forked from mirror/openmw-tes3mp
[General] Change type of refNumIndex & mpNum to unsigned
This commit is contained in:
parent
2726d94d10
commit
122a30c183
12 changed files with 36 additions and 36 deletions
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@ -54,22 +54,22 @@ void Actor::setRefId(const std::string &refId)
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actor->refId = refId;
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actor->refId = refId;
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}
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}
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int Actor::getRefNumIndex() const
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unsigned Actor::getRefNumIndex() const
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{
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{
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return actor->refNumIndex;
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return actor->refNumIndex;
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}
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}
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void Actor::setRefNumIndex(int refNumIndex)
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void Actor::setRefNumIndex(unsigned refNumIndex)
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{
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{
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actor->refNumIndex = refNumIndex;
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actor->refNumIndex = refNumIndex;
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}
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}
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int Actor::getMpNum() const
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unsigned Actor::getMpNum() const
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{
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{
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return actor->mpNum;
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return actor->mpNum;
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}
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}
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void Actor::setMpNum(int mpNum)
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void Actor::setMpNum(unsigned mpNum)
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{
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{
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actor->mpNum = mpNum;
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actor->mpNum = mpNum;
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}
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}
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@ -21,10 +21,10 @@ public:
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std::string getRefId() const;
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std::string getRefId() const;
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void setRefId(const std::string &refId);
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void setRefId(const std::string &refId);
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int getRefNumIndex() const;
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unsigned getRefNumIndex() const;
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void setRefNumIndex(int refNumIndex);
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void setRefNumIndex(unsigned refNumIndex);
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int getMpNum() const;
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unsigned getMpNum() const;
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void setMpNum(int mpNum);
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void setMpNum(unsigned mpNum);
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bool doesHavePosition() const; // ????
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bool doesHavePosition() const; // ????
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bool doesHaveStatsDynamic() const; // ????
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bool doesHaveStatsDynamic() const; // ????
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@ -13,7 +13,7 @@
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using namespace std;
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using namespace std;
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Cell::Cell(ESM::Cell cell) : cell(cell)
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Cell::Cell(const ESM::Cell &cell) : cell(cell)
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{
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{
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}
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}
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@ -111,7 +111,7 @@ void Cell::readActorList(unsigned char packetID, const mwmp::BaseActorList *newA
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}
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}
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}
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}
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bool Cell::containsActor(int refNumIndex, int mpNum)
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bool Cell::containsActor(unsigned refNumIndex, unsigned mpNum)
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{
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{
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for (const auto &actor : cellActorList.baseActors)
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for (const auto &actor : cellActorList.baseActors)
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{
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{
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@ -121,7 +121,7 @@ bool Cell::containsActor(int refNumIndex, int mpNum)
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return false;
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return false;
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}
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}
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mwmp::BaseActor *Cell::getActor(int refNumIndex, int mpNum)
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mwmp::BaseActor *Cell::getActor(unsigned refNumIndex, unsigned mpNum)
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{
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{
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for (const auto &actor : cellActorList.baseActors)
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for (const auto &actor : cellActorList.baseActors)
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{
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{
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@ -135,8 +135,8 @@ void Cell::removeActors(const mwmp::BaseActorList &newActorList)
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{
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{
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for (auto it = cellActorList.baseActors.begin(); it != cellActorList.baseActors.end();)
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for (auto it = cellActorList.baseActors.begin(); it != cellActorList.baseActors.end();)
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{
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{
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int refNumIndex = (*it)->refNumIndex;
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unsigned refNumIndex = (*it)->refNumIndex;
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int mpNum = (*it)->mpNum;
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unsigned mpNum = (*it)->mpNum;
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bool foundActor = false;
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bool foundActor = false;
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@ -20,7 +20,7 @@ class Cell
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{
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{
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friend class CellController;
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friend class CellController;
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public:
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public:
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Cell(ESM::Cell cell);
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Cell(const ESM::Cell &cell);
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typedef std::deque<Player*> TPlayers;
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typedef std::deque<Player*> TPlayers;
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typedef TPlayers::const_iterator Iterator;
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typedef TPlayers::const_iterator Iterator;
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@ -31,8 +31,8 @@ public:
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void removePlayer(Player *player);
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void removePlayer(Player *player);
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void readActorList(unsigned char packetID, const mwmp::BaseActorList *newActorList);
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void readActorList(unsigned char packetID, const mwmp::BaseActorList *newActorList);
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bool containsActor(int refNumIndex, int mpNum);
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bool containsActor(unsigned refNumIndex, unsigned mpNum);
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mwmp::BaseActor *getActor(int refNumIndex, int mpNum);
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mwmp::BaseActor *getActor(unsigned refNumIndex, unsigned mpNum);
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void removeActors(const mwmp::BaseActorList &newActorList);
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void removeActors(const mwmp::BaseActorList &newActorList);
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RakNet::RakNetGUID *getAuthority();
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RakNet::RakNetGUID *getAuthority();
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@ -89,23 +89,23 @@ void BaseObject::setRefId(const string &refId)
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object.refId = refId;
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object.refId = refId;
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}
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}
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int BaseObject::getRefNum() const
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unsigned BaseObject::getRefNum() const
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{
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{
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return object.refNumIndex;
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return object.refNumIndex;
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}
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}
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void BaseObject::setRefNum(int refNum)
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void BaseObject::setRefNum(unsigned refNum)
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{
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{
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changedBase = true;
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changedBase = true;
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object.refNumIndex = refNum;
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object.refNumIndex = refNum;
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}
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}
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int BaseObject::getMpNum() const
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unsigned BaseObject::getMpNum() const
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{
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{
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return object.mpNum;
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return object.mpNum;
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}
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}
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void BaseObject::setMpNum(int mpNum)
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void BaseObject::setMpNum(unsigned mpNum)
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{
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{
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changedBase = true;
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changedBase = true;
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object.mpNum = mpNum;
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object.mpNum = mpNum;
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@ -18,11 +18,11 @@ public:
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std::string getRefId() const;
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std::string getRefId() const;
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void setRefId(const std::string &refId);
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void setRefId(const std::string &refId);
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int getRefNum() const;
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unsigned getRefNum() const;
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void setRefNum(int refNum);
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void setRefNum(unsigned refNum);
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int getMpNum() const;
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unsigned getMpNum() const;
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void setMpNum(int mpNum);
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void setMpNum(unsigned mpNum);
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//void setEventCell(const std::string &cellDescription);
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//void setEventCell(const std::string &cellDescription);
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@ -25,7 +25,7 @@ namespace MWWorld
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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*/
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int CellRef::getMpNum() const
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unsigned CellRef::getMpNum() const
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{
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{
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return mCellRef.mMpNum;
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return mCellRef.mMpNum;
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}
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}
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@ -38,7 +38,7 @@ namespace MWWorld
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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*/
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void CellRef::setMpNum(int index)
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void CellRef::setMpNum(unsigned index)
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{
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{
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mCellRef.mMpNum = index;
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mCellRef.mMpNum = index;
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}
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}
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@ -33,7 +33,7 @@ namespace MWWorld
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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*/
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int getMpNum() const;
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unsigned getMpNum() const;
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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*/
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*/
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@ -43,7 +43,7 @@ namespace MWWorld
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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*/
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void setMpNum(int index);
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void setMpNum(unsigned index);
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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*/
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*/
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@ -43,7 +43,7 @@ namespace ESM
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Keep track of a multiplayer-only number unique to this object
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Keep track of a multiplayer-only number unique to this object
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*/
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*/
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int mMpNum;
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unsigned mMpNum;
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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*/
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*/
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@ -26,8 +26,8 @@ namespace mwmp
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}
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}
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std::string refId;
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std::string refId;
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int refNumIndex;
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unsigned refNumIndex;
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int mpNum;
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unsigned mpNum;
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std::string response;
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std::string response;
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std::string sound;
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std::string sound;
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@ -24,8 +24,8 @@ namespace mwmp
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struct WorldObject
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struct WorldObject
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{
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{
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std::string refId;
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std::string refId;
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int refNumIndex;
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unsigned refNumIndex;
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int mpNum;
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unsigned mpNum;
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int count;
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int count;
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int charge;
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int charge;
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int goldValue;
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int goldValue;
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@ -37,8 +37,8 @@ namespace mwmp
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struct CurrentContainer
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struct CurrentContainer
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{
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{
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std::string refId;
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std::string refId;
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int refNumIndex;
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unsigned refNumIndex;
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int mpNum;
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unsigned mpNum;
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bool loot;
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bool loot;
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};
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};
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