forked from mirror/openmw-tes3mp
Flip the origin of global map texture
Now it's consistent with the overlay texture.
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2 changed files with 2 additions and 2 deletions
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@ -746,7 +746,7 @@ namespace MWGui
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mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
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mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
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mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
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mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
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mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
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@ -165,7 +165,7 @@ namespace MWRender
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int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
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int texelX = (x-mMinX) * mCellSize + cellX;
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int texelY = (mHeight-1) - ((y-mMinY) * mCellSize + cellY);
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int texelY = (y-mMinY) * mCellSize + cellY;
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unsigned char r,g,b;
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