Update settings documentation

move
scrawl 9 years ago
parent e25e0a0600
commit 09684adeff

@ -180,10 +180,14 @@ clamp lighting = true
# If this option is enabled, normal maps are automatically recognized and used if they are named appropriately
# (see 'normal map pattern', e.g. for a base texture foo.dds, the normal map texture would have to be named foo_n.dds).
# If this option is disabled, normal maps are only used if they are explicitely listed within the mesh file (NIF file).
# If this option is disabled, normal maps are only used if they are explicitely listed within the mesh file (.nif or .osg file).
# Affects objects.
auto use object normal maps = false
# If this option is enabled, specular maps are automatically recognized and used if they are named appropriately
# (see 'specular map pattern', e.g. for a base texture foo.dds, the specular map texture would have to be named foo_spec.dds).
# If this option is disabled, normal maps are only used if they are explicitely listed within the mesh file (.osg file, not supported in .nif files).
# Affects objects.
auto use object specular maps = false
# See 'auto use object normal maps'. Affects terrain.
@ -196,8 +200,10 @@ auto use terrain specular maps = false
# The filename pattern to probe for when detecting normal maps (see 'auto use object normal maps', 'auto use terrain normal maps')
normal map pattern = _n
# The filename pattern to probe for when detecting object specular maps (see 'auto use object specular maps')
specular map pattern = _spec
# The filename pattern to probe for when detecting terrain specular maps (see 'auto use terrain specular maps')
terrain specular map pattern = _diffusespec
[Input]

Loading…
Cancel
Save