fix pathfinding

actorid
gus 11 years ago
parent 828e5841d8
commit 0609b71df9

@ -150,6 +150,7 @@ namespace MWMechanics
void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts)
{
mPath.clear();
if(allowShortcuts)
{
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ,

Loading…
Cancel
Save