Environment map for enchanted objects

c++11
scrawl 10 years ago
parent 8f6d4fb3e0
commit 083c41c950

@ -491,7 +491,6 @@ void OMW::Engine::go()
mViewer.setCameraManipulator(new osgGA::TrackballManipulator);
mViewer.addEventHandler(new osgViewer::StatsHandler);
osg::Timer timer;
mViewer.realize();
osg::Timer frameTimer;
while (!mViewer.done())

@ -1,11 +1,68 @@
#include "animation.hpp"
#include <osg/PositionAttitudeTransform>
#include <osg/TexGen>
#include <osg/TexEnvCombine>
#include <components/nifosg/nifloader.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/resource/texturemanager.hpp>
#include <osg/PositionAttitudeTransform>
#include <components/sceneutil/statesetupdater.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
namespace
{
class GlowUpdater : public SceneUtil::StateSetUpdater
{
public:
GlowUpdater(osg::Vec4f color, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
: mTexUnit(1) // FIXME: might not always be 1
, mColor(color)
, mTextures(textures)
{
}
virtual void setDefaults(osg::StateSet *stateset)
{
stateset->setTextureMode(mTexUnit, GL_TEXTURE_2D, osg::StateAttribute::ON);
osg::TexGen* texGen = new osg::TexGen;
texGen->setMode(osg::TexGen::SPHERE_MAP);
stateset->setTextureAttributeAndModes(mTexUnit, texGen, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
texEnv->setConstantColor(mColor);
texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON);
}
virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
float time = nv->getFrameStamp()->getSimulationTime();
int index = (int)(time*16) % mTextures.size();
stateset->setTextureAttribute(mTexUnit, mTextures[index], osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
}
private:
int mTexUnit;
osg::Vec4f mColor;
std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
};
}
namespace MWRender
{
@ -54,6 +111,42 @@ namespace MWRender
return static_cast<osg::Group*>(mObjectRoot.get());
}
void Animation::addGlow(osg::ref_ptr<osg::Node> node, osg::Vec4f glowColor)
{
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
for (int i=0; i<32; ++i)
{
std::stringstream stream;
stream << "textures/magicitem/caust";
stream << std::setw(2);
stream << std::setfill('0');
stream << i;
stream << ".dds";
textures.push_back(mResourceSystem->getTextureManager()->getTexture2D(stream.str(), osg::Texture2D::REPEAT, osg::Texture2D::REPEAT));
}
osg::ref_ptr<GlowUpdater> glowupdater (new GlowUpdater(glowColor, textures));
node->addUpdateCallback(glowupdater);
}
// TODO: Should not be here
osg::Vec4f Animation::getEnchantmentColor(MWWorld::Ptr item)
{
osg::Vec4f result(1,1,1,1);
std::string enchantmentName = item.getClass().getEnchantment(item);
if (enchantmentName.empty())
return result;
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
assert (enchantment->mEffects.mList.size());
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
enchantment->mEffects.mList.front().mEffectID);
result.x() = magicEffect->mData.mRed / 255.f;
result.y() = magicEffect->mData.mGreen / 255.f;
result.z() = magicEffect->mData.mBlue / 255.f;
return result;
}
// --------------------------------------------------------------------------------
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr &ptr, const std::string &model, Resource::ResourceSystem* resourceSystem)
@ -62,6 +155,9 @@ namespace MWRender
if (!model.empty())
{
setObjectRoot(model);
if (!ptr.getClass().getEnchantment(ptr).empty())
addGlow(mObjectRoot, getEnchantmentColor(ptr));
}
else
{

@ -172,6 +172,10 @@ protected:
//void clearAnimSources();
osg::Vec4f getEnchantmentColor(MWWorld::Ptr item);
void addGlow(osg::ref_ptr<osg::Node> node, osg::Vec4f glowColor);
public:
Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem);

@ -328,8 +328,8 @@ void NpcAnimation::updateNpcBase()
void NpcAnimation::updateParts()
{
//if (!mSkelBase)
// return;
if (!mObjectRoot.get())
return;
mAlpha = 1.f;
const MWWorld::Class &cls = mPtr.getClass();
@ -386,8 +386,7 @@ void NpcAnimation::updateParts()
int prio = 1;
bool enchantedGlow = !store->getClass().getEnchantment(*store).empty();
//Ogre::Vector3 glowColor = getEnchantmentColor(*store);
Ogre::Vector3 glowColor (1,1,1);
osg::Vec4f glowColor = getEnchantmentColor(*store);
if(store->getTypeName() == typeid(ESM::Clothing).name())
{
prio = ((slotlist[i].mBasePriority+1)<<1) + 0;
@ -588,44 +587,15 @@ public:
}
};
PartHolderPtr NpcAnimation::insertBoundedPart(const std::string& model, int group, const std::string& bonename, const std::string& bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor)
PartHolderPtr NpcAnimation::insertBoundedPart(const std::string& model, int group, const std::string& bonename, const std::string& bonefilter, bool enchantedGlow, osg::Vec4f* glowColor)
{
osg::ref_ptr<osg::Node> instance = mResourceSystem->getSceneManager()->createInstance(model);
std::cout << "inserting " << model << std::endl;
osg::ref_ptr<osg::Node> attached = SceneUtil::attach(instance, mObjectRoot, bonefilter, bonename);
if (enchantedGlow)
addGlow(attached, *glowColor);
return PartHolderPtr(new PartHolder(attached));
}
/*
NifOgre::ObjectScenePtr NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename, const std::string &bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor)
{
NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(mSkelBase, bonename, bonefilter, mInsert, model);
setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0,
enchantedGlow, glowColor);
std::for_each(objects->mEntities.begin(), objects->mEntities.end(), SetObjectGroup(group));
std::for_each(objects->mParticles.begin(), objects->mParticles.end(), SetObjectGroup(group));
if(objects->mSkelBase)
{
Ogre::AnimationStateSet *aset = objects->mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements())
{
Ogre::AnimationState *state = asiter.getNext();
state->setEnabled(false);
state->setLoop(false);
}
Ogre::SkeletonInstance *skelinst = objects->mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true);
}
return objects;
}
*/
/*
Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
{
@ -684,7 +654,7 @@ void NpcAnimation::removeIndividualPart(ESM::PartReferenceType type)
mPartPriorities[type] = 0;
mPartslots[type] = -1;
//mObjectParts[type].setNull();
mObjectParts[type].reset();
if (!mSoundIds[type].empty() && !mSoundsDisabled)
{
MWBase::Environment::get().getSoundManager()->stopSound3D(mPtr, mSoundIds[type]);
@ -711,7 +681,7 @@ void NpcAnimation::removePartGroup(int group)
}
}
bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int group, int priority, const std::string &mesh, bool enchantedGlow, Ogre::Vector3* glowColor)
bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int group, int priority, const std::string &mesh, bool enchantedGlow, osg::Vec4f* glowColor)
{
if(priority <= mPartPriorities[type])
return false;
@ -804,7 +774,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
return true;
}
void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts, bool enchantedGlow, Ogre::Vector3* glowColor)
void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts, bool enchantedGlow, osg::Vec4f* glowColor)
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
@ -861,7 +831,7 @@ void NpcAnimation::showWeapons(bool showWeapon)
MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon != inv.end())
{
Ogre::Vector3 glowColor (1,1,1); //= getEnchantmentColor(*weapon);
osg::Vec4f glowColor = getEnchantmentColor(*weapon);
std::string mesh = weapon->getClass().getModel(*weapon);
addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1,
mesh, !weapon->getClass().getEnchantment(*weapon).empty(), &glowColor);
@ -894,7 +864,7 @@ void NpcAnimation::showCarriedLeft(bool show)
MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
if(show && iter != inv.end())
{
Ogre::Vector3 glowColor(1,1,1);// = getEnchantmentColor(*iter);
osg::Vec4f glowColor = getEnchantmentColor(*iter);
std::string mesh = iter->getClass().getModel(*iter);
if (addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1,
mesh, !iter->getClass().getEnchantment(*iter).empty(), &glowColor))

@ -128,16 +128,16 @@ private:
void updateNpcBase();
PartHolderPtr insertBoundedPart(const std::string &model, int group, const std::string &bonename,
const std::string &bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor=NULL);
const std::string &bonefilter, bool enchantedGlow, osg::Vec4f* glowColor=NULL);
void removeIndividualPart(ESM::PartReferenceType type);
void reserveIndividualPart(ESM::PartReferenceType type, int group, int priority);
bool addOrReplaceIndividualPart(ESM::PartReferenceType type, int group, int priority, const std::string &mesh,
bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
bool enchantedGlow=false, osg::Vec4f* glowColor=NULL);
void removePartGroup(int group);
void addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts,
bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
bool enchantedGlow=false, osg::Vec4f* glowColor=NULL);
//void applyAlpha(float alpha, Ogre::Entity* ent, NifOgre::ObjectScenePtr scene);

@ -166,10 +166,10 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool
osg::Light* light = new osg::Light;
lightSource->setLight(light);
float realRadius = esmLight->mData.mRadius * 2;
float realRadius = esmLight->mData.mRadius;
lightSource->setRadius(realRadius);
light->setLinearAttenuation(10.f/realRadius);
light->setLinearAttenuation(10.f/(esmLight->mData.mRadius*2.f));
//light->setLinearAttenuation(0.05);
light->setConstantAttenuation(0.f);

@ -18,6 +18,11 @@ namespace Resource
return mSceneManager.get();
}
TextureManager* ResourceSystem::getTextureManager()
{
return mTextureManager.get();
}
const VFS::Manager* ResourceSystem::getVFS() const
{
return mVFS;

@ -23,6 +23,7 @@ namespace Resource
ResourceSystem(const VFS::Manager* vfs);
SceneManager* getSceneManager();
TextureManager* getTextureManager();
const VFS::Manager* getVFS() const;

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