Fix crash in getDistance when invoked before the game starts

This commit is contained in:
scrawl 2018-01-11 01:48:05 +00:00
parent 83726ee06a
commit 1522bda60b
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GPG key ID: 2E6CC3676024C402

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@ -463,7 +463,7 @@ namespace MWScript
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
// If the objects are in different worldspaces, return a large value (just like vanilla)
if (ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
if (!ref.isInCell() || !ref2.isInCell() || ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
return std::numeric_limits<float>::max();
double diff[3];