newTerrainStorage(mResourceSystem->getVFS(),Settings::Manager::getString("normal map pattern","Shaders"),Settings::Manager::getBool("auto use terrain normal maps","Shaders")),
newTerrainStorage(mResourceSystem->getVFS(),Settings::Manager::getString("normal map pattern","Shaders"),Settings::Manager::getBool("auto use terrain normal maps","Shaders"),
Settings::Manager::getString("terrain specular map pattern","Shaders"),Settings::Manager::getBool("auto use terrain specular maps","Shaders")),