forked from mirror/openmw-tes3mp
[Client] Add localActorsToCells map to more easily find LocalActors
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parent
e89265e469
commit
10be52d40d
4 changed files with 67 additions and 39 deletions
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@ -1,9 +1,9 @@
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#include "../mwworld/worldimp.hpp"
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#include <components/esm/cellid.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Utils.hpp>
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#include "Cell.hpp"
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#include "CellController.hpp"
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#include "Main.hpp"
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#include "Networking.hpp"
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#include "LocalPlayer.hpp"
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@ -26,7 +26,7 @@ void Cell::updateLocal()
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{
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if (localActors.empty()) return;
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mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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worldEvent->reset();
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worldEvent->cell = *store->getCell();
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@ -47,7 +47,7 @@ void Cell::updateLocal()
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actor->update();
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MWWorld::Ptr ptr = actor->getPtr();
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mwmp::WorldObject worldObject;
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WorldObject worldObject;
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worldObject.refId = ptr.getCellRef().getRefId();
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worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
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worldObject.mpNum = ptr.getCellRef().getMpNum();
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@ -64,8 +64,8 @@ void Cell::updateLocal()
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}
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}
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->setEvent(worldEvent);
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->Send();
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Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->setEvent(worldEvent);
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Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->Send();
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}
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void Cell::initializeLocalActors()
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@ -83,8 +83,10 @@ void Cell::initializeLocalActors()
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ptr.getBase()->isLocalActor = true;
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actor->setPtr(ptr);
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std::string mapIndex = generateMapIndex(ptr);
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
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localActors[mapIndex] = actor;
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Main::get().getCellController()->setLocalActorRecord(mapIndex, getDescription());
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LOG_APPEND(Log::LOG_INFO, "- Initialized LocalActor %s", mapIndex.c_str());
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}
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@ -96,19 +98,21 @@ void Cell::uninitializeLocalActors()
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{
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LocalActor *actor = it->second;
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actor->getPtr().getBase()->isLocalActor = false;
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Main::get().getCellController()->removeLocalActorRecord(it->first);
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}
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localActors.clear();
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}
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void Cell::readCellFrame(mwmp::WorldEvent& worldEvent)
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void Cell::readCellFrame(WorldEvent& worldEvent)
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{
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WorldObject worldObject;
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for (unsigned int i = 0; i < worldEvent.objectChanges.count; i++)
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{
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worldObject = worldEvent.objectChanges.objects.at(i);
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std::string mapIndex = generateMapIndex(worldObject);
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(worldObject);
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// If this key doesn't exist, create it
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if (dedicatedActors.count(mapIndex) == 0)
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@ -143,30 +147,12 @@ void Cell::readCellFrame(mwmp::WorldEvent& worldEvent)
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}
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}
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std::string Cell::generateMapIndex(MWWorld::Ptr ptr)
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{
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std::string mapIndex = "";
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mapIndex += ptr.getCellRef().getRefId();
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mapIndex += "-" + Utils::toString(ptr.getCellRef().getRefNum().mIndex);
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mapIndex += "-" + Utils::toString(ptr.getCellRef().getMpNum());
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return mapIndex;
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}
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std::string Cell::generateMapIndex(mwmp::WorldObject object)
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{
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std::string mapIndex = "";
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mapIndex += object.refId;
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mapIndex += "-" + Utils::toString(object.refNumIndex);
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mapIndex += "-" + Utils::toString(object.mpNum);
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return mapIndex;
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}
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MWWorld::CellStore *mwmp::Cell::getCellStore()
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MWWorld::CellStore *Cell::getCellStore()
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{
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return store;
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}
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std::string mwmp::Cell::getDescription()
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std::string Cell::getDescription()
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{
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return store->getCell()->getDescription();
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}
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@ -20,9 +20,6 @@ namespace mwmp
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void uninitializeLocalActors();
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void readCellFrame(mwmp::WorldEvent& worldEvent);
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std::string generateMapIndex(MWWorld::Ptr ptr);
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std::string generateMapIndex(mwmp::WorldObject object);
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MWWorld::CellStore* getCellStore();
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std::string getDescription();
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@ -2,6 +2,7 @@
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#include "../mwworld/worldimp.hpp"
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#include <components/esm/cellid.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Utils.hpp>
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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@ -11,6 +12,7 @@
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using namespace mwmp;
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std::map<std::string, mwmp::Cell *> CellController::cellsActive;
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std::map<std::string, std::string> CellController::localActorsToCells;
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mwmp::CellController::CellController()
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{
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@ -58,7 +60,7 @@ void CellController::initializeCellLocal(const ESM::Cell& cell)
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cellsActive[mapIndex] = mpCell;
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}
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void CellController::readCellFrame(mwmp::WorldEvent& worldEvent)
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void CellController::readCellFrame(WorldEvent& worldEvent)
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{
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std::string mapIndex = worldEvent.cell.getDescription();
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@ -80,12 +82,47 @@ void CellController::readCellFrame(mwmp::WorldEvent& worldEvent)
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}
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}
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int mwmp::CellController::getCellSize() const
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void CellController::setLocalActorRecord(std::string actorIndex, std::string cellIndex)
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{
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localActorsToCells[actorIndex] = cellIndex;
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}
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void CellController::removeLocalActorRecord(std::string actorIndex)
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{
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localActorsToCells.erase(actorIndex);
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}
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bool CellController::hasLocalActorRecord(MWWorld::Ptr ptr)
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{
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std::string mapIndex = generateMapIndex(ptr);
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return (localActorsToCells.count(mapIndex) > 0);
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}
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std::string CellController::generateMapIndex(MWWorld::Ptr ptr)
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{
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std::string mapIndex = "";
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mapIndex += ptr.getCellRef().getRefId();
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mapIndex += "-" + Utils::toString(ptr.getCellRef().getRefNum().mIndex);
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mapIndex += "-" + Utils::toString(ptr.getCellRef().getMpNum());
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return mapIndex;
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}
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std::string CellController::generateMapIndex(WorldObject object)
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{
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std::string mapIndex = "";
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mapIndex += object.refId;
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mapIndex += "-" + Utils::toString(object.refNumIndex);
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mapIndex += "-" + Utils::toString(object.mpNum);
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return mapIndex;
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}
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int CellController::getCellSize() const
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{
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return 8192;
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}
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MWWorld::CellStore *mwmp::CellController::getCell(const ESM::Cell& cell)
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MWWorld::CellStore *CellController::getCell(const ESM::Cell& cell)
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{
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MWWorld::CellStore *cellStore;
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@ -107,10 +144,10 @@ MWWorld::CellStore *mwmp::CellController::getCell(const ESM::Cell& cell)
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}
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void mwmp::CellController::openContainer(const MWWorld::Ptr &container, bool loot)
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void CellController::openContainer(const MWWorld::Ptr &container, bool loot)
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{
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// Record this as the player's current open container
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mwmp::Main::get().getLocalPlayer()->storeCurrentContainer(container, loot);
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Main::get().getLocalPlayer()->storeCurrentContainer(container, loot);
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is opened. Loot: %s",
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container.getCellRef().getRefId().c_str(), container.getCellRef().getRefNum().mIndex,
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@ -130,9 +167,9 @@ void mwmp::CellController::openContainer(const MWWorld::Ptr &container, bool loo
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}
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void mwmp::CellController::closeContainer(const MWWorld::Ptr &container)
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void CellController::closeContainer(const MWWorld::Ptr &container)
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{
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mwmp::Main::get().getLocalPlayer()->clearCurrentContainer();
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Main::get().getLocalPlayer()->clearCurrentContainer();
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// If the player died while in a container, the container's Ptr could be invalid now
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if (!container.isEmpty())
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@ -148,5 +185,5 @@ void mwmp::CellController::closeContainer(const MWWorld::Ptr &container)
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}
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}
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mwmp::Main::get().getLocalPlayer()->updateInventory();
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Main::get().getLocalPlayer()->updateInventory();
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}
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@ -20,6 +20,13 @@ namespace mwmp
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void initializeCellLocal(const ESM::Cell& cell);
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void readCellFrame(mwmp::WorldEvent& worldEvent);
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void setLocalActorRecord(std::string actorIndex, std::string cellIndex);
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void removeLocalActorRecord(std::string actorIndex);
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bool hasLocalActorRecord(MWWorld::Ptr ptr);
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std::string generateMapIndex(MWWorld::Ptr ptr);
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std::string generateMapIndex(mwmp::WorldObject object);
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int getCellSize() const;
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virtual MWWorld::CellStore *getCell(const ESM::Cell& cell);
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@ -28,6 +35,7 @@ namespace mwmp
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private:
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static std::map<std::string, mwmp::Cell *> cellsActive;
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static std::map<std::string, std::string> localActorsToCells;
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};
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}
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