Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577)

coverity_scan^2
MiroslavR 8 years ago
parent 95a67bf0c2
commit 14468262a7

@ -159,6 +159,39 @@ bool MWDialogue::Filter::testDisposition (const ESM::DialInfo& info, bool invert
: (actorDisposition >= info.mData.mDisposition);
}
bool MWDialogue::Filter::testFunctionLocal(const MWDialogue::SelectWrapper& select) const
{
std::string scriptName = mActor.getClass().getScript (mActor);
if (scriptName.empty())
return false; // no script
std::string name = Misc::StringUtils::lowerCase (select.getName());
const Compiler::Locals& localDefs =
MWBase::Environment::get().getScriptManager()->getLocals (scriptName);
char type = localDefs.getType (name);
if (type==' ')
return false; // script does not have a variable of this name.
int index = localDefs.getIndex (name);
if (index < 0)
return false; // shouldn't happen, we checked that variable has a type above, so must exist
const MWScript::Locals& locals = mActor.getRefData().getLocals();
switch (type)
{
case 's': return select.selectCompare (static_cast<int> (locals.mShorts[index]));
case 'l': return select.selectCompare (locals.mLongs[index]);
case 'f': return select.selectCompare (locals.mFloats[index]);
}
throw std::logic_error ("unknown local variable type in dialogue filter");
}
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
@ -200,35 +233,12 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
case SelectWrapper::Function_Local:
{
std::string scriptName = mActor.getClass().getScript (mActor);
if (scriptName.empty())
return false; // no script
std::string name = Misc::StringUtils::lowerCase (select.getName());
const Compiler::Locals& localDefs =
MWBase::Environment::get().getScriptManager()->getLocals (scriptName);
char type = localDefs.getType (name);
if (type==' ')
return false; // script does not have a variable of this name.
int index = localDefs.getIndex (name);
if (index < 0)
return false; // shouldn't happen, we checked that variable has a type above, so must exist
const MWScript::Locals& locals = mActor.getRefData().getLocals();
switch (type)
{
case 's': return select.selectCompare (static_cast<int> (locals.mShorts[index]));
case 'l': return select.selectCompare (locals.mLongs[index]);
case 'f': return select.selectCompare (locals.mFloats[index]);
return testFunctionLocal(select);
}
throw std::logic_error ("unknown local variable type in dialogue filter");
case SelectWrapper::Function_NotLocal:
{
return !testFunctionLocal(select);
}
case SelectWrapper::Function_PcHealthPercent:
@ -472,20 +482,6 @@ bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) co
return !Misc::StringUtils::ciEqual(MWBase::Environment::get().getWorld()->getCellName(mActor.getCell())
, select.getName());
case SelectWrapper::Function_NotLocal:
{
std::string scriptName = mActor.getClass().getScript (mActor);
if (scriptName.empty())
// This actor has no attached script, so there is no local variable
return true;
const Compiler::Locals& localDefs =
MWBase::Environment::get().getScriptManager()->getLocals (scriptName);
return localDefs.getIndex (Misc::StringUtils::lowerCase (select.getName()))==-1;
}
case SelectWrapper::Function_SameGender:
return (player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female)==

@ -33,6 +33,8 @@ namespace MWDialogue
bool testDisposition (const ESM::DialInfo& info, bool invert=false) const;
///< Is the actor disposition toward the player high enough (or low enough, if \a invert is true)?
bool testFunctionLocal(const SelectWrapper& select) const;
bool testSelectStruct (const SelectWrapper& select) const;
bool testSelectStructNumeric (const SelectWrapper& select) const;

@ -210,7 +210,7 @@ MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
static const Function numericFunctions[] =
{
Function_Global, Function_Local,
Function_Global, Function_Local, Function_NotLocal,
Function_PcDynamicStat, Function_PcHealthPercent,
Function_HealthPercent,
Function_None // end marker
@ -232,7 +232,7 @@ MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
static const Function invertedBooleanFunctions[] =
{
Function_NotId, Function_NotFaction, Function_NotClass,
Function_NotRace, Function_NotCell, Function_NotLocal,
Function_NotRace, Function_NotCell,
Function_None // end marker
};

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