Handle SDL event 0x304 by doing nothing (#3670)

This commit is contained in:
Leon Krieg 2016-12-17 11:52:17 +01:00
parent eae35af13d
commit 170e723cc7
2 changed files with 6 additions and 0 deletions

View file

@ -108,6 +108,11 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
#if SDL_VERSION_ATLEAST(2, 0, 4)
case SDL_KEYMAPCHANGED:
break;
#endif
case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
case SDL_JOYAXISMOTION:
case SDL_JOYBUTTONDOWN:

View file

@ -6,6 +6,7 @@
#include <osg/ref_ptr>
#include <SDL_events.h>
#include <SDL_version.h>
#include "OISCompat.hpp"
#include "events.hpp"