forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'scrawl/master'
This commit is contained in:
commit
0668019c86
45 changed files with 580 additions and 468 deletions
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@ -33,7 +33,7 @@ add_openmw_dir (mwgui
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merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
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keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
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recharge mode videowidget backgroundimage
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recharge mode videowidget backgroundimage itemwidget
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)
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add_openmw_dir (mwdialogue
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@ -680,7 +680,7 @@ namespace MWClass
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else
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getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
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if(ishealth)
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if(ishealth && !attacker.isEmpty()) // Don't use armor mitigation for fall damage
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{
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// Hit percentages:
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// cuirass = 30%
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|
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@ -13,20 +13,7 @@
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#include "inventoryitemmodel.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "itemview.hpp"
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namespace
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{
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std::string getIconPath(MWWorld::Ptr ptr)
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{
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std::string path = std::string("icons\\");
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path += ptr.getClass().getInventoryIcon(ptr);
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int pos = path.rfind(".");
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path.erase(pos);
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path.append(".dds");
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return path;
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}
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}
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#include "itemwidget.hpp"
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namespace MWGui
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{
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@ -149,7 +136,7 @@ namespace MWGui
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{
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mApparatus.at (index)->setUserString ("ToolTipType", "ItemPtr");
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mApparatus.at (index)->setUserData (*iter);
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mApparatus.at (index)->setImageTexture (getIconPath (*iter));
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mApparatus.at (index)->setItem(*iter);
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}
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}
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@ -189,7 +176,7 @@ namespace MWGui
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MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
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for (int i=0; i<4; ++i)
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{
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MyGUI::ImageBox* ingredient = mIngredients[i];
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ItemWidget* ingredient = mIngredients[i];
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MWWorld::Ptr item;
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if (it != mAlchemy.endIngredients ())
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@ -204,15 +191,15 @@ namespace MWGui
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if (ingredient->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
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ingredient->setImageTexture("");
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ingredient->clearUserStrings ();
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ingredient->setItem(item);
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if (item.isEmpty ())
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continue;
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ingredient->setUserString("ToolTipType", "ItemPtr");
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ingredient->setUserData(item);
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ingredient->setImageTexture(getIconPath(item));
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MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
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text->setTextAlign(MyGUI::Align::Right);
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@ -11,6 +11,7 @@
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namespace MWGui
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{
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class ItemView;
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class ItemWidget;
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class SortFilterItemModel;
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class AlchemyWindow : public WindowBase
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@ -44,8 +45,8 @@ namespace MWGui
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MWMechanics::Alchemy mAlchemy;
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std::vector<MyGUI::ImageBox *> mApparatus;
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std::vector<MyGUI::ImageBox *> mIngredients;
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std::vector<ItemWidget*> mApparatus;
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std::vector<ItemWidget*> mIngredients;
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};
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}
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|
|
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@ -20,6 +20,7 @@
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#include "inventorywindow.hpp"
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#include "itemview.hpp"
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#include "itemwidget.hpp"
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#include "inventoryitemmodel.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "pickpocketitemmodel.hpp"
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@ -46,22 +47,15 @@ namespace MWGui
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mSourceSortModel->addDragItem(mItem.mBase, count);
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}
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std::string path = std::string("icons\\");
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path += mItem.mBase.getClass().getInventoryIcon(mItem.mBase);
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MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox>
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("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
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ItemWidget* baseWidget = mDragAndDropWidget->createWidget<ItemWidget>
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("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
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mDraggedWidget = baseWidget;
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MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
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size_t pos = path.rfind(".");
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if (pos != std::string::npos)
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path.erase(pos);
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path.append(".dds");
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image->setImageTexture(path);
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image->setNeedMouseFocus(false);
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baseWidget->setItem(mItem.mBase);
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baseWidget->setNeedMouseFocus(false);
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// text widget that shows item count
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MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
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// TODO: move to ItemWidget
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MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
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text->setTextAlign(MyGUI::Align::Right);
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text->setNeedMouseFocus(false);
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|
|
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@ -14,6 +14,7 @@
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|
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#include "itemselection.hpp"
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#include "container.hpp"
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#include "itemwidget.hpp"
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#include "sortfilteritemmodel.hpp"
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@ -57,8 +58,45 @@ namespace MWGui
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void EnchantingDialog::open()
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{
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center();
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onRemoveItem(NULL);
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onRemoveSoul(NULL);
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setSoulGem(MWWorld::Ptr());
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setItem(MWWorld::Ptr());
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}
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void EnchantingDialog::setSoulGem(const MWWorld::Ptr &gem)
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{
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if (gem.isEmpty())
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{
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mSoulBox->setItem(MWWorld::Ptr());
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mSoulBox->clearUserStrings();
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mEnchanting.setSoulGem(MWWorld::Ptr());
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}
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else
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{
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mSoulBox->setItem(gem);
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mSoulBox->setUserString ("ToolTipType", "ItemPtr");
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mSoulBox->setUserData(gem);
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mEnchanting.setSoulGem(gem);
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}
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updateLabels();
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}
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void EnchantingDialog::setItem(const MWWorld::Ptr &item)
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{
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if (item.isEmpty())
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{
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mItemBox->setItem(MWWorld::Ptr());
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mItemBox->clearUserStrings();
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mEnchanting.setOldItem(MWWorld::Ptr());
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}
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else
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{
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mItemBox->setItem(item);
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mItemBox->setUserString ("ToolTipType", "ItemPtr");
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mItemBox->setUserData(item);
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mEnchanting.setOldItem(item);
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}
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updateLabels();
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}
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void EnchantingDialog::exit()
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@ -122,16 +160,7 @@ namespace MWGui
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startEditing();
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mEnchanting.setSoulGem(soulgem);
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MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
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std::string path = std::string("icons\\");
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path += soulgem.getClass().getInventoryIcon(soulgem);
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int pos = path.rfind(".");
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path.erase(pos);
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path.append(".dds");
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image->setImageTexture (path);
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image->setUserString ("ToolTipType", "ItemPtr");
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image->setUserData(soulgem);
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image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
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setSoulGem(soulgem);
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mPrice->setVisible(false);
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mPriceText->setVisible(false);
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@ -151,46 +180,31 @@ namespace MWGui
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void EnchantingDialog::onSelectItem(MyGUI::Widget *sender)
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{
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delete mItemSelectionDialog;
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mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
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mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
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mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
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mItemSelectionDialog->setVisible(true);
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mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
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mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
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if (mEnchanting.getOldItem().isEmpty())
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{
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delete mItemSelectionDialog;
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mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
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mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
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mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
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mItemSelectionDialog->setVisible(true);
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mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
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mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
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}
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else
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{
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setItem(MWWorld::Ptr());
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}
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}
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void EnchantingDialog::onItemSelected(MWWorld::Ptr item)
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{
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mItemSelectionDialog->setVisible(false);
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while (mItemBox->getChildCount ())
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MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));
|
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|
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MyGUI::ImageBox* image = mItemBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
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std::string path = std::string("icons\\");
|
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path += item.getClass().getInventoryIcon(item);
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int pos = path.rfind(".");
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path.erase(pos);
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path.append(".dds");
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image->setImageTexture (path);
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image->setUserString ("ToolTipType", "ItemPtr");
|
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image->setUserData(item);
|
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image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveItem);
|
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|
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mEnchanting.setOldItem(item);
|
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setItem(item);
|
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mEnchanting.nextCastStyle();
|
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updateLabels();
|
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}
|
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|
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void EnchantingDialog::onRemoveItem(MyGUI::Widget *sender)
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{
|
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while (mItemBox->getChildCount ())
|
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MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));
|
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mEnchanting.setOldItem(MWWorld::Ptr());
|
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updateLabels();
|
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}
|
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|
||||
void EnchantingDialog::onItemCancel()
|
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{
|
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mItemSelectionDialog->setVisible(false);
|
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|
@ -207,28 +221,7 @@ namespace MWGui
|
|||
return;
|
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}
|
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|
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while (mSoulBox->getChildCount ())
|
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MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));
|
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|
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MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
|
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std::string path = std::string("icons\\");
|
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path += item.getClass().getInventoryIcon(item);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
image->setImageTexture (path);
|
||||
image->setUserString ("ToolTipType", "ItemPtr");
|
||||
image->setUserData(item);
|
||||
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
|
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updateLabels();
|
||||
}
|
||||
|
||||
void EnchantingDialog::onRemoveSoul(MyGUI::Widget *sender)
|
||||
{
|
||||
while (mSoulBox->getChildCount ())
|
||||
MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));
|
||||
mEnchanting.setSoulGem(MWWorld::Ptr());
|
||||
updateLabels();
|
||||
setSoulGem(item);
|
||||
}
|
||||
|
||||
void EnchantingDialog::onSoulCancel()
|
||||
|
@ -238,15 +231,22 @@ namespace MWGui
|
|||
|
||||
void EnchantingDialog::onSelectSoul(MyGUI::Widget *sender)
|
||||
{
|
||||
delete mItemSelectionDialog;
|
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mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
|
||||
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
|
||||
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
|
||||
mItemSelectionDialog->setVisible(true);
|
||||
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
|
||||
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
|
||||
if (mEnchanting.getGem().isEmpty())
|
||||
{
|
||||
delete mItemSelectionDialog;
|
||||
mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
|
||||
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
|
||||
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
|
||||
mItemSelectionDialog->setVisible(true);
|
||||
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
|
||||
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
|
||||
|
||||
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
|
||||
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
|
||||
}
|
||||
else
|
||||
{
|
||||
setSoulGem(MWWorld::Ptr());
|
||||
}
|
||||
}
|
||||
|
||||
void EnchantingDialog::notifyEffectsChanged ()
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace MWGui
|
|||
{
|
||||
|
||||
class ItemSelectionDialog;
|
||||
class ItemWidget;
|
||||
|
||||
class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
|
||||
{
|
||||
|
@ -22,6 +23,9 @@ namespace MWGui
|
|||
|
||||
virtual void exit();
|
||||
|
||||
void setSoulGem (const MWWorld::Ptr& gem);
|
||||
void setItem (const MWWorld::Ptr& item);
|
||||
|
||||
void startEnchanting(MWWorld::Ptr actor);
|
||||
void startSelfEnchanting(MWWorld::Ptr soulgem);
|
||||
|
||||
|
@ -32,8 +36,6 @@ namespace MWGui
|
|||
void onCancelButtonClicked(MyGUI::Widget* sender);
|
||||
void onSelectItem (MyGUI::Widget* sender);
|
||||
void onSelectSoul (MyGUI::Widget* sender);
|
||||
void onRemoveItem (MyGUI::Widget* sender);
|
||||
void onRemoveSoul (MyGUI::Widget* sender);
|
||||
|
||||
void onItemSelected(MWWorld::Ptr item);
|
||||
void onItemCancel();
|
||||
|
@ -46,8 +48,8 @@ namespace MWGui
|
|||
ItemSelectionDialog* mItemSelectionDialog;
|
||||
|
||||
MyGUI::Button* mCancelButton;
|
||||
MyGUI::ImageBox* mItemBox;
|
||||
MyGUI::ImageBox* mSoulBox;
|
||||
ItemWidget* mItemBox;
|
||||
ItemWidget* mSoulBox;
|
||||
|
||||
MyGUI::Button* mTypeButton;
|
||||
MyGUI::Button* mBuyButton;
|
||||
|
|
|
@ -64,10 +64,15 @@ namespace
|
|||
return unicode;
|
||||
}
|
||||
|
||||
// getUtf8, aka the worst function ever written.
|
||||
// This includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
|
||||
// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
|
||||
// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
|
||||
std::string getUtf8 (unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
|
||||
{
|
||||
if (encoding == ToUTF8::WINDOWS_1250)
|
||||
{
|
||||
// Hacks for polish font
|
||||
unsigned char win1250;
|
||||
std::map<unsigned char, unsigned char> conv;
|
||||
conv[0x80] = 0xc6;
|
||||
|
@ -101,7 +106,8 @@ namespace
|
|||
conv[0xa3] = 0xbf;
|
||||
conv[0xa4] = 0x0; // not contained in win1250
|
||||
conv[0xe1] = 0x8c;
|
||||
conv[0xe1] = 0x8c;
|
||||
// Can't remember if this was supposed to read 0xe2, or is it just an extraneous copypaste?
|
||||
//conv[0xe1] = 0x8c;
|
||||
conv[0xe3] = 0x0; // not contained in win1250
|
||||
conv[0xf5] = 0x0; // not contained in win1250
|
||||
|
||||
|
@ -252,6 +258,21 @@ namespace MWGui
|
|||
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
||||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
|
||||
// More hacks! The french game uses U+2019, which is nowhere to be found in
|
||||
// the CP437 encoding of the font. Fall back to 39 (regular apostrophe)
|
||||
if (i == 39 && mEncoding == ToUTF8::CP437)
|
||||
{
|
||||
MyGUI::xml::ElementPtr code = codes->createChild("Code");
|
||||
code->addAttribute("index", 0x2019);
|
||||
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
|
||||
+ MyGUI::utility::toString(y1) + " "
|
||||
+ MyGUI::utility::toString(w) + " "
|
||||
+ MyGUI::utility::toString(h));
|
||||
code->addAttribute("advance", data[i].width);
|
||||
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
||||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
}
|
||||
|
||||
// ASCII vertical bar, use this as text input cursor
|
||||
if (i == 124)
|
||||
{
|
||||
|
@ -265,18 +286,30 @@ namespace MWGui
|
|||
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
||||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
}
|
||||
|
||||
// Question mark, use for NotDefined marker (used for glyphs not existing in the font)
|
||||
if (i == 63)
|
||||
{
|
||||
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
|
||||
cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
|
||||
cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
|
||||
+ MyGUI::utility::toString(y1) + " "
|
||||
+ MyGUI::utility::toString(w) + " "
|
||||
+ MyGUI::utility::toString(h));
|
||||
cursorCode->addAttribute("advance", data[i].width);
|
||||
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
||||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
}
|
||||
}
|
||||
|
||||
// These are required as well, but the fonts don't provide them
|
||||
for (int i=0; i<3; ++i)
|
||||
for (int i=0; i<2; ++i)
|
||||
{
|
||||
MyGUI::FontCodeType::Enum type;
|
||||
if(i == 0)
|
||||
type = MyGUI::FontCodeType::Selected;
|
||||
else if (i == 1)
|
||||
type = MyGUI::FontCodeType::SelectedBack;
|
||||
else if (i == 2)
|
||||
type = MyGUI::FontCodeType::NotDefined;
|
||||
|
||||
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
|
||||
cursorCode->addAttribute("index", type);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "container.hpp"
|
||||
|
||||
#include "itemmodel.hpp"
|
||||
#include "itemwidget.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -423,9 +424,6 @@ namespace MWGui
|
|||
mSpellStatus->setProgressRange(100);
|
||||
mSpellStatus->setProgressPosition(successChancePercent);
|
||||
|
||||
if (mSpellImage->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
|
||||
|
||||
mSpellBox->setUserString("ToolTipType", "Spell");
|
||||
mSpellBox->setUserString("Spell", spellId);
|
||||
|
||||
|
@ -438,7 +436,9 @@ namespace MWGui
|
|||
icon.insert(slashPos+1, "b_");
|
||||
icon = std::string("icons\\") + icon;
|
||||
Widgets::fixTexturePath(icon);
|
||||
mSpellImage->setImageTexture(icon);
|
||||
|
||||
mSpellImage->setItem(MWWorld::Ptr());
|
||||
mSpellImage->setIcon(icon);
|
||||
}
|
||||
|
||||
void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
|
||||
|
@ -455,21 +455,10 @@ namespace MWGui
|
|||
mSpellStatus->setProgressRange(100);
|
||||
mSpellStatus->setProgressPosition(chargePercent);
|
||||
|
||||
if (mSpellImage->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
|
||||
|
||||
mSpellBox->setUserString("ToolTipType", "ItemPtr");
|
||||
mSpellBox->setUserData(item);
|
||||
|
||||
mSpellImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
|
||||
MyGUI::ImageBox* itemBox = mSpellImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
|
||||
, MyGUI::Align::Stretch);
|
||||
|
||||
std::string path = std::string("icons\\");
|
||||
path+=item.getClass().getInventoryIcon(item);
|
||||
Widgets::fixTexturePath(path);
|
||||
itemBox->setImageTexture(path);
|
||||
itemBox->setNeedMouseFocus(false);
|
||||
mSpellImage->setItem(item);
|
||||
}
|
||||
|
||||
void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
|
||||
|
@ -489,23 +478,7 @@ namespace MWGui
|
|||
mWeapStatus->setProgressRange(100);
|
||||
mWeapStatus->setProgressPosition(durabilityPercent);
|
||||
|
||||
if (mWeapImage->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
|
||||
|
||||
std::string path = std::string("icons\\");
|
||||
path+=item.getClass().getInventoryIcon(item);
|
||||
Widgets::fixTexturePath(path);
|
||||
|
||||
if (item.getClass().getEnchantment(item) != "")
|
||||
{
|
||||
mWeapImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
|
||||
MyGUI::ImageBox* itemBox = mWeapImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
|
||||
, MyGUI::Align::Stretch);
|
||||
itemBox->setImageTexture(path);
|
||||
itemBox->setNeedMouseFocus(false);
|
||||
}
|
||||
else
|
||||
mWeapImage->setImageTexture(path);
|
||||
mWeapImage->setItem(item);
|
||||
}
|
||||
|
||||
void HUD::unsetSelectedSpell()
|
||||
|
@ -519,11 +492,9 @@ namespace MWGui
|
|||
mWeaponSpellBox->setVisible(true);
|
||||
}
|
||||
|
||||
if (mSpellImage->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
|
||||
mSpellStatus->setProgressRange(100);
|
||||
mSpellStatus->setProgressPosition(0);
|
||||
mSpellImage->setImageTexture("");
|
||||
mSpellImage->setItem(MWWorld::Ptr());
|
||||
mSpellBox->clearUserStrings();
|
||||
}
|
||||
|
||||
|
@ -538,17 +509,17 @@ namespace MWGui
|
|||
mWeaponSpellBox->setVisible(true);
|
||||
}
|
||||
|
||||
if (mWeapImage->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
|
||||
mWeapStatus->setProgressRange(100);
|
||||
mWeapStatus->setProgressPosition(0);
|
||||
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
MWWorld::Ptr player = world->getPlayerPtr();
|
||||
|
||||
mWeapImage->setItem(MWWorld::Ptr());
|
||||
if (player.getClass().getNpcStats(player).isWerewolf())
|
||||
mWeapImage->setImageTexture("icons\\k\\tx_werewolf_hand.dds");
|
||||
mWeapImage->setIcon("icons\\k\\tx_werewolf_hand.dds");
|
||||
else
|
||||
mWeapImage->setImageTexture("icons\\k\\stealth_handtohand.dds");
|
||||
mWeapImage->setIcon("icons\\k\\stealth_handtohand.dds");
|
||||
|
||||
mWeapBox->clearUserStrings();
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace MWGui
|
|||
{
|
||||
class DragAndDrop;
|
||||
class SpellIcons;
|
||||
class ItemWidget;
|
||||
|
||||
class HUD : public OEngine::GUI::Layout, public LocalMapBase
|
||||
{
|
||||
|
@ -63,7 +64,7 @@ namespace MWGui
|
|||
MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
|
||||
MyGUI::Widget* mHealthFrame;
|
||||
MyGUI::Widget *mWeapBox, *mSpellBox, *mSneakBox;
|
||||
MyGUI::ImageBox *mWeapImage, *mSpellImage;
|
||||
ItemWidget *mWeapImage, *mSpellImage;
|
||||
MyGUI::ProgressBar *mWeapStatus, *mSpellStatus;
|
||||
MyGUI::Widget *mEffectBox, *mMinimapBox;
|
||||
MyGUI::Button* mMinimapButton;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "itemmodel.hpp"
|
||||
#include "itemwidget.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -80,53 +81,24 @@ void ItemView::update()
|
|||
const ItemStack& item = mModel->getItem(i);
|
||||
|
||||
/// \todo performance improvement: don't create/destroy all the widgets everytime the container window changes size, only reposition them
|
||||
std::string path = std::string("icons\\");
|
||||
path += item.mBase.getClass().getInventoryIcon(item.mBase);
|
||||
|
||||
// background widget (for the "equipped" frame and magic item background image)
|
||||
bool isMagic = (item.mFlags & ItemStack::Flag_Enchanted);
|
||||
MyGUI::ImageBox* backgroundWidget = dragArea->createWidget<MyGUI::ImageBox>("ImageBox",
|
||||
ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
|
||||
MyGUI::IntCoord(x, y, 42, 42), MyGUI::Align::Default);
|
||||
backgroundWidget->setUserString("ToolTipType", "ItemModelIndex");
|
||||
backgroundWidget->setUserData(std::make_pair(i, mModel));
|
||||
itemWidget->setUserString("ToolTipType", "ItemModelIndex");
|
||||
itemWidget->setUserData(std::make_pair(i, mModel));
|
||||
ItemWidget::ItemState state = ItemWidget::None;
|
||||
if (item.mType == ItemStack::Type_Barter)
|
||||
state = ItemWidget::Barter;
|
||||
if (item.mType == ItemStack::Type_Equipped)
|
||||
state = ItemWidget::Equip;
|
||||
itemWidget->setItem(item.mBase, state);
|
||||
|
||||
std::string backgroundTex = "textures\\menu_icon";
|
||||
if (isMagic)
|
||||
backgroundTex += "_magic";
|
||||
if (item.mType == ItemStack::Type_Normal)
|
||||
{
|
||||
if (!isMagic)
|
||||
backgroundTex = "";
|
||||
}
|
||||
else if (item.mType == ItemStack::Type_Equipped)
|
||||
backgroundTex += "_equip";
|
||||
else if (item.mType == ItemStack::Type_Barter)
|
||||
backgroundTex += "_barter";
|
||||
|
||||
if (backgroundTex != "")
|
||||
backgroundTex += ".dds";
|
||||
|
||||
backgroundWidget->setImageTexture(backgroundTex);
|
||||
if ((item.mType == ItemStack::Type_Barter) && !isMagic)
|
||||
backgroundWidget->setProperty("ImageCoord", "2 2 42 42");
|
||||
else
|
||||
backgroundWidget->setProperty("ImageCoord", "0 0 42 42");
|
||||
backgroundWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
|
||||
backgroundWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
|
||||
|
||||
// image
|
||||
MyGUI::ImageBox* image = backgroundWidget->createWidget<MyGUI::ImageBox>("ImageBox",
|
||||
MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
|
||||
std::string::size_type pos = path.rfind(".");
|
||||
if(pos != std::string::npos)
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
image->setImageTexture(path);
|
||||
image->setNeedMouseFocus(false);
|
||||
itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
|
||||
itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
|
||||
|
||||
// text widget that shows item count
|
||||
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
|
||||
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
|
||||
// TODO: move to ItemWidget
|
||||
MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
|
||||
MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
|
||||
text->setTextAlign(MyGUI::Align::Right);
|
||||
text->setNeedMouseFocus(false);
|
||||
text->setTextShadow(true);
|
||||
|
|
105
apps/openmw/mwgui/itemwidget.cpp
Normal file
105
apps/openmw/mwgui/itemwidget.cpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
#include "itemwidget.hpp"
|
||||
|
||||
#include <MyGUI_FactoryManager.h>
|
||||
#include <MyGUI_ImageBox.h>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
ItemWidget::ItemWidget()
|
||||
: mItem(NULL)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ItemWidget::registerComponents()
|
||||
{
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<ItemWidget>("Widget");
|
||||
}
|
||||
|
||||
void ItemWidget::initialiseOverride()
|
||||
{
|
||||
assignWidget(mItem, "Item");
|
||||
if (mItem)
|
||||
mItem->setNeedMouseFocus(false);
|
||||
assignWidget(mFrame, "Frame");
|
||||
if (mFrame)
|
||||
mFrame->setNeedMouseFocus(false);
|
||||
|
||||
Base::initialiseOverride();
|
||||
}
|
||||
|
||||
void ItemWidget::setIcon(const std::string &icon)
|
||||
{
|
||||
if (mItem)
|
||||
mItem->setImageTexture(icon);
|
||||
}
|
||||
|
||||
void ItemWidget::setFrame(const std::string &frame, const MyGUI::IntCoord &coord)
|
||||
{
|
||||
if (mFrame)
|
||||
{
|
||||
mFrame->setImageTexture(frame);
|
||||
mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug?
|
||||
mFrame->setImageCoord(coord);
|
||||
}
|
||||
}
|
||||
|
||||
void ItemWidget::setIcon(const MWWorld::Ptr &ptr)
|
||||
{
|
||||
// image
|
||||
std::string path = std::string("icons\\");
|
||||
path += ptr.getClass().getInventoryIcon(ptr);
|
||||
|
||||
std::string::size_type pos = path.rfind(".");
|
||||
if(pos != std::string::npos)
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
setIcon(path);
|
||||
}
|
||||
|
||||
|
||||
void ItemWidget::setItem(const MWWorld::Ptr &ptr, ItemState state)
|
||||
{
|
||||
if (!mItem)
|
||||
return;
|
||||
|
||||
if (ptr.isEmpty())
|
||||
{
|
||||
if (mFrame)
|
||||
mFrame->setImageTexture("");
|
||||
mItem->setImageTexture("");
|
||||
return;
|
||||
}
|
||||
|
||||
bool isMagic = !ptr.getClass().getEnchantment(ptr).empty();
|
||||
|
||||
std::string backgroundTex = "textures\\menu_icon";
|
||||
if (isMagic)
|
||||
backgroundTex += "_magic";
|
||||
if (state == None)
|
||||
{
|
||||
if (!isMagic)
|
||||
backgroundTex = "";
|
||||
}
|
||||
else if (state == Equip)
|
||||
{
|
||||
backgroundTex += "_equip";
|
||||
}
|
||||
else if (state == Barter)
|
||||
backgroundTex += "_barter";
|
||||
|
||||
if (backgroundTex != "")
|
||||
backgroundTex += ".dds";
|
||||
|
||||
if (state == Barter && !isMagic)
|
||||
setFrame(backgroundTex, MyGUI::IntCoord(2,2,42,42));
|
||||
else
|
||||
setFrame(backgroundTex, MyGUI::IntCoord(0,0,42,42));
|
||||
|
||||
setIcon(ptr);
|
||||
}
|
||||
|
||||
}
|
49
apps/openmw/mwgui/itemwidget.hpp
Normal file
49
apps/openmw/mwgui/itemwidget.hpp
Normal file
|
@ -0,0 +1,49 @@
|
|||
#ifndef OPENMW_MWGUI_ITEMWIDGET_H
|
||||
#define OPENMW_MWGUI_ITEMWIDGET_H
|
||||
|
||||
#include <MyGUI_Widget.h>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Ptr;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
/// @brief A widget that shows an icon for an MWWorld::Ptr
|
||||
class ItemWidget : public MyGUI::Widget
|
||||
{
|
||||
MYGUI_RTTI_DERIVED(ItemWidget)
|
||||
public:
|
||||
ItemWidget();
|
||||
|
||||
/// Register needed components with MyGUI's factory manager
|
||||
static void registerComponents ();
|
||||
|
||||
enum ItemState
|
||||
{
|
||||
None,
|
||||
Equip,
|
||||
Barter,
|
||||
Magic
|
||||
};
|
||||
|
||||
/// \a ptr may be empty
|
||||
void setItem (const MWWorld::Ptr& ptr, ItemState state = None);
|
||||
|
||||
// Set icon and frame manually
|
||||
void setIcon (const std::string& icon);
|
||||
void setIcon (const MWWorld::Ptr& ptr);
|
||||
void setFrame (const std::string& frame, const MyGUI::IntCoord& coord);
|
||||
|
||||
private:
|
||||
virtual void initialiseOverride();
|
||||
|
||||
MyGUI::ImageBox* mItem;
|
||||
MyGUI::ImageBox* mFrame;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -179,7 +179,6 @@ namespace MWGui
|
|||
{
|
||||
WindowModal::open();
|
||||
|
||||
int fixedWidth = 500;
|
||||
int textPadding = 10; // padding between text-widget and main-widget
|
||||
int textButtonPadding = 20; // padding between the text-widget und the button-widget
|
||||
int buttonLeftPadding = 10; // padding between the buttons if horizontal
|
||||
|
@ -232,102 +231,52 @@ namespace MWGui
|
|||
buttonsWidth += buttonLeftPadding;
|
||||
|
||||
MyGUI::IntSize mainWidgetSize;
|
||||
if(buttonsWidth < fixedWidth)
|
||||
{
|
||||
// on one line
|
||||
if(textSize.width + 2*textPadding < buttonsWidth)
|
||||
{
|
||||
mainWidgetSize.width = buttonsWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
mainWidgetSize.width = textSize.width + 3*textPadding;
|
||||
}
|
||||
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
|
||||
|
||||
MyGUI::IntPoint absPos;
|
||||
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
|
||||
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
|
||||
|
||||
mMainWidget->setPosition(absPos);
|
||||
mMainWidget->setSize(mainWidgetSize);
|
||||
|
||||
MyGUI::IntCoord messageWidgetCoord;
|
||||
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
|
||||
messageWidgetCoord.top = textPadding;
|
||||
mMessageWidget->setCoord(messageWidgetCoord);
|
||||
|
||||
mMessageWidget->setSize(textSize);
|
||||
|
||||
MyGUI::IntCoord buttonCord;
|
||||
MyGUI::IntSize buttonSize(0, buttonHeight);
|
||||
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
|
||||
|
||||
std::vector<MyGUI::Button*>::const_iterator button;
|
||||
for(button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
buttonCord.left = left;
|
||||
buttonCord.top = textSize.height + textButtonPadding;
|
||||
|
||||
buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding;
|
||||
buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding;
|
||||
|
||||
(*button)->setCoord(buttonCord);
|
||||
(*button)->setSize(buttonSize);
|
||||
|
||||
left += buttonSize.width + buttonLeftPadding;
|
||||
}
|
||||
// among each other
|
||||
if(biggestButtonWidth > textSize.width) {
|
||||
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
|
||||
}
|
||||
else
|
||||
{
|
||||
// among each other
|
||||
if(biggestButtonWidth > textSize.width) {
|
||||
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
|
||||
}
|
||||
else {
|
||||
mainWidgetSize.width = textSize.width + 3*textPadding;
|
||||
}
|
||||
|
||||
MyGUI::IntCoord buttonCord;
|
||||
MyGUI::IntSize buttonSize(0, buttonHeight);
|
||||
|
||||
int top = textButtonPadding + buttonTopPadding + textSize.height;
|
||||
|
||||
std::vector<MyGUI::Button*>::const_iterator button;
|
||||
for(button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
|
||||
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
|
||||
|
||||
buttonCord.top = top;
|
||||
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
|
||||
|
||||
(*button)->setCoord(buttonCord);
|
||||
(*button)->setSize(buttonSize);
|
||||
|
||||
top += buttonSize.height + 2*buttonTopPadding;
|
||||
}
|
||||
|
||||
mainWidgetSize.height = top + buttonMainPadding;
|
||||
mMainWidget->setSize(mainWidgetSize);
|
||||
|
||||
MyGUI::IntPoint absPos;
|
||||
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
|
||||
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
|
||||
|
||||
mMainWidget->setPosition(absPos);
|
||||
|
||||
MyGUI::IntCoord messageWidgetCoord;
|
||||
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
|
||||
messageWidgetCoord.top = textPadding;
|
||||
messageWidgetCoord.width = textSize.width;
|
||||
messageWidgetCoord.height = textSize.height;
|
||||
mMessageWidget->setCoord(messageWidgetCoord);
|
||||
else {
|
||||
mainWidgetSize.width = textSize.width + 3*textPadding;
|
||||
}
|
||||
|
||||
MyGUI::IntCoord buttonCord;
|
||||
MyGUI::IntSize buttonSize(0, buttonHeight);
|
||||
|
||||
int top = textButtonPadding + buttonTopPadding + textSize.height;
|
||||
|
||||
std::vector<MyGUI::Button*>::const_iterator button;
|
||||
for(button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
|
||||
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
|
||||
|
||||
buttonCord.top = top;
|
||||
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
|
||||
|
||||
(*button)->setCoord(buttonCord);
|
||||
(*button)->setSize(buttonSize);
|
||||
|
||||
top += buttonSize.height + 2*buttonTopPadding;
|
||||
}
|
||||
|
||||
mainWidgetSize.height = top + buttonMainPadding;
|
||||
mMainWidget->setSize(mainWidgetSize);
|
||||
|
||||
MyGUI::IntPoint absPos;
|
||||
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
|
||||
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
|
||||
|
||||
mMainWidget->setPosition(absPos);
|
||||
|
||||
MyGUI::IntCoord messageWidgetCoord;
|
||||
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
|
||||
messageWidgetCoord.top = textPadding;
|
||||
messageWidgetCoord.width = textSize.width;
|
||||
messageWidgetCoord.height = textSize.height;
|
||||
mMessageWidget->setCoord(messageWidgetCoord);
|
||||
|
||||
// Set key focus to "Ok" button
|
||||
std::string ok = Misc::StringUtils::lowerCase(MyGUI::LanguageManager::getInstance().replaceTags("#{sOK}"));
|
||||
std::vector<MyGUI::Button*>::const_iterator button;
|
||||
for(button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
if(Misc::StringUtils::ciEqual((*button)->getCaption(), ok))
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
#include "spellwindow.hpp"
|
||||
|
||||
#include "itemwidget.hpp"
|
||||
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -46,14 +48,16 @@ namespace MWGui
|
|||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
MyGUI::Button* button;
|
||||
ItemWidget* button;
|
||||
getWidget(button, "QuickKey" + boost::lexical_cast<std::string>(i+1));
|
||||
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
|
||||
|
||||
unassign(button, i);
|
||||
|
||||
mQuickKeyButtons.push_back(button);
|
||||
|
||||
mAssigned.push_back(Type_Unassigned);
|
||||
|
||||
unassign(button, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,12 +81,14 @@ namespace MWGui
|
|||
delete mMagicSelectionDialog;
|
||||
}
|
||||
|
||||
void QuickKeysMenu::unassign(MyGUI::Widget* key, int index)
|
||||
void QuickKeysMenu::unassign(ItemWidget* key, int index)
|
||||
{
|
||||
while (key->getChildCount ())
|
||||
MyGUI::Gui::getInstance ().destroyWidget (key->getChildAt(0));
|
||||
key->clearUserStrings();
|
||||
key->setItem(MWWorld::Ptr());
|
||||
while (key->getChildCount()) // Destroy number label
|
||||
MyGUI::Gui::getInstance().destroyWidget(key->getChildAt(0));
|
||||
|
||||
key->setUserData(Type_Unassigned);
|
||||
mAssigned[index] = Type_Unassigned;
|
||||
|
||||
MyGUI::TextBox* textBox = key->createWidgetReal<MyGUI::TextBox>("SandText", MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
|
||||
textBox->setTextAlign (MyGUI::Align::Center);
|
||||
|
@ -156,27 +162,16 @@ namespace MWGui
|
|||
|
||||
void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
|
||||
{
|
||||
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
|
||||
while (button->getChildCount ())
|
||||
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
|
||||
assert (mSelectedIndex > 0);
|
||||
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
|
||||
while (button->getChildCount()) // Destroy number label
|
||||
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
|
||||
|
||||
button->setUserData(Type_Item);
|
||||
mAssigned[mSelectedIndex] = Type_Item;
|
||||
|
||||
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
|
||||
std::string backgroundTex = "textures\\menu_icon_barter.dds";
|
||||
frame->setImageTexture (backgroundTex);
|
||||
frame->setImageCoord (MyGUI::IntCoord(4, 4, 40, 40));
|
||||
frame->setUserString ("ToolTipType", "ItemPtr");
|
||||
frame->setUserData(item);
|
||||
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
|
||||
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
|
||||
std::string path = std::string("icons\\");
|
||||
path += item.getClass().getInventoryIcon(item);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
image->setImageTexture (path);
|
||||
image->setNeedMouseFocus (false);
|
||||
button->setItem(item, ItemWidget::Barter);
|
||||
button->setUserString ("ToolTipType", "ItemPtr");
|
||||
button->setUserData(item);
|
||||
|
||||
if (mItemSelectionDialog)
|
||||
mItemSelectionDialog->setVisible(false);
|
||||
|
@ -189,28 +184,18 @@ namespace MWGui
|
|||
|
||||
void QuickKeysMenu::onAssignMagicItem (MWWorld::Ptr item)
|
||||
{
|
||||
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
|
||||
while (button->getChildCount ())
|
||||
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
|
||||
assert (mSelectedIndex > 0);
|
||||
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
|
||||
while (button->getChildCount()) // Destroy number label
|
||||
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
|
||||
|
||||
button->setUserData(Type_MagicItem);
|
||||
mAssigned[mSelectedIndex] = Type_MagicItem;
|
||||
|
||||
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
|
||||
std::string backgroundTex = "textures\\menu_icon_select_magic_magic.dds";
|
||||
frame->setImageTexture (backgroundTex);
|
||||
frame->setImageCoord (MyGUI::IntCoord(2, 2, 40, 40));
|
||||
frame->setUserString ("ToolTipType", "ItemPtr");
|
||||
frame->setUserData(item);
|
||||
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
|
||||
button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
|
||||
button->setIcon(item);
|
||||
|
||||
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
|
||||
std::string path = std::string("icons\\");
|
||||
path += item.getClass().getInventoryIcon(item);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
image->setImageTexture (path);
|
||||
image->setNeedMouseFocus (false);
|
||||
button->setUserString ("ToolTipType", "ItemPtr");
|
||||
button->setUserData(item);
|
||||
|
||||
if (mMagicSelectionDialog)
|
||||
mMagicSelectionDialog->setVisible(false);
|
||||
|
@ -218,21 +203,16 @@ namespace MWGui
|
|||
|
||||
void QuickKeysMenu::onAssignMagic (const std::string& spellId)
|
||||
{
|
||||
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
|
||||
while (button->getChildCount ())
|
||||
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
|
||||
assert (mSelectedIndex > 0);
|
||||
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
|
||||
while (button->getChildCount()) // Destroy number label
|
||||
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
|
||||
|
||||
button->setUserData(Type_Magic);
|
||||
mAssigned[mSelectedIndex] = Type_Magic;
|
||||
|
||||
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
|
||||
std::string backgroundTex = "textures\\menu_icon_select_magic.dds";
|
||||
frame->setImageTexture (backgroundTex);
|
||||
frame->setImageCoord (MyGUI::IntCoord(2, 2, 40, 40));
|
||||
frame->setUserString ("ToolTipType", "Spell");
|
||||
frame->setUserString ("Spell", spellId);
|
||||
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
|
||||
|
||||
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
|
||||
button->setItem(MWWorld::Ptr());
|
||||
button->setUserString ("ToolTipType", "Spell");
|
||||
button->setUserString ("Spell", spellId);
|
||||
|
||||
const MWWorld::ESMStore &esmStore =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
|
@ -251,8 +231,8 @@ namespace MWGui
|
|||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
|
||||
image->setImageTexture (path);
|
||||
image->setNeedMouseFocus (false);
|
||||
button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
|
||||
button->setIcon(path);
|
||||
|
||||
if (mMagicSelectionDialog)
|
||||
mMagicSelectionDialog->setVisible(false);
|
||||
|
@ -265,16 +245,17 @@ namespace MWGui
|
|||
|
||||
void QuickKeysMenu::activateQuickKey(int index)
|
||||
{
|
||||
MyGUI::Button* button = mQuickKeyButtons[index-1];
|
||||
assert (index-1 > 0);
|
||||
ItemWidget* button = mQuickKeyButtons[index-1];
|
||||
|
||||
QuickKeyType type = *button->getUserData<QuickKeyType>();
|
||||
QuickKeyType type = mAssigned[index-1];
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
|
||||
if (type == Type_Item || type == Type_MagicItem)
|
||||
{
|
||||
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
// make sure the item is available
|
||||
if (item.getRefData ().getCount() < 1)
|
||||
{
|
||||
|
@ -286,7 +267,7 @@ namespace MWGui
|
|||
if (Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), id))
|
||||
{
|
||||
item = *it;
|
||||
button->getChildAt(0)->setUserData(item);
|
||||
button->setUserData(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -303,7 +284,7 @@ namespace MWGui
|
|||
|
||||
if (type == Type_Magic)
|
||||
{
|
||||
std::string spellId = button->getChildAt(0)->getUserString("Spell");
|
||||
std::string spellId = button->getUserString("Spell");
|
||||
|
||||
// Make sure the player still has this spell
|
||||
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
|
||||
|
@ -315,13 +296,13 @@ namespace MWGui
|
|||
}
|
||||
else if (type == Type_Item)
|
||||
{
|
||||
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->useItem(item);
|
||||
}
|
||||
else if (type == Type_MagicItem)
|
||||
{
|
||||
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
|
||||
// retrieve ContainerStoreIterator to the item
|
||||
MWWorld::ContainerStoreIterator it = store.begin();
|
||||
|
@ -403,9 +384,9 @@ namespace MWGui
|
|||
|
||||
for (int i=0; i<10; ++i)
|
||||
{
|
||||
MyGUI::Button* button = mQuickKeyButtons[i];
|
||||
ItemWidget* button = mQuickKeyButtons[i];
|
||||
|
||||
int type = *button->getUserData<QuickKeyType>();
|
||||
int type = mAssigned[i];
|
||||
|
||||
ESM::QuickKeys::QuickKey key;
|
||||
key.mType = type;
|
||||
|
@ -417,12 +398,12 @@ namespace MWGui
|
|||
case Type_Item:
|
||||
case Type_MagicItem:
|
||||
{
|
||||
MWWorld::Ptr item = *button->getChildAt(0)->getUserData<MWWorld::Ptr>();
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
key.mId = item.getCellRef().getRefId();
|
||||
break;
|
||||
}
|
||||
case Type_Magic:
|
||||
std::string spellId = button->getChildAt(0)->getUserString("Spell");
|
||||
std::string spellId = button->getUserString("Spell");
|
||||
key.mId = spellId;
|
||||
break;
|
||||
}
|
||||
|
@ -452,7 +433,7 @@ namespace MWGui
|
|||
mSelectedIndex = i;
|
||||
int keyType = it->mType;
|
||||
std::string id = it->mId;
|
||||
MyGUI::Button* button = mQuickKeyButtons[i];
|
||||
ItemWidget* button = mQuickKeyButtons[i];
|
||||
|
||||
switch (keyType)
|
||||
{
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace MWGui
|
|||
class QuickKeysMenuAssign;
|
||||
class ItemSelectionDialog;
|
||||
class MagicSelectionDialog;
|
||||
class ItemWidget;
|
||||
|
||||
class QuickKeysMenu : public WindowBase
|
||||
{
|
||||
|
@ -51,7 +52,8 @@ namespace MWGui
|
|||
MyGUI::EditBox* mInstructionLabel;
|
||||
MyGUI::Button* mOkButton;
|
||||
|
||||
std::vector<MyGUI::Button*> mQuickKeyButtons;
|
||||
std::vector<ItemWidget*> mQuickKeyButtons;
|
||||
std::vector<QuickKeyType> mAssigned;
|
||||
|
||||
QuickKeysMenuAssign* mAssignDialog;
|
||||
ItemSelectionDialog* mItemSelectionDialog;
|
||||
|
@ -63,7 +65,7 @@ namespace MWGui
|
|||
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
|
||||
void onOkButtonClicked(MyGUI::Widget* sender);
|
||||
|
||||
void unassign(MyGUI::Widget* key, int index);
|
||||
void unassign(ItemWidget* key, int index);
|
||||
};
|
||||
|
||||
class QuickKeysMenuAssign : public WindowModal
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "widgets.hpp"
|
||||
#include "itemwidget.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -45,12 +46,7 @@ void Recharge::exit()
|
|||
|
||||
void Recharge::start (const MWWorld::Ptr &item)
|
||||
{
|
||||
std::string path = std::string("icons\\");
|
||||
path += item.getClass().getInventoryIcon(item);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
mGemIcon->setImageTexture (path);
|
||||
mGemIcon->setItem(item);
|
||||
mGemIcon->setUserString("ToolTipType", "ItemPtr");
|
||||
mGemIcon->setUserData(item);
|
||||
|
||||
|
@ -108,14 +104,9 @@ void Recharge::updateView()
|
|||
text->setNeedMouseFocus(false);
|
||||
currentY += 19;
|
||||
|
||||
MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
|
||||
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
|
||||
std::string path = std::string("icons\\");
|
||||
path += iter->getClass().getInventoryIcon(*iter);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
icon->setImageTexture (path);
|
||||
ItemWidget* icon = mView->createWidget<ItemWidget> (
|
||||
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
|
||||
icon->setItem(*iter);
|
||||
icon->setUserString("ToolTipType", "ItemPtr");
|
||||
icon->setUserData(*iter);
|
||||
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
namespace MWGui
|
||||
{
|
||||
|
||||
class ItemWidget;
|
||||
|
||||
class Recharge : public WindowBase
|
||||
{
|
||||
public:
|
||||
|
@ -25,7 +27,7 @@ protected:
|
|||
|
||||
MyGUI::Widget* mGemBox;
|
||||
|
||||
MyGUI::ImageBox* mGemIcon;
|
||||
ItemWidget* mGemIcon;
|
||||
|
||||
MyGUI::TextBox* mChargeLabel;
|
||||
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
#include "widgets.hpp"
|
||||
|
||||
#include "itemwidget.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
|
@ -44,12 +46,7 @@ void Repair::startRepairItem(const MWWorld::Ptr &item)
|
|||
{
|
||||
mRepair.setTool(item);
|
||||
|
||||
std::string path = std::string("icons\\");
|
||||
path += item.getClass().getInventoryIcon(item);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
mToolIcon->setImageTexture (path);
|
||||
mToolIcon->setItem(item);
|
||||
mToolIcon->setUserString("ToolTipType", "ItemPtr");
|
||||
mToolIcon->setUserData(item);
|
||||
|
||||
|
@ -113,14 +110,9 @@ void Repair::updateRepairView()
|
|||
text->setNeedMouseFocus(false);
|
||||
currentY += 19;
|
||||
|
||||
MyGUI::ImageBox* icon = mRepairView->createWidget<MyGUI::ImageBox> (
|
||||
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
|
||||
std::string path = std::string("icons\\");
|
||||
path += iter->getClass().getInventoryIcon(*iter);
|
||||
int pos = path.rfind(".");
|
||||
path.erase(pos);
|
||||
path.append(".dds");
|
||||
icon->setImageTexture (path);
|
||||
ItemWidget* icon = mRepairView->createWidget<ItemWidget> (
|
||||
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
|
||||
icon->setItem(*iter);
|
||||
icon->setUserString("ToolTipType", "ItemPtr");
|
||||
icon->setUserData(*iter);
|
||||
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
namespace MWGui
|
||||
{
|
||||
|
||||
class ItemWidget;
|
||||
|
||||
class Repair : public WindowBase
|
||||
{
|
||||
public:
|
||||
|
@ -25,7 +27,7 @@ protected:
|
|||
|
||||
MyGUI::Widget* mToolBox;
|
||||
|
||||
MyGUI::ImageBox* mToolIcon;
|
||||
ItemWidget* mToolIcon;
|
||||
|
||||
MyGUI::TextBox* mUsesLabel;
|
||||
MyGUI::TextBox* mQualityLabel;
|
||||
|
|
|
@ -400,7 +400,7 @@ namespace MWGui
|
|||
if (!info.effects.empty())
|
||||
{
|
||||
MyGUI::Widget* effectArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>("",
|
||||
MyGUI::IntCoord(0, totalSize.height, 300, 300-totalSize.height),
|
||||
MyGUI::IntCoord(padding.left, totalSize.height, 300-padding.left, 300-totalSize.height),
|
||||
MyGUI::Align::Stretch, "ToolTipEffectArea");
|
||||
|
||||
MyGUI::IntCoord coord(0, 6, totalSize.width, 24);
|
||||
|
@ -419,7 +419,7 @@ namespace MWGui
|
|||
{
|
||||
assert(enchant);
|
||||
MyGUI::Widget* enchantArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>("",
|
||||
MyGUI::IntCoord(0, totalSize.height, 300, 300-totalSize.height),
|
||||
MyGUI::IntCoord(padding.left, totalSize.height, 300-padding.left, 300-totalSize.height),
|
||||
MyGUI::Align::Stretch, "ToolTipEnchantArea");
|
||||
|
||||
MyGUI::IntCoord coord(0, 6, totalSize.width, 24);
|
||||
|
@ -512,7 +512,11 @@ namespace MWGui
|
|||
std::string ToolTips::toString(const float value)
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << std::setprecision(3) << value;
|
||||
|
||||
if (value != int(value))
|
||||
stream << std::setprecision(3);
|
||||
|
||||
stream << value;
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
|
|
|
@ -345,7 +345,7 @@ namespace MWGui
|
|||
x += abs(int(npcTerm - pcTerm));
|
||||
|
||||
int roll = std::rand()%100 + 1;
|
||||
if(roll > x) //trade refused
|
||||
if(roll > x || (mCurrentMerchantOffer < 0) != (mCurrentBalance < 0)) //trade refused
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->
|
||||
messageBox("#{sNotifyMessage9}");
|
||||
|
|
|
@ -42,4 +42,9 @@ bool VideoWidget::update()
|
|||
return mPlayer.isPlaying();
|
||||
}
|
||||
|
||||
void VideoWidget::cleanup()
|
||||
{
|
||||
mPlayer.close();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -26,6 +26,9 @@ namespace MWGui
|
|||
/// @return Is the video still playing?
|
||||
bool update();
|
||||
|
||||
/// Free video player resources (done automatically on destruction)
|
||||
void cleanup();
|
||||
|
||||
private:
|
||||
bool mAllowSkipping;
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
#include "fontloader.hpp"
|
||||
#include "videowidget.hpp"
|
||||
#include "backgroundimage.hpp"
|
||||
#include "itemwidget.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -166,6 +167,7 @@ namespace MWGui
|
|||
MyGUI::FactoryManager::getInstance().registerFactory<BackgroundImage>("Widget");
|
||||
BookPage::registerMyGUIComponents ();
|
||||
ItemView::registerComponents();
|
||||
ItemWidget::registerComponents();
|
||||
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerRepeatClick>("Controller");
|
||||
|
||||
|
@ -1579,12 +1581,13 @@ namespace MWGui
|
|||
bool cursorWasVisible = mCursorVisible;
|
||||
setCursorVisible(false);
|
||||
|
||||
while (mVideoWidget->update())
|
||||
while (mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
|
||||
{
|
||||
MWBase::Environment::get().getInputManager()->update(0, true, false);
|
||||
|
||||
mRendering->getWindow()->update();
|
||||
}
|
||||
mVideoWidget->cleanup();
|
||||
|
||||
setCursorVisible(cursorWasVisible);
|
||||
|
||||
|
|
|
@ -932,7 +932,7 @@ namespace MWMechanics
|
|||
|
||||
for (std::list<MWWorld::Ptr>::iterator it = listGuards.begin(); it != listGuards.end(); ++it)
|
||||
{
|
||||
engageCombat(iter->first, *it, false);
|
||||
engageCombat(iter->first, *it, *it == player);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -395,7 +395,8 @@ int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
|
|||
return -1;
|
||||
|
||||
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
|
||||
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
|
||||
if (!iter->isEmpty() && Misc::StringUtils::ciEqual(ingredient.getClass().getId(ingredient),
|
||||
iter->getClass().getId(*iter)))
|
||||
return -1;
|
||||
|
||||
mIngredients[slot] = ingredient;
|
||||
|
|
|
@ -409,6 +409,13 @@ MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::I
|
|||
|
||||
void CharacterController::playDeath(float startpoint, CharacterState death)
|
||||
{
|
||||
if (mPtr == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
{
|
||||
// The first-person animations do not include death, so we need to
|
||||
// force-switch to third person before playing the death animation.
|
||||
MWBase::Environment::get().getWorld()->useDeathCamera();
|
||||
}
|
||||
|
||||
switch (death)
|
||||
{
|
||||
case CharState_SwimDeath:
|
||||
|
|
|
@ -73,9 +73,16 @@ namespace MWMechanics
|
|||
return false;
|
||||
|
||||
MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);
|
||||
|
||||
// Don't block when in spellcasting state (shield is equipped, but not visible)
|
||||
if (blockerStats.getDrawState() == DrawState_Spell)
|
||||
return false;
|
||||
|
||||
// Don't block when in hand-to-hand combat (shield is equipped, but not visible)
|
||||
if (blockerStats.getDrawState() == DrawState_Weapon &&
|
||||
inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight) == inv.end())
|
||||
return false;
|
||||
|
||||
MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);
|
||||
|
||||
float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2 * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()
|
||||
|
|
|
@ -140,11 +140,11 @@ namespace MWRender
|
|||
}
|
||||
}
|
||||
|
||||
void Camera::toggleViewMode()
|
||||
void Camera::toggleViewMode(bool force)
|
||||
{
|
||||
// Changing the view will stop all playing animations, so if we are playing
|
||||
// anything important, queue the view change for later
|
||||
if (!mAnimation->allowSwitchViewMode())
|
||||
if (!mAnimation->allowSwitchViewMode() && !force)
|
||||
{
|
||||
mViewModeToggleQueued = true;
|
||||
return;
|
||||
|
|
|
@ -75,7 +75,8 @@ namespace MWRender
|
|||
/// Attach camera to object
|
||||
void attachTo(const MWWorld::Ptr &);
|
||||
|
||||
void toggleViewMode();
|
||||
/// @param Force view mode switch, even if currently not allowed by the animation.
|
||||
void toggleViewMode(bool force=false);
|
||||
|
||||
bool toggleVanityMode(bool enable);
|
||||
void allowVanityMode(bool allow);
|
||||
|
|
|
@ -308,7 +308,7 @@ void NpcAnimation::updateParts()
|
|||
ESM::PartReferenceType parts[] = {
|
||||
ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg,
|
||||
ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee,
|
||||
ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_RPauldron, ESM::PRT_LPauldron
|
||||
ESM::PRT_RForearm, ESM::PRT_LForearm
|
||||
};
|
||||
size_t parts_size = sizeof(parts)/sizeof(parts[0]);
|
||||
for(size_t p = 0;p < parts_size;++p)
|
||||
|
@ -351,8 +351,6 @@ void NpcAnimation::updateParts()
|
|||
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
|
||||
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
|
||||
|
||||
static std::map <std::pair<std::string,int>, std::vector<const ESM::BodyPart*> > sVampireMapping;
|
||||
|
||||
static const int Flag_Female = 1<<0;
|
||||
static const int Flag_FirstPerson = 1<<1;
|
||||
|
||||
|
@ -408,8 +406,6 @@ void NpcAnimation::updateParts()
|
|||
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
|
||||
continue;
|
||||
|
||||
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
|
||||
continue;
|
||||
if (!Misc::StringUtils::ciEqual(bodypart.mRace, mNpc->mRace))
|
||||
continue;
|
||||
|
||||
|
@ -435,6 +431,20 @@ void NpcAnimation::updateParts()
|
|||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
|
||||
{
|
||||
// Allow opposite gender's parts as fallback if parts for our gender are missing
|
||||
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
|
||||
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
|
||||
{
|
||||
if(!parts[bIt->second])
|
||||
parts[bIt->second] = &*it;
|
||||
++bIt;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
|
||||
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
|
||||
{
|
||||
|
|
|
@ -144,7 +144,6 @@ void MWState::StateManager::newGame (bool bypass)
|
|||
void MWState::StateManager::endGame()
|
||||
{
|
||||
mState = State_Ended;
|
||||
MWBase::Environment::get().getWorld()->useDeathCamera();
|
||||
}
|
||||
|
||||
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
|
||||
|
|
|
@ -41,6 +41,8 @@ namespace MWWorld
|
|||
|
||||
// slots that this item can be equipped in
|
||||
std::pair<std::vector<int>, bool> slots_ = getTarget().getClass().getEquipmentSlots(getTarget());
|
||||
if (slots_.first.empty())
|
||||
return;
|
||||
|
||||
// retrieve ContainerStoreIterator to the item
|
||||
MWWorld::ContainerStoreIterator it = invStore.begin();
|
||||
|
@ -55,20 +57,13 @@ namespace MWWorld
|
|||
assert(it != invStore.end());
|
||||
|
||||
// equip the item in the first free slot
|
||||
for (std::vector<int>::const_iterator slot=slots_.first.begin();
|
||||
slot!=slots_.first.end(); ++slot)
|
||||
std::vector<int>::const_iterator slot=slots_.first.begin();
|
||||
for (;slot!=slots_.first.end(); ++slot)
|
||||
{
|
||||
// if the item is equipped already, nothing to do
|
||||
if (invStore.getSlot(*slot) == it)
|
||||
return;
|
||||
|
||||
// if all slots are occupied, replace the last slot
|
||||
if (slot == --slots_.first.end())
|
||||
{
|
||||
invStore.equip(*slot, it, actor);
|
||||
break;
|
||||
}
|
||||
|
||||
if (invStore.getSlot(*slot) == invStore.end())
|
||||
{
|
||||
// slot is not occupied
|
||||
|
@ -76,5 +71,19 @@ namespace MWWorld
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// all slots are occupied -> cycle
|
||||
// move all slots one towards begin(), then equip the item in the slot that is now free
|
||||
if (slot == slots_.first.end())
|
||||
{
|
||||
for (slot=slots_.first.begin();slot!=slots_.first.end(); ++slot)
|
||||
{
|
||||
invStore.unequipSlot(*slot, actor);
|
||||
if (slot+1 != slots_.first.end())
|
||||
invStore.equip(*slot, invStore.getSlot(*(slot+1)), actor);
|
||||
else
|
||||
invStore.equip(*slot, it, actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -492,7 +492,7 @@ namespace MWWorld
|
|||
return std::make_pair(true, ray.getPoint(len * test.second));
|
||||
}
|
||||
|
||||
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal)
|
||||
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal, std::string* hit)
|
||||
{
|
||||
Ogre::Ray ray = mRender.getCamera()->getCameraToViewportRay(
|
||||
mouseX,
|
||||
|
@ -510,6 +510,8 @@ namespace MWWorld
|
|||
return std::make_pair(false, Ogre::Vector3());
|
||||
else
|
||||
{
|
||||
if (hit != NULL)
|
||||
*hit = result.first;
|
||||
return std::make_pair(true, ray.getPoint(200*result.second)); /// \todo make this distance (ray length) configurable
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,9 +70,10 @@ namespace MWWorld
|
|||
std::pair<bool, Ogre::Vector3>
|
||||
castRay(const Ogre::Vector3 &orig, const Ogre::Vector3 &dir, float len);
|
||||
|
||||
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL);
|
||||
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL, std::string* hit = NULL);
|
||||
///< cast ray from the mouse, return true if it hit something and the first result
|
||||
/// @param normal if non-NULL, the hit normal will be written there (if there is a hit)
|
||||
/// @param hit if non-NULL, the string handle of the hit object will be written there (if there is a hit)
|
||||
|
||||
OEngine::Physic::PhysicEngine* getEngine();
|
||||
|
||||
|
|
|
@ -432,7 +432,7 @@ namespace MWWorld
|
|||
mRendering->getCamera()->toggleVanityMode(false);
|
||||
}
|
||||
if(mRendering->getCamera()->isFirstPerson())
|
||||
togglePOV();
|
||||
mRendering->getCamera()->toggleViewMode(true);
|
||||
}
|
||||
|
||||
MWWorld::Player& World::getPlayer()
|
||||
|
@ -1624,12 +1624,20 @@ namespace MWWorld
|
|||
bool World::canPlaceObject(float cursorX, float cursorY)
|
||||
{
|
||||
Ogre::Vector3 normal(0,0,0);
|
||||
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal);
|
||||
std::string handle;
|
||||
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal, &handle);
|
||||
|
||||
if (result.first)
|
||||
{
|
||||
// check if the wanted position is on a flat surface, and not e.g. against a vertical wall
|
||||
return (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() < 30);
|
||||
if (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() >= 30)
|
||||
return false;
|
||||
|
||||
MWWorld::Ptr hitObject = searchPtrViaHandle(handle);
|
||||
if (!hitObject.isEmpty() && hitObject.getClass().isActor())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
@ -1851,7 +1859,12 @@ namespace MWWorld
|
|||
if (!mPlayer)
|
||||
mPlayer = new MWWorld::Player(player, *this);
|
||||
else
|
||||
{
|
||||
// Remove the old CharacterController
|
||||
MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
|
||||
|
||||
mPlayer->set(player);
|
||||
}
|
||||
|
||||
Ptr ptr = mPlayer->getPlayer();
|
||||
mRendering->setupPlayer(ptr);
|
||||
|
|
|
@ -23,21 +23,13 @@
|
|||
|
||||
<Widget type="Widget" skin="" position="10 66 260 50">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="0 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus1"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="Apparatus1"/>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="60 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus2"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="60 0 50 50" name="Apparatus2"/>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="120 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus3"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="120 0 50 50" name="Apparatus3"/>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="180 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Apparatus4"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="180 0 50 50" name="Apparatus4"/>
|
||||
|
||||
</Widget>
|
||||
|
||||
|
@ -51,21 +43,13 @@
|
|||
|
||||
<Widget type="Widget" skin="" position="10 146 260 50">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="0 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient1"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="Ingredient1"/>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="60 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient2"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="60 0 50 50" name="Ingredient2"/>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="120 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient3"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="120 0 50 50" name="Ingredient3"/>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="180 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="Ingredient4"/>
|
||||
</Widget>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="180 0 50 50" name="Ingredient4"/>
|
||||
|
||||
</Widget>
|
||||
|
||||
|
@ -106,4 +90,4 @@
|
|||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</MyGUI>
|
||||
</MyGUI>
|
||||
|
|
|
@ -73,4 +73,9 @@ as around the sections of the stats window, or around popup info windows -->
|
|||
<Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="Bottom Left"/>
|
||||
<Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="Bottom Right"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_Box_Overlay" size="516 516">
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="Stretch"/>
|
||||
</Skin>
|
||||
</MyGUI>
|
||||
|
|
|
@ -26,8 +26,7 @@
|
|||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sItem}"/>
|
||||
</Widget>
|
||||
<Widget type="Widget" skin="MW_Box" position="0 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="ItemBox"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="ItemBox">
|
||||
</Widget>
|
||||
|
||||
<Widget type="Widget" position="0 0 8 0"/>
|
||||
|
@ -35,8 +34,7 @@
|
|||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sSoulGem}"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_Box" position="0 0 50 50">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="9 9 32 32" name="SoulBox"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 50 50" name="SoulBox">
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
|
|
@ -59,7 +59,7 @@
|
|||
<Widget type="Button" skin="" position="82 146 36 41" align="Left Bottom" name="WeapBox">
|
||||
<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="WeapImage">
|
||||
<Widget type="ItemWidget" skin="MW_ItemIcon" position="-3 -3 42 42" align="Left Top" name="WeapImage">
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
@ -71,7 +71,7 @@
|
|||
<!-- Selected spell box -->
|
||||
<Widget type="Button" position="122 146 36 41" align="Left Bottom" name="SpellBox">
|
||||
<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="SpellImage"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIcon" position="-3 -3 42 42" align="Left Top" name="SpellImage"/>
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
</Widget>
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6" align="Left Bottom" name="SpellStatus">
|
||||
|
|
|
@ -17,16 +17,16 @@
|
|||
|
||||
<Widget type="Widget" skin="" position="15 55 332 128" align="Left Bottom HCenter">
|
||||
|
||||
<Widget type="Button" skin="MW_Box" position="0 0 60 59" name="QuickKey1"/>
|
||||
<Widget type="Button" skin="MW_Box" position="68 0 60 59" name="QuickKey2"/>
|
||||
<Widget type="Button" skin="MW_Box" position="136 0 60 59" name="QuickKey3"/>
|
||||
<Widget type="Button" skin="MW_Box" position="204 0 60 59" name="QuickKey4"/>
|
||||
<Widget type="Button" skin="MW_Box" position="272 0 60 59" name="QuickKey5"/>
|
||||
<Widget type="Button" skin="MW_Box" position="0 67 60 59" name="QuickKey6"/>
|
||||
<Widget type="Button" skin="MW_Box" position="68 67 60 59" name="QuickKey7"/>
|
||||
<Widget type="Button" skin="MW_Box" position="136 67 60 59" name="QuickKey8"/>
|
||||
<Widget type="Button" skin="MW_Box" position="204 67 60 59" name="QuickKey9"/>
|
||||
<Widget type="Button" skin="MW_Box" position="272 67 60 59" name="QuickKey10"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 0 60 59" name="QuickKey1"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="68 0 60 59" name="QuickKey2"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="136 0 60 59" name="QuickKey3"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="204 0 60 59" name="QuickKey4"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="272 0 60 59" name="QuickKey5"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="0 67 60 59" name="QuickKey6"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="68 67 60 59" name="QuickKey7"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="136 67 60 59" name="QuickKey8"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="204 67 60 59" name="QuickKey9"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconBox" position="272 67 60 59" name="QuickKey10"/>
|
||||
|
||||
</Widget>
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
|
||||
|
||||
<Widget type="Widget" skin="" position="4 4 321 42" name="GemBox">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="5 6 32 32" name="GemIcon"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconSmall" position="5 6 32 32" name="GemIcon"/>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="55 13 250 18" name="ChargeLabel">
|
||||
<Property key="Caption" value="#{sQuality}"/>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
|
||||
|
||||
<Widget type="Widget" skin="" position="4 4 321 42" name="ToolBox">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="5 6 32 32" name="ToolIcon"/>
|
||||
<Widget type="ItemWidget" skin="MW_ItemIconSmall" position="5 6 32 32" name="ToolIcon"/>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="55 13 300 18" name="UsesLabel">
|
||||
<Property key="Caption" value="#{sUses}"/>
|
||||
|
|
|
@ -319,4 +319,30 @@
|
|||
</Widget>
|
||||
</Resource>
|
||||
|
||||
<Resource type="ResourceLayout" name="MW_ItemIcon" version="3.2.0">
|
||||
<Widget type="Widget" skin="" position="0 0 42 42" name="Root">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="0 0 42 42" align="Stretch" name="Frame">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="5 5 32 32" align="Stretch" name="Item"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
</Resource>
|
||||
|
||||
<Resource type="ResourceLayout" name="MW_ItemIconSmall" version="3.2.0">
|
||||
<Widget type="Widget" skin="" position="0 0 32 32" name="Root">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Stretch" name="Frame">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Stretch" name="Item"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
</Resource>
|
||||
|
||||
<Resource type="ResourceLayout" name="MW_ItemIconBox" version="3.2.0">
|
||||
<Widget type="Widget" skin="" position="0 0 50 50" name="Root">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="4 4 42 42" align="Center" name="Frame">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="5 5 32 32" align="Center" name="Item"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="Widget" skin="MW_Box_Overlay" position="0 0 50 50" align="Stretch"/>
|
||||
</Widget>
|
||||
</Resource>
|
||||
|
||||
</MyGUI>
|
||||
|
|
Loading…
Reference in a new issue