity_scan^2
Ryan Tucker 8 years ago
parent f6b38323a3
commit 04cbf5dd02

@ -1,7 +1,27 @@
How To Install Mods
###################
How To Install and Use Mods
###########################
The following is a detailed guide on how to install mods in OpenMW using best practices.
The following is a detailed guide on how to install and enable mods in OpenMW using best practices.
#. Your mod probably comes in some kind of archive, such as ``*.zip``, ``*.rar``, ``*.7z`` or something along those lines. Unpack this archive into its own folder.
#. Ensure the structure of this folder is correct. There may be multiple levels of folders the mod came packaged in, but whichever folder contains the plugin files, ``*.esp`` or ``*.omwaddon``,
Install
-------
#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder.
#. Ensure the structure of this folder is correct.
#. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder*
#. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*.
.. note::
There may be multiple levels of folders, but the location of the plugins must be the same as the resource folders.
#. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in https://wiki.openmw.org/index.php?title=Paths and *not* in your OpenMW root directory.
#. Find or search for ``data=``. This is located very near the bottom of the file. If you are using Morrowind, this first entry should already point to your Morrowind data directory, ``Data Files``; otherwise it will point to your game file, ``.omwgame``.
#. Create a new line underneath and type: ``data="path/to/your/data folder"`` Remember, the *data folder* is where your mod's plugin files are. The double quotes around this path name are *required*.
#. Save your ``openmw.cfg`` file.
You have now installed your mod. Any simple replacer mods that only contain resource files such as meshes or textures will now automatically be loaded in the order of their ``data=*`` entry. This is important to note because replacer mods that replace the same resource will overwrite previous ones as you go down the list.
Enable
------
Any mods that have plugin files must be enabled to work.
#.

@ -46,6 +46,8 @@ I also prefer parentheticals to commas around gerund phrases.
Files and Extensions
--------------------
When referring to a filename or filepath use the double single quotes as for inline literals. (e.g. ``morrowind.exe``)
When referring to a file extension by itself use all caps without the dot beforehand. (e.g. ZIP instead of .zip or .ZIP)
When referring to a filename or filepath use the double back quotes as for inline literals. (e.g. ``morrowind.exe``)
When referring to a file extension by itself, use ``.lowerCaseExtension``. (e.g. ``.esm``)
If referring to a folder or file by a general name, use *emphasis*
If referring to a folder by its actual name, even without the path, use ``inline literal``
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