forked from mirror/openmw-tes3mp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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parent
e34685b8a3
commit
0ee0dbdb97
11 changed files with 87 additions and 63 deletions
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@ -132,7 +132,7 @@ namespace MWClass
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const MWWorld::Ptr& actor) const
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{
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if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr, true));
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else
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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@ -220,7 +220,9 @@ namespace MWClass
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const MWWorld::Ptr& actor) const
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{
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if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr, true));
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else if (MWWorld::Class::get(actor).getStance(actor, MWWorld::Class::Sneak))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr)); // stealing
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else
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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@ -15,6 +15,7 @@
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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@ -70,9 +71,11 @@ namespace
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}
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ContainerBase::ContainerBase(DragAndDrop* dragAndDrop) :
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mDragAndDrop(dragAndDrop),
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mFilter(ContainerBase::Filter_All)
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ContainerBase::ContainerBase(DragAndDrop* dragAndDrop)
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: mDragAndDrop(dragAndDrop)
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, mFilter(ContainerBase::Filter_All)
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, mDisplayEquippedItems(true)
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, mHighlightEquippedItems(true)
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{
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}
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@ -313,7 +316,6 @@ void ContainerBase::onContainerClicked(MyGUI::Widget* _sender)
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{
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object.getRefData().setCount(origCount - mDragAndDrop->mDraggedCount);
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}
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std::cout << "container weight " << curWeight << "/" << capacity << std::endl;
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}
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else
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{
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@ -430,7 +432,7 @@ void ContainerBase::drawItems()
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equippedItems.erase(found);
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}
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// and add the items that are left (= have the correct category)
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if (!ignoreEquippedItems())
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if (mDisplayEquippedItems && mHighlightEquippedItems)
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{
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for (std::vector<MWWorld::Ptr>::const_iterator it=equippedItems.begin();
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it != equippedItems.end(); ++it)
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@ -445,7 +447,8 @@ void ContainerBase::drawItems()
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std::vector<MWWorld::Ptr> regularItems;
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for (MWWorld::ContainerStoreIterator iter (containerStore.begin(categories)); iter!=containerStore.end(); ++iter)
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{
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if (std::find(equippedItems.begin(), equippedItems.end(), *iter) == equippedItems.end()
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if ( (std::find(equippedItems.begin(), equippedItems.end(), *iter) == equippedItems.end()
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|| (!mHighlightEquippedItems && mDisplayEquippedItems))
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&& std::find(ignoreItems.begin(), ignoreItems.end(), *iter) == ignoreItems.end()
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&& std::find(mBoughtItems.begin(), mBoughtItems.end(), *iter) == mBoughtItems.end())
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regularItems.push_back(*iter);
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@ -587,6 +590,27 @@ void ContainerBase::returnBoughtItems(MWWorld::ContainerStore& store)
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}
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}
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std::vector<MWWorld::Ptr> ContainerBase::getEquippedItems()
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{
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if (mPtr.getTypeName() != typeid(ESM::NPC).name())
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return std::vector<MWWorld::Ptr>();
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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std::vector<MWWorld::Ptr> items;
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for (int slot=0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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{
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items.push_back(*it);
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}
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}
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return items;
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}
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MWWorld::ContainerStore& ContainerBase::getContainerStore()
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{
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MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
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@ -599,6 +623,7 @@ ContainerWindow::ContainerWindow(MWBase::WindowManager& parWindowManager,DragAnd
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: ContainerBase(dragAndDrop)
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, WindowBase("openmw_container_window.layout", parWindowManager)
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{
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getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
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getWidget(mTakeButton, "TakeButton");
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getWidget(mCloseButton, "CloseButton");
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@ -608,6 +633,7 @@ ContainerWindow::ContainerWindow(MWBase::WindowManager& parWindowManager,DragAnd
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getWidget(itemView, "ItemView");
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setWidgets(containerWidget, itemView);
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mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
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mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
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@ -625,8 +651,18 @@ void ContainerWindow::onWindowResize(MyGUI::Window* window)
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drawItems();
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}
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void ContainerWindow::open(MWWorld::Ptr container)
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void ContainerWindow::open(MWWorld::Ptr container, bool loot)
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{
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mDisplayEquippedItems = true;
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mHighlightEquippedItems = false;
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if (container.getTypeName() == typeid(ESM::NPC).name() && !loot)
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{
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// we are stealing stuff
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mDisplayEquippedItems = false;
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}
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mDisposeCorpseButton->setVisible(loot);
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openContainer(container);
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setTitle(MWWorld::Class::get(container).getName(container));
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drawItems();
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@ -671,6 +707,22 @@ void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
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}
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}
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void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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onTakeAllButtonClicked(mTakeButton);
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/// \todo I don't think this is the correct flag to check
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if (MWWorld::Class::get(mPtr).isEssential(mPtr))
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mWindowManager.messageBox("#{sDisposeCorpseFail}");
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else
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MWBase::Environment::get().getWorld()->deleteObject(mPtr);
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mPtr = MWWorld::Ptr();
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}
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}
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void ContainerWindow::onReferenceUnavailable()
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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@ -82,6 +82,9 @@ namespace MWGui
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void drawItems();
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protected:
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bool mDisplayEquippedItems;
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bool mHighlightEquippedItems;
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MyGUI::ScrollView* mItemView;
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MyGUI::Widget* mContainerWidget;
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@ -111,14 +114,13 @@ namespace MWGui
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virtual bool isTradeWindow() { return false; }
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virtual bool isInventory() { return false; }
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virtual std::vector<MWWorld::Ptr> getEquippedItems() { return std::vector<MWWorld::Ptr>(); }
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virtual std::vector<MWWorld::Ptr> getEquippedItems();
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virtual void _unequipItem(MWWorld::Ptr item) { ; }
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virtual bool isTrading() { return false; }
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virtual void onSelectedItemImpl(MWWorld::Ptr item) { ; }
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virtual bool ignoreEquippedItems() { return false; }
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virtual std::vector<MWWorld::Ptr> itemsToIgnore() { return std::vector<MWWorld::Ptr>(); }
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virtual void notifyContentChanged() { ; }
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@ -131,15 +133,17 @@ namespace MWGui
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virtual ~ContainerWindow();
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void open(MWWorld::Ptr container);
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void open(MWWorld::Ptr container, bool loot=false);
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protected:
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MyGUI::Button* mDisposeCorpseButton;
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MyGUI::Button* mTakeButton;
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MyGUI::Button* mCloseButton;
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void onWindowResize(MyGUI::Window* window);
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void onCloseButtonClicked(MyGUI::Widget* _sender);
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void onTakeAllButtonClicked(MyGUI::Widget* _sender);
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void onDisposeCorpseButtonClicked(MyGUI::Widget* sender);
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virtual void onReferenceUnavailable();
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};
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@ -211,24 +211,6 @@ namespace MWGui
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return MWWorld::Ptr();
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}
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std::vector<MWWorld::Ptr> InventoryWindow::getEquippedItems()
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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std::vector<MWWorld::Ptr> items;
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for (int slot=0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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{
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items.push_back(*it);
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}
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}
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return items;
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}
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void InventoryWindow::_unequipItem(MWWorld::Ptr item)
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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@ -64,7 +64,6 @@ namespace MWGui
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virtual bool isTrading() { return mTrading; }
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virtual bool isInventory() { return true; }
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virtual std::vector<MWWorld::Ptr> getEquippedItems();
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virtual void _unequipItem(MWWorld::Ptr item);
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virtual void onReferenceUnavailable() { ; }
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@ -31,6 +31,9 @@ namespace MWGui
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, mBalanceButtonsState(BBS_None)
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, mBalanceChangePause(0.0)
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{
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// items the NPC is wearing should not be for trade
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mDisplayEquippedItems = true;
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MyGUI::ScrollView* itemView;
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MyGUI::Widget* containerWidget;
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getWidget(containerWidget, "Items");
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@ -337,30 +340,6 @@ namespace MWGui
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mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(getMerchantGold()));
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}
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std::vector<MWWorld::Ptr> TradeWindow::getEquippedItems()
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{
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std::vector<MWWorld::Ptr> items;
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if (mPtr.getTypeName() == typeid(ESM::Creature).name())
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{
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// creatures don't have equipment slots.
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return items;
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}
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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for (int slot=0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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{
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items.push_back(*it);
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}
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}
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return items;
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}
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bool TradeWindow::npcAcceptsItem(MWWorld::Ptr item)
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{
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int services = 0;
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@ -82,10 +82,6 @@ namespace MWGui
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void onIncreaseButtonTriggered();
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void onDecreaseButtonTriggered();
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// don't show items that the NPC has equipped in his trade-window.
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virtual bool ignoreEquippedItems() { return true; }
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virtual std::vector<MWWorld::Ptr> getEquippedItems();
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virtual bool isTrading() { return true; }
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virtual bool isTradeWindow() { return true; }
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@ -10,7 +10,9 @@
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namespace MWWorld
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{
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ActionOpen::ActionOpen (const MWWorld::Ptr& container) : Action (false, container)
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ActionOpen::ActionOpen (const MWWorld::Ptr& container, bool loot)
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: Action (false, container)
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, mLoot(loot)
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{
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}
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@ -20,6 +22,6 @@ namespace MWWorld
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return;
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
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MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget());
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MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget(), mLoot);
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}
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}
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@ -13,8 +13,12 @@ namespace MWWorld
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virtual void executeImp (const MWWorld::Ptr& actor);
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public:
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ActionOpen (const Ptr& container);
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///< \param The Container the Player has activated.
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ActionOpen (const Ptr& container, bool loot=false);
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///< \param container The Container the Player has activated.
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/// \param loot If true, display the "dispose of corpse" button
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private:
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bool mLoot;
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};
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}
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@ -15,6 +15,10 @@
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<Widget type="Widget">
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<UserString key="HStretch" value="true"/>
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</Widget>
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<Widget type="AutoSizedButton" skin="MW_Button" name="DisposeCorpseButton" align="Right Bottom">
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<Property key="Caption" value="#{sDisposeofCorpse}"/>
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<Property key="Visible" value="false"/>
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</Widget>
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<Widget type="AutoSizedButton" skin="MW_Button" name="TakeButton" align="Right Bottom">
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<Property key="Caption" value="#{sTakeAll}"/>
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</Widget>
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