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@ -44,54 +44,49 @@ void ActorList::addActor(BaseActor baseActor)
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baseActors.push_back(baseActor);
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}
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void ActorList::addActor(LocalActor localActor)
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void ActorList::addPositionActor(BaseActor baseActor)
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{
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baseActors.push_back(localActor);
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positionActors.push_back(baseActor);
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}
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void ActorList::addPositionActor(LocalActor localActor)
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void ActorList::addAnimFlagsActor(BaseActor baseActor)
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{
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positionActors.push_back(localActor);
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animFlagsActors.push_back(baseActor);
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}
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void ActorList::addAnimFlagsActor(LocalActor localActor)
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void ActorList::addAnimPlayActor(BaseActor baseActor)
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{
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animFlagsActors.push_back(localActor);
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animPlayActors.push_back(baseActor);
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}
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void ActorList::addAnimPlayActor(LocalActor localActor)
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void ActorList::addSpeechActor(BaseActor baseActor)
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{
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animPlayActors.push_back(localActor);
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speechActors.push_back(baseActor);
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}
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void ActorList::addSpeechActor(LocalActor localActor)
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void ActorList::addStatsDynamicActor(BaseActor baseActor)
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{
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speechActors.push_back(localActor);
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statsDynamicActors.push_back(baseActor);
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}
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void ActorList::addStatsDynamicActor(LocalActor localActor)
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void ActorList::addDeathActor(BaseActor baseActor)
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{
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statsDynamicActors.push_back(localActor);
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deathActors.push_back(baseActor);
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}
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void ActorList::addDeathActor(LocalActor localActor)
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void ActorList::addEquipmentActor(BaseActor baseActor)
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{
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deathActors.push_back(localActor);
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equipmentActors.push_back(baseActor);
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}
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void ActorList::addEquipmentActor(LocalActor localActor)
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void ActorList::addAttackActor(BaseActor baseActor)
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{
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equipmentActors.push_back(localActor);
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attackActors.push_back(baseActor);
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}
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void ActorList::addAttackActor(LocalActor localActor)
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void ActorList::addCellChangeActor(BaseActor baseActor)
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{
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attackActors.push_back(localActor);
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}
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void ActorList::addCellChangeActor(LocalActor localActor)
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{
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cellChangeActors.push_back(localActor);
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cellChangeActors.push_back(baseActor);
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}
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void ActorList::sendPositionActors()
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