From a05649e1d580c65c4807410946554a4f428ac100 Mon Sep 17 00:00:00 2001 From: MiroslavR Date: Mon, 3 Oct 2016 22:33:16 +0200 Subject: [PATCH] Use loop fallback for movement animations (Fixes #3578) --- apps/openmw/mwmechanics/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 728d3f574..6aaba9635 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -465,7 +465,7 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character } mAnimation->play(mCurrentMovement, Priority_Movement, movemask, false, - 1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul); + 1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul, true); } } }