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@ -180,10 +180,14 @@ clamp lighting = true
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# If this option is enabled, normal maps are automatically recognized and used if they are named appropriately
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# (see 'normal map pattern', e.g. for a base texture foo.dds, the normal map texture would have to be named foo_n.dds).
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# If this option is disabled, normal maps are only used if they are explicitely listed within the mesh file (NIF file).
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# If this option is disabled, normal maps are only used if they are explicitely listed within the mesh file (.nif or .osg file).
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# Affects objects.
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auto use object normal maps = false
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# If this option is enabled, specular maps are automatically recognized and used if they are named appropriately
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# (see 'specular map pattern', e.g. for a base texture foo.dds, the specular map texture would have to be named foo_spec.dds).
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# If this option is disabled, normal maps are only used if they are explicitely listed within the mesh file (.osg file, not supported in .nif files).
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# Affects objects.
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auto use object specular maps = false
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# See 'auto use object normal maps'. Affects terrain.
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@ -196,8 +200,10 @@ auto use terrain specular maps = false
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# The filename pattern to probe for when detecting normal maps (see 'auto use object normal maps', 'auto use terrain normal maps')
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normal map pattern = _n
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# The filename pattern to probe for when detecting object specular maps (see 'auto use object specular maps')
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specular map pattern = _spec
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# The filename pattern to probe for when detecting terrain specular maps (see 'auto use terrain specular maps')
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terrain specular map pattern = _diffusespec
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[Input]
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