forked from mirror/openmw-tes3mp
Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts: apps/openmw/mwclass/npc.cppactorid
commit
0fb2107265
@ -1,416 +1,126 @@
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#include "layouts.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwgui/window_manager.hpp"
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#include "window_manager.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#include <boost/lexical_cast.hpp>
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#undef min
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#undef max
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using namespace MWGui;
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const int StatsWindow::lineHeight = 18;
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StatsWindow::StatsWindow (MWWorld::Environment& environment)
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: WindowBase("openmw_stats_window_layout.xml", environment)
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, lastPos(0)
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, reputation(0)
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, bounty(0)
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HUD::HUD(int width, int height, bool fpsSwitch)
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: Layout("openmw_hud_layout.xml")
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{
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setCoord(0,0,498, 342);
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setCoord(0,0, width, height);
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const char *names[][2] =
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{
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{ "Attrib1", "sAttributeStrength" },
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{ "Attrib2", "sAttributeIntelligence" },
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{ "Attrib3", "sAttributeWillpower" },
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{ "Attrib4", "sAttributeAgility" },
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{ "Attrib5", "sAttributeSpeed" },
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{ "Attrib6", "sAttributeEndurance" },
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{ "Attrib7", "sAttributePersonality" },
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{ "Attrib8", "sAttributeLuck" },
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{ "Health_str", "sHealth" },
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{ "Magicka_str", "sMagic" },
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{ "Fatigue_str", "sFatigue" },
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{ "Level_str", "sLevel" },
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{ "Race_str", "sRace" },
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{ "Class_str", "sClass" },
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{ 0, 0 }
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};
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// Energy bars
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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const ESMS::ESMStore &store = environment.mWorld->getStore();
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for (int i=0; names[i][0]; ++i)
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{
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setText (names[i][0], store.gameSettings.find (names[i][1])->str);
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}
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// Item and spell images and status bars
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getWidget(weapImage, "WeapImage");
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getWidget(weapStatus, "WeapStatus");
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getWidget(spellImage, "SpellImage");
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getWidget(spellStatus, "SpellStatus");
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getWidget(skillAreaWidget, "Skills");
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getWidget(skillClientWidget, "SkillClient");
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getWidget(skillScrollerWidget, "SkillScroller");
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getWidget(effectBox, "EffectBox");
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getWidget(effect1, "Effect1");
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skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
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updateScroller();
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getWidget(minimap, "MiniMap");
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getWidget(compass, "Compass");
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
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skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::StaticText*> (0)));
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}
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getWidget(crosshair, "Crosshair");
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MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
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t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
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}
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getWidget(fpsbox, "FPSBox");
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getWidget(fpscounter, "FPSCounter");
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void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
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{
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int diff = lastPos - pos;
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// Adjust position of all widget according to difference
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if (diff == 0)
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return;
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lastPos = pos;
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fpsbox->setVisible(fpsSwitch);
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std::vector<MyGUI::WidgetPtr>::const_iterator end = skillWidgets.end();
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for (std::vector<MyGUI::WidgetPtr>::const_iterator it = skillWidgets.begin(); it != end; ++it)
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{
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(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
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}
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}
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compass->setImageTexture("textures\\compass.dds");
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crosshair->setImageTexture("textures\\target.dds");
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void StatsWindow::onWindowResize(MyGUI::WidgetPtr window)
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{
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updateScroller();
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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setWeapIcon("icons\\w\\tx_knife_iron.dds");
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setWeapStatus(90, 100);
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setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
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setSpellStatus(65, 100);
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setEffect("icons\\s\\tx_s_chameleon.dds");
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}
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void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
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void HUD::setFPS(float fps)
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{
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MyGUI::ProgressPtr pt;
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getWidget(pt, name);
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pt->setProgressRange(max);
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pt->setProgressPosition(val);
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std::stringstream out;
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out << val << "/" << max;
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setText(tname, out.str().c_str());
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}
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void StatsWindow::setPlayerName(const std::string& playerName)
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{
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mMainWidget->setCaption(playerName);
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}
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void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
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{
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widget->setCaption(value);
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if (style == CS_Super)
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widget->setTextColour(MyGUI::Colour(0, 1, 0));
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else if (style == CS_Sub)
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widget->setTextColour(MyGUI::Colour(1, 0, 0));
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else
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widget->setTextColour(MyGUI::Colour(1, 1, 1));
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}
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void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
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{
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static const char *ids[] =
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{
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"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
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"AttribVal6", "AttribVal7", "AttribVal8",
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0
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};
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for (int i=0; ids[i]; ++i)
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if (ids[i]==id)
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{
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std::ostringstream valueString;
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valueString << value.getModified();
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setText (id, valueString.str());
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if (value.getModified()>value.getBase())
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setTextColor (id, 0, 1, 0);
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else if (value.getModified()<value.getBase())
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setTextColor (id, 1, 0, 0);
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else
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setTextColor (id, 1, 1, 1);
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break;
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}
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fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
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}
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void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
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{
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static const char *ids[] =
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{
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"HBar", "MBar", "FBar",
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0
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};
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for (int i=0; ids[i]; ++i)
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if (ids[i]==id)
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{
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std::string id (ids[i]);
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setBar (id, id + "T", value.getCurrent(), value.getModified());
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}
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}
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void StatsWindow::setValue (const std::string& id, const std::string& value)
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void HUD::setStats(int h, int hmax, int m, int mmax, int s, int smax)
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{
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if (id=="name")
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setPlayerName (value);
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else if (id=="race")
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setText ("RaceText", value);
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else if (id=="class")
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setText ("ClassText", value);
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health->setProgressRange(hmax);
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health->setProgressPosition(h);
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magicka->setProgressRange(mmax);
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magicka->setProgressPosition(m);
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stamina->setProgressRange(smax);
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stamina->setProgressPosition(s);
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}
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void StatsWindow::setValue (const std::string& id, int value)
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void HUD::setWeapIcon(const char *str)
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{
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if (id=="level")
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{
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std::ostringstream text;
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text << value;
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setText("LevelText", text.str());
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}
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weapImage->setImageTexture(str);
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}
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void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<float>& value)
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void HUD::setSpellIcon(const char *str)
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{
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static struct {const char *id; ESM::Skill::SkillEnum skillId; } skillMap[] =
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{
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{"SkillBlock", ESM::Skill::Block},
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{"SkillArmorer", ESM::Skill::Armorer},
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{"SkillMediumArmor", ESM::Skill::MediumArmor},
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{"SkillHeavyArmor", ESM::Skill::HeavyArmor},
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{"SkillBluntWeapon", ESM::Skill::BluntWeapon},
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{"SkillLongBlade", ESM::Skill::LongBlade},
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{"SkillAxe", ESM::Skill::Axe},
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{"SkillSpear", ESM::Skill::Spear},
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{"SkillAthletics", ESM::Skill::Athletics},
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{"SkillEnchant", ESM::Skill::Armorer},
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{"SkillDestruction", ESM::Skill::Destruction},
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{"SkillAlteration", ESM::Skill::Alteration},
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{"SkillIllusion", ESM::Skill::Illusion},
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{"SkillConjuration", ESM::Skill::Conjuration},
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{"SkillMysticism", ESM::Skill::Mysticism},
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{"SkillRestoration", ESM::Skill::Restoration},
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{"SkillAlchemy", ESM::Skill::Alchemy},
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{"SkillUnarmored", ESM::Skill::Unarmored},
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{"SkillSecurity", ESM::Skill::Security},
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{"SkillSneak", ESM::Skill::Sneak},
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{"SkillAcrobatics", ESM::Skill::Acrobatics},
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{"SkillLightArmor", ESM::Skill::LightArmor},
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{"SkillShortBlade", ESM::Skill::ShortBlade},
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{"SkillMarksman", ESM::Skill::Marksman},
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{"SkillMercantile", ESM::Skill::Mercantile},
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{"SkillSpeechcraft", ESM::Skill::Speechcraft},
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{"SkillHandToHand", ESM::Skill::HandToHand},
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};
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for (size_t i = 0; i < sizeof(skillMap)/sizeof(skillMap[0]); ++i)
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{
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if (skillMap[i].id == id)
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{
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int skillId = skillMap[i].skillId;
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skillValues[skillId] = value;
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MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
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if (widget)
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{
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float modified = value.getModified(), base = value.getBase();
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std::string text = boost::lexical_cast<std::string>(std::floor(modified));
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ColorStyle style = CS_Normal;
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if (modified > base)
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style = CS_Super;
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else if (modified < base)
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style = CS_Sub;
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setStyledText(widget, style, text);
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}
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break;
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}
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}
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spellImage->setImageTexture(str);
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}
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void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
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void HUD::setWeapStatus(int s, int smax)
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{
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majorSkills = major;
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minorSkills = minor;
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// Update misc skills with the remaining skills not in major or minor
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std::set<int> skillSet;
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std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
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std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
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boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::skillIds.end();
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miscSkills.clear();
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for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::skillIds.begin(); it != end; ++it)
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{
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int skill = *it;
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if (skillSet.find(skill) == skillSet.end())
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miscSkills.push_back(skill);
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}
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weapStatus->setProgressRange(smax);
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weapStatus->setProgressPosition(s);
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}
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void StatsWindow::setFactions (const std::vector<Faction>& factions)
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void HUD::setSpellStatus(int s, int smax)
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{
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this->factions = factions;
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spellStatus->setProgressRange(smax);
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spellStatus->setProgressPosition(s);
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}
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void StatsWindow::setBirthSign (const std::string& signId)
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void HUD::setEffect(const char *img)
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{
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birthSignId = signId;
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effect1->setImageTexture(img);
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}
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void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
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{
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MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
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skillWidgets.push_back(separator);
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coord1.top += separator->getHeight();
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coord2.top += separator->getHeight();
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}
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void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
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groupWidget->setCaption(label);
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skillWidgets.push_back(groupWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
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skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
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skillNameWidget->setCaption(text);
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skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
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setStyledText(skillValueWidget, style, value);
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skillWidgets.push_back(skillNameWidget);
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skillWidgets.push_back(skillValueWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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return skillValueWidget;
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}
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void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticTextPtr skillNameWidget;
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skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
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skillNameWidget->setCaption(text);
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skillWidgets.push_back(skillNameWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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WindowManager *wm = environment.mWindowManager;
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// Add a line separator if there are items above
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if (!skillWidgets.empty())
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{
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addSeparator(coord1, coord2);
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}
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addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
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SkillList::const_iterator end = skills.end();
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for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
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{
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int skillId = *it;
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if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
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continue;
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assert(skillId >= 0 && skillId < ESM::Skill::Length);
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const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
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const MWMechanics::Stat<float> &stat = skillValues.find(skillId)->second;
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float base = stat.getBase();
|
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float modified = stat.getModified();
|
||||
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||||
ColorStyle style = CS_Normal;
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if (modified > base)
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style = CS_Super;
|
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else if (modified < base)
|
||||
style = CS_Sub;
|
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MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
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skillWidgetMap[skillId] = widget;
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}
|
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}
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||||
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void StatsWindow::updateSkillArea()
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||||
{
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for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
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static const char *ids[] =
|
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{
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MyGUI::Gui::getInstance().destroyWidget(*it);
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}
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skillWidgets.clear();
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const int valueSize = 40;
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MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
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MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
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if (!majorSkills.empty())
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addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
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if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
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addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
"HBar", "MBar", "FBar", 0
|
||||
};
|
||||
|
||||
if (!factions.empty())
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
switch (i)
|
||||
{
|
||||
const ESM::Faction *faction = store.factions.find(it->first);
|
||||
addItem(faction->name, coord1, coord2);
|
||||
// TODO: Faction rank should be placed in tooltip
|
||||
}
|
||||
case 0:
|
||||
health->setProgressRange (value.getModified());
|
||||
health->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
case 1:
|
||||
magicka->setProgressRange (value.getModified());
|
||||
magicka->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
case 2:
|
||||
stamina->setProgressRange (value.getModified());
|
||||
stamina->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
}
|
||||
|
||||
if (!birthSignId.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(wm->getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(wm->getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::updateScroller()
|
||||
{
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
||||
|
@ -0,0 +1,370 @@
|
||||
#include "stats_window.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
using namespace MWGui;
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
{
|
||||
setCoord(0,0,498, 342);
|
||||
|
||||
const char *names[][2] =
|
||||
{
|
||||
{ "Attrib1", "sAttributeStrength" },
|
||||
{ "Attrib2", "sAttributeIntelligence" },
|
||||
{ "Attrib3", "sAttributeWillpower" },
|
||||
{ "Attrib4", "sAttributeAgility" },
|
||||
{ "Attrib5", "sAttributeSpeed" },
|
||||
{ "Attrib6", "sAttributeEndurance" },
|
||||
{ "Attrib7", "sAttributePersonality" },
|
||||
{ "Attrib8", "sAttributeLuck" },
|
||||
{ "Health_str", "sHealth" },
|
||||
{ "Magicka_str", "sMagic" },
|
||||
{ "Fatigue_str", "sFatigue" },
|
||||
{ "Level_str", "sLevel" },
|
||||
{ "Race_str", "sRace" },
|
||||
{ "Class_str", "sClass" },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
}
|
||||
|
||||
getWidget(skillAreaWidget, "Skills");
|
||||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
updateScroller();
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
|
||||
}
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
}
|
||||
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
if (diff == 0)
|
||||
return;
|
||||
lastPos = pos;
|
||||
|
||||
std::vector<MyGUI::WidgetPtr>::const_iterator end = skillWidgets.end();
|
||||
for (std::vector<MyGUI::WidgetPtr>::const_iterator it = skillWidgets.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::onWindowResize(MyGUI::Window* window)
|
||||
{
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
|
||||
{
|
||||
MyGUI::ProgressPtr pt;
|
||||
getWidget(pt, name);
|
||||
pt->setProgressRange(max);
|
||||
pt->setProgressPosition(val);
|
||||
|
||||
std::stringstream out;
|
||||
out << val << "/" << max;
|
||||
setText(tname, out.str().c_str());
|
||||
}
|
||||
|
||||
void StatsWindow::setPlayerName(const std::string& playerName)
|
||||
{
|
||||
mMainWidget->setCaption(playerName);
|
||||
}
|
||||
|
||||
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
widget->setTextColour(MyGUI::Colour(0, 1, 0));
|
||||
else if (style == CS_Sub)
|
||||
widget->setTextColour(MyGUI::Colour(1, 0, 0));
|
||||
else
|
||||
widget->setTextColour(MyGUI::Colour(1, 1, 1));
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
||||
"AttribVal6", "AttribVal7", "AttribVal8",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::ostringstream valueString;
|
||||
valueString << value.getModified();
|
||||
setText (id, valueString.str());
|
||||
|
||||
if (value.getModified()>value.getBase())
|
||||
setTextColor (id, 0, 1, 0);
|
||||
else if (value.getModified()<value.getBase())
|
||||
setTextColor (id, 1, 0, 0);
|
||||
else
|
||||
setTextColor (id, 1, 1, 1);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::string id (ids[i]);
|
||||
setBar (id, id + "T", value.getCurrent(), value.getModified());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const std::string& value)
|
||||
{
|
||||
if (id=="name")
|
||||
setPlayerName (value);
|
||||
else if (id=="race")
|
||||
setText ("RaceText", value);
|
||||
else if (id=="class")
|
||||
setText ("ClassText", value);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, int value)
|
||||
{
|
||||
if (id=="level")
|
||||
{
|
||||
std::ostringstream text;
|
||||
text << value;
|
||||
setText("LevelText", text.str());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
skillValues[parSkill] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[(int)parSkill];
|
||||
if (widget)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
std::string text = boost::lexical_cast<std::string>(std::floor(modified));
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
|
||||
setStyledText(widget, style, text);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
|
||||
{
|
||||
majorSkills = major;
|
||||
minorSkills = minor;
|
||||
|
||||
// Update misc skills with the remaining skills not in major or minor
|
||||
std::set<int> skillSet;
|
||||
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::skillIds.end();
|
||||
miscSkills.clear();
|
||||
for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::skillIds.begin(); it != end; ++it)
|
||||
{
|
||||
int skill = *it;
|
||||
if (skillSet.find(skill) == skillSet.end())
|
||||
miscSkills.push_back(skill);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setFactions (const std::vector<Faction>& factions)
|
||||
{
|
||||
this->factions = factions;
|
||||
}
|
||||
|
||||
void StatsWindow::setBirthSign (const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
}
|
||||
|
||||
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
skillWidgets.push_back(skillValueWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
|
||||
return skillValueWidget;
|
||||
}
|
||||
|
||||
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
int skillId = *it;
|
||||
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
|
||||
continue;
|
||||
assert(skillId >= 0 && skillId < ESM::Skill::Length);
|
||||
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
|
||||
const MWMechanics::Stat<float> &stat = skillValues.find(skillId)->second;
|
||||
float base = stat.getBase();
|
||||
float modified = stat.getModified();
|
||||
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::updateSkillArea()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillWidgets.clear();
|
||||
|
||||
const int valueSize = 40;
|
||||
MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
|
||||
|
||||
if (!majorSkills.empty())
|
||||
addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
|
||||
if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
if (!factions.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
{
|
||||
const ESM::Faction *faction = store.factions.find(it->first);
|
||||
addItem(faction->name, coord1, coord2);
|
||||
// TODO: Faction rank should be placed in tooltip
|
||||
}
|
||||
}
|
||||
|
||||
if (!birthSignId.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(mWindowManager.getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(mWindowManager.getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::updateScroller()
|
||||
{
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
#ifndef MWGUI_STATS_WINDOW_H
|
||||
#define MWGUI_STATS_WINDOW_H
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow(WindowManager& parWindowManager);
|
||||
|
||||
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
||||
void setPlayerName(const std::string& playerName);
|
||||
|
||||
/// Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
|
||||
void configureSkills (const SkillList& major, const SkillList& minor);
|
||||
void setFactions (const std::vector<Faction>& factions);
|
||||
void setBirthSign (const std::string &signId);
|
||||
void setReputation (int reputation) { this->reputation = reputation; }
|
||||
void setBounty (int bounty) { this->bounty = bounty; }
|
||||
void updateSkillArea();
|
||||
|
||||
private:
|
||||
enum ColorStyle
|
||||
{
|
||||
CS_Sub,
|
||||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
||||
FactionList factions; ///< Stores a list of factions and the current rank
|
||||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
@ -1,2 +0,0 @@
|
||||
old
|
||||
*.d
|
@ -1 +0,0 @@
|
||||
old
|
@ -0,0 +1,12 @@
|
||||
# Defines plugins to load
|
||||
|
||||
# Define plugin folder
|
||||
PluginFolder=${OGRE_PLUGIN_DIR}
|
||||
|
||||
# Define plugins
|
||||
Plugin=RenderSystem_GL.dylib
|
||||
Plugin=Plugin_ParticleFX.dylib
|
||||
Plugin=Plugin_OctreeSceneManager.dylib
|
||||
# Plugin=Plugin_CgProgramManager
|
||||
|
||||
|
Loading…
Reference in New Issue