forked from mirror/openmw-tes3mp
Ignore raycasting shapes for weapon collision tests
Fixes dead bodies being in the way when they shouldn't.
This commit is contained in:
parent
996e49c534
commit
16ceb382f4
1 changed files with 1 additions and 0 deletions
|
@ -615,6 +615,7 @@ namespace Physic
|
|||
btCollisionObject *object)
|
||||
{
|
||||
DeepestNotMeContactTestResultCallback callback(filter, origin);
|
||||
callback.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap | CollisionType_Actor;
|
||||
dynamicsWorld->contactTest(object, callback);
|
||||
return std::make_pair(callback.mObject, callback.mContactPoint);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue