adding a setting to disable static geometry

actorid
scrawl 13 years ago
parent 5accca385c
commit 1445ae992d

@ -3,6 +3,7 @@
#include <OgreSceneNode.h>
#include <components/nifogre/ogre_nif_loader.hpp>
#include <components/settings/settings.hpp>
using namespace MWRender;
@ -113,7 +114,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
bounds.scale(insert->getScale());
mBounds[ptr.getCell()].merge(bounds);
if(!mIsStatic)
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
{
insert->attachObject(ent);

@ -1,6 +1,7 @@
[Objects]
shaders = true
num lights = 8
use static geometry = true
[Terrain]
num lights = 8

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