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@ -7,10 +7,7 @@
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/PolygonMode>
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#include <osg/BlendFunc>
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#include <osg/Depth>
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#include <osg/TexEnv>
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#include <osg/Texture2D>
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#include <osgViewer/Viewer>
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@ -141,7 +138,9 @@ class Drawable : public osg::Drawable {
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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for (std::vector<Batch>::const_iterator it = mBatchVector.begin(); it != mBatchVector.end(); ++it)
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mReadFrom = (mReadFrom+1)%2;
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const std::vector<Batch>& vec = mBatchVector[mReadFrom];
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for (std::vector<Batch>::const_iterator it = vec.begin(); it != vec.end(); ++it)
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{
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const Batch& batch = *it;
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osg::VertexBufferObject *vbo = batch.mVertexBuffer;
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@ -174,7 +173,10 @@ class Drawable : public osg::Drawable {
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}
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public:
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Drawable(osgMyGUI::RenderManager *parent = nullptr) : mParent(parent)
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Drawable(osgMyGUI::RenderManager *parent = nullptr)
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: mParent(parent)
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, mWriteTo(0)
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, mReadFrom(0)
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{
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setSupportsDisplayList(false);
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@ -182,7 +184,7 @@ public:
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collectDrawCalls->setRenderManager(mParent);
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setCullCallback(collectDrawCalls);
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osg::ref_ptr<FrameUpdate> frameUpdate = new Drawable::FrameUpdate;
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osg::ref_ptr<FrameUpdate> frameUpdate = new FrameUpdate;
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frameUpdate->setRenderManager(mParent);
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setUpdateCallback(frameUpdate);
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}
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@ -199,30 +201,35 @@ public:
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osg::ref_ptr<osg::Texture2D> mTexture;
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osg::ref_ptr<osg::VertexBufferObject> mVertexBuffer;
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// need to hold on to this too as the mVertexBuffer does not hold a ref to its own array
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osg::ref_ptr<osg::UByteArray> mArray;
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size_t mVertexCount;
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};
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void addBatch(const Batch& batch)
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{
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mBatchVector.push_back(batch);
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mBatchVector[mWriteTo].push_back(batch);
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}
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void clear()
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{
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mBatchVector.clear();
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mWriteTo = (mWriteTo+1)%2;
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mBatchVector[mWriteTo].clear();
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}
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META_Object(osgMyGUI, Drawable)
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private:
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std::vector<Batch> mBatchVector;
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std::vector<Batch> mBatchVector[2];
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int mWriteTo;
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mutable int mReadFrom;
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};
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class OSGVertexBuffer : public MyGUI::IVertexBuffer
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{
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osg::ref_ptr<osg::VertexBufferObject> mBuffer;
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osg::ref_ptr<osg::UByteArray> mVertexArray;
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std::vector<MyGUI::Vertex> mLockedData;
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size_t mNeedVertexCount;
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@ -241,6 +248,7 @@ public:
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void create();
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osg::VertexBufferObject *getBuffer() const { return mBuffer.get(); }
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osg::UByteArray *getArray() const { return mVertexArray.get(); }
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};
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OSGVertexBuffer::OSGVertexBuffer()
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@ -270,6 +278,12 @@ size_t OSGVertexBuffer::getVertexCount()
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MyGUI::Vertex *OSGVertexBuffer::lock()
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{
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// Force recreating the buffer, to make sure we are not modifying a buffer currently
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// queued for rendering in the last frame's draw thread.
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// a more efficient solution might be double buffering
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destroy();
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create();
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MYGUI_PLATFORM_ASSERT(mBuffer.valid(), "Vertex buffer is not created");
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mVertexArray->resize(mNeedVertexCount * sizeof(MyGUI::Vertex));
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@ -297,6 +311,7 @@ void OSGVertexBuffer::create()
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mBuffer = new osg::VertexBufferObject;
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mBuffer->setDataVariance(osg::Object::DYNAMIC);
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mBuffer->setUsage(GL_DYNAMIC_DRAW);
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// NB mBuffer does not own the array
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mBuffer->setArray(0, mVertexArray.get());
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}
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@ -338,7 +353,6 @@ void RenderManager::initialise()
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mUpdate = false;
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mDrawable = new Drawable(this);
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mDrawable->setDataVariance(osg::Object::DYNAMIC);
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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geode->addDrawable(mDrawable.get());
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@ -394,6 +408,7 @@ void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *text
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Drawable::Batch batch;
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batch.mVertexCount = count;
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batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getBuffer();
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batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getArray();
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if (texture)
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batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();
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