|
|
|
@ -87,13 +87,6 @@ crosshair = true
|
|
|
|
|
[Objects]
|
|
|
|
|
shaders = true
|
|
|
|
|
|
|
|
|
|
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
|
|
|
|
|
# Note: has no effect when shaders are turned off
|
|
|
|
|
num lights = 8
|
|
|
|
|
|
|
|
|
|
# Use static geometry for static objects. Improves rendering speed.
|
|
|
|
|
use static geometry = true
|
|
|
|
|
|
|
|
|
|
[Map]
|
|
|
|
|
# Adjusts the scale of the global map
|
|
|
|
|
global map cell size = 18
|
|
|
|
@ -114,12 +107,6 @@ exterior grid size = 3
|
|
|
|
|
# exact factor would depend on FOV
|
|
|
|
|
viewing distance = 4600
|
|
|
|
|
|
|
|
|
|
# Distance at which fog starts (proportional to viewing distance)
|
|
|
|
|
fog start factor = 0.5
|
|
|
|
|
|
|
|
|
|
# Distance at which fog ends (proportional to viewing distance)
|
|
|
|
|
fog end factor = 1.0
|
|
|
|
|
|
|
|
|
|
# Culling of objects smaller than a pixel
|
|
|
|
|
small feature culling = true
|
|
|
|
|
|
|
|
|
|