forked from mirror/openmw-tes3mp
Remove some outdated todo comments
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304277429f
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3 changed files with 5 additions and 7 deletions
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@ -84,11 +84,11 @@ std::string Utf8Encoder::getUtf8(const char* input, size_t size)
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// is also ok.)
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// is also ok.)
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assert(input[size] == 0);
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assert(input[size] == 0);
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// TODO: The rest of this function is designed for single-character
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// Note: The rest of this function is designed for single-character
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// input encodings only. It also assumes that the input the input
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// input encodings only. It also assumes that the input the input
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// encoding shares its first 128 values (0-127) with ASCII. These
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// encoding shares its first 128 values (0-127) with ASCII. There are
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// conditions must be checked again if you add more input encodings
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// no plans to add more encodings to this module (we are using utf8
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// later.
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// for new content files), so that shouldn't be an issue.
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// Compute output length, and check for pure ascii input at the same
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// Compute output length, and check for pure ascii input at the same
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// time.
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// time.
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@ -258,13 +258,12 @@ namespace Physic
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const Ogre::Vector3 &position, float scale, const Ogre::Quaternion &rotation);
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const Ogre::Vector3 &position, float scale, const Ogre::Quaternion &rotation);
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/**
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/**
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* Remove a character from the scene. TODO:delete it! for now, a small memory leak^^ done?
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* Remove a character from the scene.
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*/
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*/
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void removeCharacter(const std::string &name);
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void removeCharacter(const std::string &name);
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/**
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/**
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* Return a pointer to a character
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* Return a pointer to a character
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* TODO:check if the actor exist...
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*/
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*/
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PhysicActor* getCharacter(const std::string &name);
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PhysicActor* getCharacter(const std::string &name);
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@ -451,7 +451,6 @@ public:
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mRenderSystem->_setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
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mRenderSystem->_setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
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// always use wireframe
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// always use wireframe
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// TODO: add option to enable wireframe mode in platform
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mRenderSystem->_setPolygonMode(Ogre::PM_SOLID);
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mRenderSystem->_setPolygonMode(Ogre::PM_SOLID);
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}
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}
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