Fix formatting

coverity_scan^2
David Cernat 8 years ago
parent b6086ab015
commit 16216b30f7

@ -72,21 +72,23 @@ void LocalPlayer::updateDynamicStats(bool forceUpdate)
static MWMechanics::DynamicStat<float> oldFatigue(creatureClass->getFatigue());
static float timer = 0;
if (((oldHealth != health || oldMagicka != magicka || oldFatigue != fatigue) &&
(timer += MWBase::Environment::get().getFrameDuration()) >= 0.5 ) || forceUpdate)
{
oldHealth = health;
oldMagicka = magicka;
oldFatigue = fatigue;
health.writeState(CreatureStats()->mDynamic[0]);
magicka.writeState(CreatureStats()->mDynamic[1]);
fatigue.writeState(CreatureStats()->mDynamic[2]);
if ((timer += MWBase::Environment::get().getFrameDuration()) >= 0.5 || forceUpdate)
{
if (oldHealth != health || oldMagicka != magicka || oldFatigue != fatigue || forceUpdate)
{
oldHealth = health;
oldMagicka = magicka;
oldFatigue = fatigue;
timer = 0;
health.writeState(CreatureStats()->mDynamic[0]);
magicka.writeState(CreatureStats()->mDynamic[1]);
fatigue.writeState(CreatureStats()->mDynamic[2]);
GetNetworking()->GetPacket(ID_GAME_DYNAMICSTATS)->Send(this);
timer = 0;
GetNetworking()->GetPacket(ID_GAME_DYNAMICSTATS)->Send(this);
}
}
}
@ -99,32 +101,37 @@ void LocalPlayer::updateClassStats(bool forceUpdate)
bool isUpdatingSkills = false;
bool isUpdatingAttributes = false;
for (int i = 0; i < 27; ++i) {
if (_npcStats.getSkill(i).getBase() != NpcStats()->mSkills[i].mBase) {
for (int i = 0; i < 27; ++i)
{
if (_npcStats.getSkill(i).getBase() != NpcStats()->mSkills[i].mBase)
{
_npcStats.getSkill(i).writeState(NpcStats()->mSkills[i]);
isUpdatingSkills = true;
}
}
for (int i = 0; i < 8; ++i) {
if (_npcStats.getAttribute(i).getBase() != CreatureStats()->mAttributes[i].mBase) {
for (int i = 0; i < 8; ++i)
{
if (_npcStats.getAttribute(i).getBase() != CreatureStats()->mAttributes[i].mBase)
{
_npcStats.getAttribute(i).writeState(CreatureStats()->mAttributes[i]);
isUpdatingAttributes = true;
}
}
if (_npcStats.getLevel() != CreatureStats()->mLevel) {
if (_npcStats.getLevel() != CreatureStats()->mLevel)
{
CreatureStats()->mLevel = _npcStats.getLevel();
GetNetworking()->GetPacket(ID_GAME_LEVEL)->Send(this);
}
if (isUpdatingSkills) {
if (isUpdatingSkills)
{
GetNetworking()->GetPacket(ID_GAME_SKILL)->Send(this);
}
if (isUpdatingAttributes) {
if (isUpdatingAttributes)
{
GetNetworking()->GetPacket(ID_GAME_ATTRIBUTE)->Send(this);
}
}
@ -150,7 +157,8 @@ void LocalPlayer::updatePosition(bool forceUpdate)
{
posChanged = isChangedPos;
if (!isJumping && !world->isOnGround(player) && !world->isFlying(player)) {
if (!isJumping && !world->isOnGround(player) && !world->isFlying(player))
{
isJumping = true;
}
@ -162,14 +170,14 @@ void LocalPlayer::updatePosition(bool forceUpdate)
GetNetworking()->GetPacket(ID_GAME_POS)->Send(this);
}
else if (isJumping && world->isOnGround(player)) {
else if (isJumping && world->isOnGround(player))
{
isJumping = false;
sentJumpEnd = false;
}
// Packet with jump end position has to be sent one tick after above check
else if (!sentJumpEnd) {
else if (!sentJumpEnd)
{
sentJumpEnd = true;
(*Position()) = _pos;
GetNetworking()->GetPacket(ID_GAME_POS)->Send(this);

@ -83,8 +83,8 @@ void Networking::Update()
}
}
if (!errmsg.empty()) {
if (!errmsg.empty())
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "%s", errmsg.c_str());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "tes3mp", errmsg.c_str(), 0);
MWBase::Environment::get().getStateManager()->requestQuit();
@ -212,8 +212,8 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
{
LOG_APPEND(Log::LOG_INFO, "- Packet was about %s", pl == 0 ? "new player" : pl->Npc()->mName.c_str());
if (pl == 0) {
if (pl == 0)
{
LOG_APPEND(Log::LOG_INFO, "%s", "- Exchanging data with new player");
pl = Players::NewPlayer(id);
}

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