Issue #225: Correction to commit ae98904.

Changed pointer to LandData struct to simple member variable.
actorid
Lukasz Gromanowski 13 years ago
parent ae989040e5
commit 0e5c90d3e7

@ -98,10 +98,7 @@ namespace MWRender
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
if ( land != NULL )
{
if (!land->dataLoaded)
{
land->loadData();
}
land->loadData();
}
//split the cell terrain into four segments
@ -136,7 +133,7 @@ namespace MWRender
const size_t xOffset = x * (mLandSize-1);
memcpy(&terrainData.inputFloat[terrainCopyY*mLandSize],
&land->landData->heights[yOffset + xOffset],
&land->landData.heights[yOffset + xOffset],
mLandSize*sizeof(float));
}
}
@ -163,7 +160,7 @@ namespace MWRender
numTextures,
indexes);
if ( land && land->landData->usingColours )
if ( land && land->landData.usingColours )
{
// disable or enable global colour map (depends on available vertex colours)
mActiveProfile->setGlobalColourMapEnabled(true);
@ -423,18 +420,12 @@ namespace MWRender
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
if ( land != NULL )
{
if (!land->dataLoaded)
{
land->loadData();
}
land->loadData();
return land->landData
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
}
else
{
return 0;
return land->landData.textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
}
return 0;
}
//----------------------------------------------------------------------------------------------
@ -473,7 +464,7 @@ namespace MWRender
if ( land != NULL )
{
const char* const colours = land->landData->colours;
const char* const colours = land->landData.colours;
for ( int y = 0; y < size; y++ )
{
for ( int x = 0; x < size; x++ )

@ -10,16 +10,10 @@ Land::Land()
, mEsm(NULL)
, hasData(false)
, dataLoaded(false)
, landData(NULL)
{
memset(&landData, 0, sizeof(landData));
}
Land::~Land()
{
delete landData;
}
void Land::load(ESMReader &esm)
{
mEsm = &esm;
@ -68,7 +62,6 @@ void Land::load(ESMReader &esm)
hasData = (cnt == 3);
dataLoaded = false;
landData = NULL;
}
void Land::loadData()
@ -78,8 +71,6 @@ void Land::loadData()
return;
}
landData = new LandData;
if (hasData)
{
mEsm->restoreContext(context);
@ -91,19 +82,20 @@ void Land::loadData()
}
VHGT rawHeights;
memset(&rawHeights, 0, sizeof(rawHeights));
mEsm->getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
int currentHeightOffset = rawHeights.heightOffset;
for (int y = 0; y < LAND_SIZE; y++)
{
currentHeightOffset += rawHeights.heightData[y * LAND_SIZE];
landData->heights[y * LAND_SIZE] = currentHeightOffset * HEIGHT_SCALE;
landData.heights[y * LAND_SIZE] = currentHeightOffset * HEIGHT_SCALE;
int tempOffset = currentHeightOffset;
for (int x = 1; x < LAND_SIZE; x++)
{
tempOffset += rawHeights.heightData[y * LAND_SIZE + x];
landData->heights[x + y * LAND_SIZE] = tempOffset * HEIGHT_SCALE;
landData.heights[x + y * LAND_SIZE] = tempOffset * HEIGHT_SCALE;
}
}
@ -113,10 +105,10 @@ void Land::loadData()
}
if (mEsm->isNextSub("VCLR"))
{
landData->usingColours = true;
mEsm->getHExact(&landData->colours, 3*LAND_NUM_VERTS);
landData.usingColours = true;
mEsm->getHExact(&landData.colours, 3*LAND_NUM_VERTS);
}else{
landData->usingColours = false;
landData.usingColours = false;
}
//TODO fix magic numbers
uint16_t vtex[512];
@ -127,29 +119,19 @@ void Land::loadData()
for ( int x1 = 0; x1 < 4; x1++ )
for ( int y2 = 0; y2 < 4; y2++)
for ( int x2 = 0; x2 < 4; x2++ )
landData->textures[(y1*4+y2)*16+(x1*4+x2)] = vtex[readPos++];
landData.textures[(y1*4+y2)*16+(x1*4+x2)] = vtex[readPos++];
}
else
{
landData->usingColours = false;
memset(&landData->textures, 0, 512 * sizeof(uint16_t));
landData.usingColours = false;
memset(landData.textures, 0, sizeof(landData.textures));
for (int i = 0; i < LAND_NUM_VERTS; i++)
{
landData->heights[i] = -256.0f * HEIGHT_SCALE;
landData.heights[i] = -256.0f * HEIGHT_SCALE;
}
}
dataLoaded = true;
}
void Land::unloadData()
{
if (dataLoaded)
{
delete landData;
landData = NULL;
dataLoaded = false;
}
}
}

@ -12,7 +12,6 @@ namespace ESM
struct Land
{
Land();
~Land();
int flags; // Only first four bits seem to be used, don't know what
// they mean.
@ -67,7 +66,7 @@ struct Land
char colours[3 * LAND_NUM_VERTS];
};
LandData *landData;
LandData landData;
void load(ESMReader &esm);
@ -75,11 +74,6 @@ struct Land
* Actually loads data
*/
void loadData();
/**
* Frees memory allocated for land data
*/
void unloadData();
};
}
#endif

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