Settings file cleanup

c++11
scrawl 10 years ago
parent 85345e663a
commit 0fb59178b6

@ -87,13 +87,6 @@ crosshair = true
[Objects]
shaders = true
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
# Note: has no effect when shaders are turned off
num lights = 8
# Use static geometry for static objects. Improves rendering speed.
use static geometry = true
[Map]
# Adjusts the scale of the global map
global map cell size = 18
@ -114,12 +107,6 @@ exterior grid size = 3
# exact factor would depend on FOV
viewing distance = 4600
# Distance at which fog starts (proportional to viewing distance)
fog start factor = 0.5
# Distance at which fog ends (proportional to viewing distance)
fog end factor = 1.0
# Culling of objects smaller than a pixel
small feature culling = true

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