fix for non-standard erase function

actorid
Marc Zinnschlag 13 years ago
parent be8690e333
commit 053a2996d2

@ -99,16 +99,15 @@ void Actors::removeCell(MWWorld::Ptr::CellStore* store){
mRend.getScene()->destroySceneNode(base);
base = 0;
}
for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); )
{
if(iter->first.getCell() == store){
delete iter->second;
iter = mAllActors.erase(iter);
}
for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); )
{
if(iter->first.getCell() == store){
delete iter->second;
mAllActors.erase(iter++);
}
else
++iter;
}
}
}
void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number){

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