Merge pull request #959 from svaante/master

Slowfall now stops momentum when jumping
This commit is contained in:
scrawl 2016-06-10 16:19:15 +02:00 committed by GitHub
commit 07abaf8777

View file

@ -448,6 +448,10 @@ namespace MWPhysics
inertia.z() += time * -627.2f;
if (inertia.z() < 0)
inertia.z() *= slowFall;
if (slowFall < 1.f) {
inertia.x() = 0;
inertia.y() = 0;
}
physicActor->setInertialForce(inertia);
}
physicActor->setOnGround(isOnGround);