Remove unused pointer to IncrementalCompileOperation

0.6.1
scrawl 8 years ago
parent c487df0abb
commit 14225a42c6

@ -107,7 +107,7 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::st
if (esmLand.getLandData (ESM::Land::DATA_VHGT))
{
mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode, data.getResourceSystem().get(), NULL, new TerrainStorage(mData), Mask_Terrain));
mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode, data.getResourceSystem().get(), new TerrainStorage(mData), Mask_Terrain));
mTerrain->loadCell(esmLand.mX,
esmLand.mY);

@ -15,11 +15,6 @@ namespace osg
class Group;
}
namespace osgUtil
{
class IncrementalCompileOperation;
}
namespace Resource
{
class ResourceSystem;

@ -215,10 +215,9 @@ namespace MWRender
mTerrainStorage = new TerrainStorage(mResourceSystem, Settings::Manager::getString("normal map pattern", "Shaders"), Settings::Manager::getString("normal height map pattern", "Shaders"),
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"),
Settings::Manager::getString("terrain specular map pattern", "Shaders"), Settings::Manager::getBool("auto use terrain specular maps", "Shaders"));
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mViewer->getIncrementalCompileOperation(),
mTerrainStorage, Mask_Terrain, Mask_PreCompile));
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"),
Settings::Manager::getBool("auto use terrain specular maps", "Shaders"));
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
mCamera.reset(new Camera(mViewer->getCamera()));

@ -9,8 +9,8 @@
namespace Terrain
{
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico, Storage* storage, int nodeMask, int preCompileMask)
: Terrain::World(parent, compileRoot, resourceSystem, ico, storage, nodeMask, preCompileMask)
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask)
: Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask)
, mNumSplits(4)
{
}

@ -19,7 +19,7 @@ namespace Terrain
class TerrainGrid : public Terrain::World
{
public:
TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico, Storage* storage, int nodeMask, int preCompileMask=~0);
TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask=~0);
~TerrainGrid();
/// Load a terrain cell and store it in cache for later use.

@ -3,8 +3,6 @@
#include <osg/Group>
#include <osg/Material>
#include <osgUtil/IncrementalCompileOperation>
#include <components/resource/resourcesystem.hpp>
#include "storage.hpp"
@ -15,12 +13,10 @@
namespace Terrain
{
World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico,
Storage* storage, int nodeMask, int preCompileMask)
World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask)
: mStorage(storage)
, mParent(parent)
, mResourceSystem(resourceSystem)
, mIncrementalCompileOperation(ico)
{
mTerrainRoot = new osg::Group;
mTerrainRoot->setNodeMask(nodeMask);

@ -15,11 +15,6 @@ namespace osg
class Node;
}
namespace osgUtil
{
class IncrementalCompileOperation;
}
namespace Resource
{
class ResourceSystem;
@ -42,8 +37,8 @@ namespace Terrain
/// @note takes ownership of \a storage
/// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..)
/// @param nodeMask mask for the terrain root
World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico,
Storage* storage, int nodeMask, int preCompileMask);
/// @param preCompileMask mask for pre compiling textures
World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask);
virtual ~World();
/// Apply the scene manager's texture filtering settings to all cached textures.
@ -69,8 +64,6 @@ namespace Terrain
Resource::ResourceSystem* mResourceSystem;
osg::ref_ptr<osgUtil::IncrementalCompileOperation> mIncrementalCompileOperation;
std::auto_ptr<TextureManager> mTextureManager;
std::auto_ptr<ChunkManager> mChunkManager;
};

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