[Client] Update PlayerList to C++11

0.6.1
Koncord 8 years ago
parent a110ec1767
commit 08666cabdb

@ -25,9 +25,9 @@ std::map <RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
void PlayerList::update(float dt)
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
for (auto &p : players)
{
DedicatedPlayer *player = it->second;
DedicatedPlayer *player = p.second;
if (player == 0) continue;
player->update(dt);
@ -165,8 +165,6 @@ void PlayerList::createPlayer(RakNet::RakNetGUID guid)
LOG_APPEND(Log::LOG_INFO, "- Deleting NPC record");
npc_store->erase(npc.mId);
npc.mId.clear();
}
creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
creature_store->insert(creature);
@ -233,8 +231,8 @@ void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
void PlayerList::cleanUp()
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
delete it->second;
for (auto &p : players)
delete p.second;
}
DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
@ -244,15 +242,13 @@ DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
{
std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin();
for (; it != players.end(); it++)
for (auto &p : players)
{
if (it->second == 0 || it->second->getPtr().mRef == 0)
if (p.second == 0 || p.second->getPtr().mRef == 0)
continue;
string refid = ptr.getCellRef().getRefId();
if (it->second->getPtr().getCellRef().getRefId() == refid)
return it->second;
if (p.second->getPtr().getCellRef().getRefId() == refid)
return p.second;
}
return 0;
}
@ -273,14 +269,14 @@ bool PlayerList::isDedicatedPlayer(const MWWorld::Ptr &ptr)
*/
void PlayerList::clearHitAttemptActorId(int actorId)
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
for (auto &p : players)
{
if (it->second == 0 || it->second->getPtr().mRef == 0)
if (p.second == 0 || p.second->getPtr().mRef == 0)
continue;
MWMechanics::CreatureStats *playerCreatureStats = &it->second->getPtr().getClass().getCreatureStats(it->second->getPtr());
MWMechanics::CreatureStats &playerCreatureStats = p.second->getPtr().getClass().getCreatureStats(p.second->getPtr());
if (playerCreatureStats->getHitAttemptActorId() == actorId)
playerCreatureStats->setHitAttemptActorId(-1);
if (playerCreatureStats.getHitAttemptActorId() == actorId)
playerCreatureStats.setHitAttemptActorId(-1);
}
}

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