Don't update ripples when they are not used

deque
scrawl 10 years ago
parent 9809748eba
commit 0eb949c8a7

@ -384,10 +384,11 @@ void Water::update(float dt, Ogre::Vector3 player)
void Water::frameStarted(float dt)
{
mSimulation->update(dt, mPlayer);
if (mReflection)
{
mSimulation->update(dt, mPlayer);
mReflection->update();
}
}
void Water::applyRTT()

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