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@ -83,91 +83,116 @@ namespace
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}
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return false;
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}
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const char* checkButtonType = "CheckButton";
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const char* sliderType = "Slider";
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std::string getSettingType(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingType");
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}
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std::string getSettingName(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingName");
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}
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std::string getSettingCategory(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingCategory");
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}
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std::string getSettingValueType(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingValueType");
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}
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void getSettingMinMax(MyGUI::Widget* widget, float& min, float& max)
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{
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const char* settingMin = "SettingMin";
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const char* settingMax = "SettingMax";
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min = 0.f;
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max = 1.f;
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if (!widget->getUserString(settingMin).empty())
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min = boost::lexical_cast<float>(widget->getUserString(settingMin));
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if (!widget->getUserString(settingMax).empty())
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max = boost::lexical_cast<float>(widget->getUserString(settingMax));
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}
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}
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namespace MWGui
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{
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void SettingsWindow::configureWidgets(MyGUI::Widget* widget)
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{
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MyGUI::EnumeratorWidgetPtr widgets = widget->getEnumerator();
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while (widgets.next())
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{
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MyGUI::Widget* current = widgets.current();
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std::string type = getSettingType(current);
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if (type == checkButtonType)
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{
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std::string initialValue = Settings::Manager::getBool(getSettingName(current),
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getSettingCategory(current))
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? "#{sOn}" : "#{sOff}";
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current->castType<MyGUI::Button>()->setCaptionWithReplacing(initialValue);
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current->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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}
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if (type == sliderType)
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{
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MyGUI::ScrollBar* scroll = current->castType<MyGUI::ScrollBar>();
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if (getSettingValueType(current) == "Float")
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{
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// TODO: ScrollBar isn't meant for this. should probably use a dedicated FloatSlider widget
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float min,max;
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getSettingMinMax(scroll, min, max);
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float value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
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value = (value-min)/(max-min);
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scroll->setScrollPosition( value * (scroll->getScrollRange()-1));
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}
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else
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{
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int value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
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scroll->setScrollPosition(value);
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}
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scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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}
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configureWidgets(current);
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}
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}
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SettingsWindow::SettingsWindow() :
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WindowBase("openmw_settings_window.layout")
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{
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configureWidgets(mMainWidget);
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getWidget(mOkButton, "OkButton");
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getWidget(mBestAttackButton, "BestAttackButton");
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getWidget(mGrabCursorButton, "GrabCursorButton");
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getWidget(mSubtitlesButton, "SubtitlesButton");
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getWidget(mCrosshairButton, "CrosshairButton");
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getWidget(mResolutionList, "ResolutionList");
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getWidget(mMenuTransparencySlider, "MenuTransparencySlider");
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getWidget(mToolTipDelaySlider, "ToolTipDelaySlider");
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getWidget(mViewDistanceSlider, "ViewDistanceSlider");
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getWidget(mFullscreenButton, "FullscreenButton");
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getWidget(mVSyncButton, "VSyncButton");
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getWidget(mFPSButton, "FPSButton");
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getWidget(mFOVSlider, "FOVSlider");
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getWidget(mMasterVolumeSlider, "MasterVolume");
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getWidget(mVoiceVolumeSlider, "VoiceVolume");
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getWidget(mEffectsVolumeSlider, "EffectsVolume");
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getWidget(mFootstepsVolumeSlider, "FootstepsVolume");
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getWidget(mMusicVolumeSlider, "MusicVolume");
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getWidget(mAnisotropySlider, "AnisotropySlider");
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getWidget(mTextureFilteringButton, "TextureFilteringButton");
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getWidget(mAnisotropyLabel, "AnisotropyLabel");
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getWidget(mAnisotropyBox, "AnisotropyBox");
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getWidget(mWaterShaderButton, "WaterShaderButton");
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getWidget(mReflectObjectsButton, "ReflectObjectsButton");
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getWidget(mReflectActorsButton, "ReflectActorsButton");
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getWidget(mReflectTerrainButton, "ReflectTerrainButton");
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getWidget(mShadersButton, "ShadersButton");
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getWidget(mShaderModeButton, "ShaderModeButton");
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getWidget(mShadowsEnabledButton, "ShadowsEnabledButton");
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getWidget(mShadowsLargeDistance, "ShadowsLargeDistance");
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getWidget(mShadowsTextureSize, "ShadowsTextureSize");
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getWidget(mActorShadows, "ActorShadows");
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getWidget(mStaticsShadows, "StaticsShadows");
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getWidget(mMiscShadows, "MiscShadows");
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|
getWidget(mTerrainShadows, "TerrainShadows");
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getWidget(mControlsBox, "ControlsBox");
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getWidget(mResetControlsButton, "ResetControlsButton");
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getWidget(mInvertYButton, "InvertYButton");
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|
getWidget(mCameraSensitivitySlider, "CameraSensitivitySlider");
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|
getWidget(mRefractionButton, "RefractionButton");
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|
mSubtitlesButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mCrosshairButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mBestAttackButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mGrabCursorButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mInvertYButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
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|
mShadersButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShadersToggled);
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|
mShaderModeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShaderModeToggled);
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|
mFullscreenButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mWaterShaderButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mRefractionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mReflectObjectsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mReflectTerrainButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mReflectActorsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mTextureFilteringButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringChanged);
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|
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|
mVSyncButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mFPSButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onFpsToggled);
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|
mMenuTransparencySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mFOVSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mToolTipDelaySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mViewDistanceSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
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|
mAnisotropySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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mShadowsEnabledButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mShadowsLargeDistance->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mShadowsTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onShadowTextureSizeChanged);
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|
mActorShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mStaticsShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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|
mMiscShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mTerrainShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mMasterVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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mVoiceVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mEffectsVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mFootstepsVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
mMusicVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
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|
|
center();
|
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|
|
|
|
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|
@ -194,73 +219,25 @@ namespace MWGui
|
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|
mResolutionList->addItem(str);
|
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|
|
}
|
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|
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|
// read settings
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|
|
|
int menu_transparency = (mMenuTransparencySlider->getScrollRange()-1) * Settings::Manager::getFloat("menu transparency", "GUI");
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|
|
|
mMenuTransparencySlider->setScrollPosition(menu_transparency);
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|
int tooltip_delay = (mToolTipDelaySlider->getScrollRange()-1) * Settings::Manager::getFloat("tooltip delay", "GUI");
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|
|
mToolTipDelaySlider->setScrollPosition(tooltip_delay);
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|
mSubtitlesButton->setCaptionWithReplacing(Settings::Manager::getBool("subtitles", "GUI") ? "#{sOn}" : "#{sOff}");
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mCrosshairButton->setCaptionWithReplacing(Settings::Manager::getBool("crosshair", "HUD") ? "#{sOn}" : "#{sOff}");
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|
mBestAttackButton->setCaptionWithReplacing(Settings::Manager::getBool("best attack", "Game") ? "#{sOn}" : "#{sOff}");
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mGrabCursorButton->setCaptionWithReplacing(Settings::Manager::getBool("grab cursor", "Input") ? "#{sOn}" : "#{sOff}");
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float fovVal = (Settings::Manager::getFloat("field of view", "General")-sFovMin)/(sFovMax-sFovMin);
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|
mFOVSlider->setScrollPosition(fovVal * (mFOVSlider->getScrollRange()-1));
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|
MyGUI::TextBox* fovText;
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|
getWidget(fovText, "FovText");
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|
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getFloat("field of view", "General"))) + ")");
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|
float anisotropyVal = Settings::Manager::getInt("anisotropy", "General") / 16.0;
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|
|
mAnisotropySlider->setScrollPosition(anisotropyVal * (mAnisotropySlider->getScrollRange()-1));
|
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|
std::string tf = Settings::Manager::getString("texture filtering", "General");
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|
|
mTextureFilteringButton->setCaption(textureFilteringToStr(tf));
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|
|
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(Settings::Manager::getInt("anisotropy", "General")) + ")");
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float val = (Settings::Manager::getFloat("max viewing distance", "Viewing distance")-sViewDistMin)/(sViewDistMax-sViewDistMin);
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|
int viewdist = (mViewDistanceSlider->getScrollRange()-1) * val;
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mViewDistanceSlider->setScrollPosition(viewdist);
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mMasterVolumeSlider->setScrollPosition(Settings::Manager::getFloat("master volume", "Sound") * (mMasterVolumeSlider->getScrollRange()-1));
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|
mMusicVolumeSlider->setScrollPosition(Settings::Manager::getFloat("music volume", "Sound") * (mMusicVolumeSlider->getScrollRange()-1));
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|
mEffectsVolumeSlider->setScrollPosition(Settings::Manager::getFloat("sfx volume", "Sound") * (mEffectsVolumeSlider->getScrollRange()-1));
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|
mFootstepsVolumeSlider->setScrollPosition(Settings::Manager::getFloat("footsteps volume", "Sound") * (mFootstepsVolumeSlider->getScrollRange()-1));
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|
mVoiceVolumeSlider->setScrollPosition(Settings::Manager::getFloat("voice volume", "Sound") * (mVoiceVolumeSlider->getScrollRange()-1));
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|
mWaterShaderButton->setCaptionWithReplacing(Settings::Manager::getBool("shader", "Water") ? "#{sOn}" : "#{sOff}");
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|
|
mReflectObjectsButton->setCaptionWithReplacing(Settings::Manager::getBool("reflect statics", "Water") ? "#{sOn}" : "#{sOff}");
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|
|
|
mReflectActorsButton->setCaptionWithReplacing(Settings::Manager::getBool("reflect actors", "Water") ? "#{sOn}" : "#{sOff}");
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|
|
|
mReflectTerrainButton->setCaptionWithReplacing(Settings::Manager::getBool("reflect terrain", "Water") ? "#{sOn}" : "#{sOff}");
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|
|
mShadowsTextureSize->setCaption (Settings::Manager::getString ("texture size", "Shadows"));
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|
mShadowsLargeDistance->setCaptionWithReplacing(Settings::Manager::getBool("split", "Shadows") ? "#{sOn}" : "#{sOff}");
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|
mShadowsEnabledButton->setCaptionWithReplacing(Settings::Manager::getBool("enabled", "Shadows") ? "#{sOn}" : "#{sOff}");
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|
|
mActorShadows->setCaptionWithReplacing(Settings::Manager::getBool("actor shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
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|
|
|
mStaticsShadows->setCaptionWithReplacing(Settings::Manager::getBool("statics shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
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|
|
mMiscShadows->setCaptionWithReplacing(Settings::Manager::getBool("misc shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
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|
|
mTerrainShadows->setCaptionWithReplacing(Settings::Manager::getBool("terrain shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
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|
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|
|
float cameraSens = (Settings::Manager::getFloat("camera sensitivity", "Input")-0.2)/(5.0-0.2);
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|
|
|
mCameraSensitivitySlider->setScrollPosition (cameraSens * (mCameraSensitivitySlider->getScrollRange()-1));
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|
|
|
mCameraSensitivitySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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|
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|
mInvertYButton->setCaptionWithReplacing(Settings::Manager::getBool("invert y axis", "Input") ? "#{sOn}" : "#{sOff}");
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|
|
|
|
|
|
|
|
mShadersButton->setCaptionWithReplacing (Settings::Manager::getBool("shaders", "Objects") ? "#{sOn}" : "#{sOff}");
|
|
|
|
|
mShaderModeButton->setCaption (Settings::Manager::getString("shader mode", "General"));
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|
|
|
|
|
|
|
|
|
mRefractionButton->setCaptionWithReplacing (Settings::Manager::getBool("refraction", "Water") ? "#{sOn}" : "#{sOff}");
|
|
|
|
|
|
|
|
|
|
if (!Settings::Manager::getBool("shaders", "Objects"))
|
|
|
|
|
{
|
|
|
|
|
mRefractionButton->setEnabled(false);
|
|
|
|
|
mShadowsEnabledButton->setEnabled(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mFullscreenButton->setCaptionWithReplacing(Settings::Manager::getBool("fullscreen", "Video") ? "#{sOn}" : "#{sOff}");
|
|
|
|
|
mVSyncButton->setCaptionWithReplacing(Settings::Manager::getBool("vsync", "Video") ? "#{sOn}": "#{sOff}");
|
|
|
|
|
mFPSButton->setCaptionWithReplacing(fpsLevelToStr(Settings::Manager::getInt("fps", "HUD")));
|
|
|
|
|
|
|
|
|
|
MyGUI::TextBox* fovText;
|
|
|
|
|
getWidget(fovText, "FovText");
|
|
|
|
|
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("field of view", "General"))) + ")");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
|
|
|
|
@ -320,6 +297,39 @@ namespace MWGui
|
|
|
|
|
newState = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_sender == mVSyncButton)
|
|
|
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|
{
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// Ogre::Window::setVSyncEnabled is bugged in 1.8
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#if OGRE_VERSION < (1 << 16 | 9 << 8 | 0)
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MWBase::Environment::get().getWindowManager()->
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messageBox("VSync will be applied after a restart", std::vector<std::string>());
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#endif
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}
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if (_sender == mShadersButton)
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{
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if (newState == false)
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{
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// refraction needs shaders to display underwater fog
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mRefractionButton->setCaptionWithReplacing("#{sOff}");
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mRefractionButton->setEnabled(false);
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Settings::Manager::setBool("refraction", "Water", false);
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// shadows not supported
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mShadowsEnabledButton->setEnabled(false);
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mShadowsEnabledButton->setCaptionWithReplacing("#{sOff}");
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Settings::Manager::setBool("enabled", "Shadows", false);
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}
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else
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{
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// re-enable
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mRefractionButton->setEnabled(true);
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mShadowsEnabledButton->setEnabled(true);
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}
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}
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if (_sender == mFullscreenButton)
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{
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// check if this resolution is supported in fullscreen
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@ -341,64 +351,15 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->
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messageBox(msg);
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_sender->castType<MyGUI::Button>()->setCaption(off);
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return;
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}
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else
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{
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Settings::Manager::setBool("fullscreen", "Video", newState);
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|
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apply();
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}
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}
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else if (_sender == mVSyncButton)
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{
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Settings::Manager::setBool("vsync", "Video", newState);
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|
|
// Ogre::Window::setVSyncEnabled is bugged in 1.8
|
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|
|
|
#if OGRE_VERSION < (1 << 16 | 9 << 8 | 0)
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|
|
|
MWBase::Environment::get().getWindowManager()->
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|
|
messageBox("VSync will be applied after a restart", std::vector<std::string>());
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|
#endif
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apply();
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}
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else
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if (getSettingType(_sender) == checkButtonType)
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{
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if (_sender == mVSyncButton)
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|
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Settings::Manager::setBool("vsync", "Video", newState);
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if (_sender == mWaterShaderButton)
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Settings::Manager::setBool("shader", "Water", newState);
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else if (_sender == mRefractionButton)
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Settings::Manager::setBool("refraction", "Water", newState);
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else if (_sender == mReflectObjectsButton)
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|
|
{
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|
Settings::Manager::setBool("reflect misc", "Water", newState);
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Settings::Manager::setBool("reflect statics", "Water", newState);
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Settings::Manager::setBool("reflect statics small", "Water", newState);
|
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|
|
}
|
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|
|
else if (_sender == mReflectActorsButton)
|
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|
|
Settings::Manager::setBool("reflect actors", "Water", newState);
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|
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else if (_sender == mReflectTerrainButton)
|
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|
|
Settings::Manager::setBool("reflect terrain", "Water", newState);
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|
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else if (_sender == mShadowsEnabledButton)
|
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|
|
Settings::Manager::setBool("enabled", "Shadows", newState);
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|
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else if (_sender == mShadowsLargeDistance)
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|
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Settings::Manager::setBool("split", "Shadows", newState);
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|
|
else if (_sender == mActorShadows)
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|
|
Settings::Manager::setBool("actor shadows", "Shadows", newState);
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|
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else if (_sender == mStaticsShadows)
|
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|
|
Settings::Manager::setBool("statics shadows", "Shadows", newState);
|
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|
|
else if (_sender == mMiscShadows)
|
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|
|
Settings::Manager::setBool("misc shadows", "Shadows", newState);
|
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|
|
else if (_sender == mTerrainShadows)
|
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|
|
Settings::Manager::setBool("terrain shadows", "Shadows", newState);
|
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|
|
else if (_sender == mInvertYButton)
|
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|
|
Settings::Manager::setBool("invert y axis", "Input", newState);
|
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|
|
else if (_sender == mCrosshairButton)
|
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|
|
Settings::Manager::setBool("crosshair", "HUD", newState);
|
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|
|
else if (_sender == mSubtitlesButton)
|
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|
|
Settings::Manager::setBool("subtitles", "GUI", newState);
|
|
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|
|
else if (_sender == mBestAttackButton)
|
|
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|
|
Settings::Manager::setBool("best attack", "Game", newState);
|
|
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|
|
else if (_sender == mGrabCursorButton)
|
|
|
|
|
Settings::Manager::setBool("grab cursor", "Input", newState);
|
|
|
|
|
Settings::Manager::setBool(getSettingName(_sender), getSettingCategory(_sender), newState);
|
|
|
|
|
apply();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -419,50 +380,6 @@ namespace MWGui
|
|
|
|
|
apply();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SettingsWindow::onShadersToggled(MyGUI::Widget* _sender)
|
|
|
|
|
{
|
|
|
|
|
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
|
|
|
|
|
std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
|
|
|
|
|
|
|
|
|
|
std::string val = static_cast<MyGUI::Button*>(_sender)->getCaption();
|
|
|
|
|
if (val == off)
|
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|
|
|
val = on;
|
|
|
|
|
else
|
|
|
|
|
val = off;
|
|
|
|
|
static_cast<MyGUI::Button*>(_sender)->setCaptionWithReplacing (val);
|
|
|
|
|
|
|
|
|
|
if (val == off)
|
|
|
|
|
{
|
|
|
|
|
Settings::Manager::setBool("shaders", "Objects", false);
|
|
|
|
|
|
|
|
|
|
// refraction needs shaders to display underwater fog
|
|
|
|
|
mRefractionButton->setCaptionWithReplacing("#{sOff}");
|
|
|
|
|
mRefractionButton->setEnabled(false);
|
|
|
|
|
|
|
|
|
|
Settings::Manager::setBool("refraction", "Water", false);
|
|
|
|
|
Settings::Manager::setBool("underwater effect", "Water", false);
|
|
|
|
|
|
|
|
|
|
// shadows not supported
|
|
|
|
|
mShadowsEnabledButton->setEnabled(false);
|
|
|
|
|
mShadowsEnabledButton->setCaptionWithReplacing("#{sOff}");
|
|
|
|
|
Settings::Manager::setBool("enabled", "Shadows", false);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Settings::Manager::setBool("shaders", "Objects", true);
|
|
|
|
|
|
|
|
|
|
// re-enable
|
|
|
|
|
mReflectObjectsButton->setEnabled(true);
|
|
|
|
|
mReflectActorsButton->setEnabled(true);
|
|
|
|
|
mReflectTerrainButton->setEnabled(true);
|
|
|
|
|
mRefractionButton->setEnabled(true);
|
|
|
|
|
|
|
|
|
|
mShadowsEnabledButton->setEnabled(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SettingsWindow::onFpsToggled(MyGUI::Widget* _sender)
|
|
|
|
|
{
|
|
|
|
|
int newLevel = (Settings::Manager::getInt("fps", "HUD") + 1) % 3;
|
|
|
|
@ -479,39 +396,34 @@ namespace MWGui
|
|
|
|
|
|
|
|
|
|
void SettingsWindow::onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
|
|
|
|
|
{
|
|
|
|
|
float val = pos / float(scroller->getScrollRange()-1);
|
|
|
|
|
if (scroller == mMenuTransparencySlider)
|
|
|
|
|
Settings::Manager::setFloat("menu transparency", "GUI", val);
|
|
|
|
|
else if (scroller == mToolTipDelaySlider)
|
|
|
|
|
Settings::Manager::setFloat("tooltip delay", "GUI", val);
|
|
|
|
|
else if (scroller == mViewDistanceSlider)
|
|
|
|
|
Settings::Manager::setFloat("max viewing distance", "Viewing distance", (1-val) * sViewDistMin + val * sViewDistMax);
|
|
|
|
|
else if (scroller == mFOVSlider)
|
|
|
|
|
if (getSettingType(scroller) == "Slider")
|
|
|
|
|
{
|
|
|
|
|
MyGUI::TextBox* fovText;
|
|
|
|
|
getWidget(fovText, "FovText");
|
|
|
|
|
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int((1-val) * sFovMin + val * sFovMax)) + ")");
|
|
|
|
|
Settings::Manager::setFloat("field of view", "General", (1-val) * sFovMin + val * sFovMax);
|
|
|
|
|
}
|
|
|
|
|
else if (scroller == mAnisotropySlider)
|
|
|
|
|
{
|
|
|
|
|
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(int(val*16)) + ")");
|
|
|
|
|
Settings::Manager::setInt("anisotropy", "General", val * 16);
|
|
|
|
|
if (getSettingValueType(scroller) == "Float")
|
|
|
|
|
{
|
|
|
|
|
float value = pos / float(scroller->getScrollRange()-1);
|
|
|
|
|
|
|
|
|
|
float min,max;
|
|
|
|
|
getSettingMinMax(scroller, min, max);
|
|
|
|
|
value = min + (max-min) * value;
|
|
|
|
|
Settings::Manager::setFloat(getSettingName(scroller), getSettingCategory(scroller), value);
|
|
|
|
|
|
|
|
|
|
if (scroller == mFOVSlider)
|
|
|
|
|
{
|
|
|
|
|
MyGUI::TextBox* fovText;
|
|
|
|
|
getWidget(fovText, "FovText");
|
|
|
|
|
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(value)) + ")");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Settings::Manager::setInt(getSettingName(scroller), getSettingCategory(scroller), pos);
|
|
|
|
|
if (scroller == mAnisotropySlider)
|
|
|
|
|
{
|
|
|
|
|
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(pos) + ")");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
apply();
|
|
|
|
|
}
|
|
|
|
|
else if (scroller == mMasterVolumeSlider)
|
|
|
|
|
Settings::Manager::setFloat("master volume", "Sound", val);
|
|
|
|
|
else if (scroller == mVoiceVolumeSlider)
|
|
|
|
|
Settings::Manager::setFloat("voice volume", "Sound", val);
|
|
|
|
|
else if (scroller == mEffectsVolumeSlider)
|
|
|
|
|
Settings::Manager::setFloat("sfx volume", "Sound", val);
|
|
|
|
|
else if (scroller == mFootstepsVolumeSlider)
|
|
|
|
|
Settings::Manager::setFloat("footsteps volume", "Sound", val);
|
|
|
|
|
else if (scroller == mMusicVolumeSlider)
|
|
|
|
|
Settings::Manager::setFloat("music volume", "Sound", val);
|
|
|
|
|
else if (scroller == mCameraSensitivitySlider)
|
|
|
|
|
Settings::Manager::setFloat("camera sensitivity", "Input", (1-val) * 0.2 + val * 5.f);
|
|
|
|
|
|
|
|
|
|
apply();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SettingsWindow::apply()
|
|
|
|
|