forked from mirror/openmw-tes3mp
[Client] Replace LocalActor arg with BaseActor in ActorList functions
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commit
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2 changed files with 27 additions and 33 deletions
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@ -44,54 +44,49 @@ void ActorList::addActor(BaseActor baseActor)
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baseActors.push_back(baseActor);
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}
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void ActorList::addActor(LocalActor localActor)
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void ActorList::addPositionActor(BaseActor baseActor)
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{
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baseActors.push_back(localActor);
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positionActors.push_back(baseActor);
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}
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void ActorList::addPositionActor(LocalActor localActor)
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void ActorList::addAnimFlagsActor(BaseActor baseActor)
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{
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positionActors.push_back(localActor);
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animFlagsActors.push_back(baseActor);
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}
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void ActorList::addAnimFlagsActor(LocalActor localActor)
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void ActorList::addAnimPlayActor(BaseActor baseActor)
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{
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animFlagsActors.push_back(localActor);
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animPlayActors.push_back(baseActor);
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}
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void ActorList::addAnimPlayActor(LocalActor localActor)
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void ActorList::addSpeechActor(BaseActor baseActor)
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{
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animPlayActors.push_back(localActor);
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speechActors.push_back(baseActor);
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}
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void ActorList::addSpeechActor(LocalActor localActor)
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void ActorList::addStatsDynamicActor(BaseActor baseActor)
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{
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speechActors.push_back(localActor);
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statsDynamicActors.push_back(baseActor);
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}
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void ActorList::addStatsDynamicActor(LocalActor localActor)
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void ActorList::addDeathActor(BaseActor baseActor)
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{
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statsDynamicActors.push_back(localActor);
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deathActors.push_back(baseActor);
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}
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void ActorList::addDeathActor(LocalActor localActor)
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void ActorList::addEquipmentActor(BaseActor baseActor)
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{
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deathActors.push_back(localActor);
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equipmentActors.push_back(baseActor);
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}
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void ActorList::addEquipmentActor(LocalActor localActor)
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void ActorList::addAttackActor(BaseActor baseActor)
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{
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equipmentActors.push_back(localActor);
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attackActors.push_back(baseActor);
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}
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void ActorList::addAttackActor(LocalActor localActor)
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void ActorList::addCellChangeActor(BaseActor baseActor)
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{
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attackActors.push_back(localActor);
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}
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void ActorList::addCellChangeActor(LocalActor localActor)
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{
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cellChangeActors.push_back(localActor);
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cellChangeActors.push_back(baseActor);
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}
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void ActorList::sendPositionActors()
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@ -19,17 +19,16 @@ namespace mwmp
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void reset();
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void addActor(BaseActor baseActor);
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void addActor(LocalActor localActor);
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void addPositionActor(LocalActor localActor);
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void addAnimFlagsActor(LocalActor localActor);
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void addAnimPlayActor(LocalActor localActor);
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void addSpeechActor(LocalActor localActor);
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void addStatsDynamicActor(LocalActor localActor);
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void addDeathActor(LocalActor localActor);
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void addEquipmentActor(LocalActor localActor);
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void addAttackActor(LocalActor localActor);
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void addCellChangeActor(LocalActor localActor);
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void addPositionActor(BaseActor baseActor);
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void addAnimFlagsActor(BaseActor baseActor);
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void addAnimPlayActor(BaseActor baseActor);
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void addSpeechActor(BaseActor baseActor);
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void addStatsDynamicActor(BaseActor baseActor);
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void addDeathActor(BaseActor baseActor);
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void addEquipmentActor(BaseActor baseActor);
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void addAttackActor(BaseActor baseActor);
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void addCellChangeActor(BaseActor baseActor);
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void sendPositionActors();
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void sendAnimFlagsActors();
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