[Client] Add and use mwmp::Cell class

0.6.1
David Cernat 8 years ago
parent 9beaf9b7a1
commit 0d766a7a04

@ -96,7 +96,7 @@ add_openmw_dir (mwbase
inputmanager windowmanager statemanager
)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer LocalActor DedicatedActor WorldEvent CellController GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer LocalActor DedicatedActor WorldEvent Cell CellController GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList)
# Main executable

@ -0,0 +1,79 @@
#include "../mwworld/worldimp.hpp"
#include <components/esm/cellid.hpp>
#include <components/openmw-mp/Log.hpp>
#include "Cell.hpp"
#include "Main.hpp"
#include "LocalPlayer.hpp"
using namespace mwmp;
mwmp::Cell::Cell(MWWorld::CellStore* cellStore)
{
store = cellStore;
std::map<std::string, LocalActor *> localActors;
std::map<std::string, DedicatedActor *> dedicatedActors;
}
mwmp::Cell::~Cell()
{
}
void Cell::update()
{
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end();)
{
LocalActor *actor = it->second;
// TODO:: Make sure this condition actually works
if (actor->getPtr().getCell() != nullptr && actor->getPtr().getCell() != store)
{
LOG_APPEND(Log::LOG_INFO, "- Removing LocalActor %s which is no longer in this cell", it->first.c_str());
localActors.erase(it++);
}
else
{
LOG_APPEND(Log::LOG_VERBOSE, "- Updating LocalActor %s", it->first.c_str());
actor->update();
++it;
}
}
}
void Cell::initializeLocalActors()
{
ESM::Cell esmCell = *store->getCell();
MWWorld::CellRefList<ESM::NPC> *npcList = store->getNpcs();
for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
listIter != npcList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
std::string mapIndex = generateMapIndex(ptr);
localActors[mapIndex] = new LocalActor();
localActors[mapIndex]->cell = esmCell;
localActors[mapIndex]->setPtr(ptr);
LOG_APPEND(Log::LOG_INFO, "- Initialized LocalActor %s", mapIndex.c_str());
}
}
std::string Cell::generateMapIndex(MWWorld::Ptr ptr)
{
std::string mapIndex = "";
mapIndex += ptr.getCellRef().getRefId();
mapIndex += "-" + std::to_string(ptr.getCellRef().getRefNum().mIndex);
mapIndex += "-" + std::to_string(ptr.getCellRef().getMpNum());
return mapIndex;
}
MWWorld::CellStore *mwmp::Cell::getCellStore()
{
return store;
}
std::string mwmp::Cell::getDescription()
{
return store->getCell()->getDescription();
}

@ -0,0 +1,32 @@
#ifndef OPENMW_CELL_HPP
#define OPENMW_CELL_HPP
#include "LocalActor.hpp"
#include "DedicatedActor.hpp"
#include "../mwworld/cellstore.hpp"
namespace mwmp
{
class Cell
{
public:
Cell(MWWorld::CellStore* cellStore);
~Cell();
void update();
void initializeLocalActors();
std::string generateMapIndex(MWWorld::Ptr ptr);
MWWorld::CellStore* getCellStore();
std::string getDescription();
private:
MWWorld::CellStore* store;
std::map<std::string, mwmp::LocalActor *> localActors;
std::map<std::string, mwmp::DedicatedActor *> dedicatedActors;
};
}
#endif //OPENMW_CELL_HPP

@ -10,8 +10,7 @@
#include "LocalPlayer.hpp"
using namespace mwmp;
std::map<std::string, LocalActor *> CellController::localActors;
std::map<std::string, DedicatedActor *> CellController::dedicatedActors;
std::deque<mwmp::Cell *> CellController::cellsActive;
mwmp::CellController::CellController()
{
@ -25,49 +24,36 @@ mwmp::CellController::~CellController()
void CellController::update()
{
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end();)
for (std::deque<mwmp::Cell *>::iterator it = cellsActive.begin(); it != cellsActive.end();)
{
LocalActor *actor = it->second;
mwmp::Cell *mpCell = *it;
if (!MWBase::Environment::get().getWorld()->isCellActive(getCell(actor->cell)))
if (!MWBase::Environment::get().getWorld()->isCellActive(mpCell->getCellStore()))
{
localActors.erase(it++);
it = cellsActive.erase(it);
}
else
{
printf("Updating %s\n", it->first.c_str());
//LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Updating mwmp::Cell %s", mpCell->getDescription().c_str());
mpCell->update();
++it;
}
}
}
void CellController::initializeLocalActors(const ESM::Cell& cell)
void CellController::initializeCell(const ESM::Cell& cell)
{
MWWorld::CellStore *cellStore = getCell(cell);
if (!cellStore) return;
MWWorld::CellRefList<ESM::NPC> *npcList = cellStore->getNpcs();
for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
listIter != npcList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
mwmp::Cell *mpCell = new mwmp::Cell(cellStore);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Initialized mwmp::Cell %s", mpCell->getDescription().c_str());
std::string mapIndex = generateMapIndex(ptr);
localActors[mapIndex] = new LocalActor();
localActors[mapIndex]->cell = cell;
printf("Initialized local actor %s\n", mapIndex.c_str());
}
}
std::string CellController::generateMapIndex(MWWorld::Ptr ptr)
{
std::string mapIndex = "";
mapIndex += ptr.getCellRef().getRefId();
mapIndex += "-" + std::to_string(ptr.getCellRef().getRefNum().mIndex);
mapIndex += "-" + std::to_string(ptr.getCellRef().getMpNum());
return mapIndex;
mpCell->initializeLocalActors();
cellsActive.push_back(mpCell);
}
int mwmp::CellController::getCellSize() const

@ -1,6 +1,7 @@
#ifndef OPENMW_CELLCONTROLLER_HPP
#define OPENMW_CELLCONTROLLER_HPP
#include "Cell.hpp"
#include "LocalActor.hpp"
#include "DedicatedActor.hpp"
#include "../mwworld/cellstore.hpp"
@ -15,9 +16,8 @@ namespace mwmp
~CellController();
void update();
void initializeLocalActors(const ESM::Cell& cell);
void initializeCell(const ESM::Cell& cell);
std::string generateMapIndex(MWWorld::Ptr ptr);
int getCellSize() const;
virtual MWWorld::CellStore *getCell(const ESM::Cell& cell);
@ -25,8 +25,7 @@ namespace mwmp
void closeContainer(const MWWorld::Ptr& container);
private:
static std::map<std::string, mwmp::LocalActor *> localActors;
static std::map<std::string, mwmp::DedicatedActor *> dedicatedActors;
static std::deque<mwmp::Cell *> cellsActive;
};
}

@ -1,3 +1,5 @@
#include <components/openmw-mp/Log.hpp>
#include "LocalActor.hpp"
using namespace mwmp;
@ -17,3 +19,13 @@ void LocalActor::update()
{
}
MWWorld::Ptr LocalActor::getPtr()
{
return ptr;
}
void LocalActor::setPtr(const MWWorld::Ptr& newPtr)
{
ptr = newPtr;
}

@ -2,6 +2,7 @@
#define OPENMW_LOCALACTOR_HPP
#include <components/openmw-mp/Base/BaseActor.hpp>
#include "../mwworld/manualref.hpp"
namespace mwmp
{
@ -13,6 +14,12 @@ namespace mwmp
virtual ~LocalActor();
void update();
MWWorld::Ptr getPtr();
void setPtr(const MWWorld::Ptr& newPtr);
private:
MWWorld::Ptr ptr;
};
}

@ -859,7 +859,7 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_AUTHORITY about %s", worldEvent.cell.getDescription().c_str());
Main::get().getCellController()->initializeLocalActors(worldEvent.cell);
Main::get().getCellController()->initializeCell(worldEvent.cell);
break;
}

@ -539,7 +539,7 @@ namespace MWWorld
Make it possible to check whether a cell is active
*/
virtual bool isCellActive(MWWorld::CellStore* cell);
virtual bool isCellActive(MWWorld::CellStore* cell);
/*
End of tes3mp addition
*/

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