From 1795fdaf034928b9e995eb64b98c6e0be8be3dd8 Mon Sep 17 00:00:00 2001 From: scrawl Date: Sun, 11 Jan 2015 13:50:50 +0100 Subject: [PATCH] Command line options readme fix --- README.md | 104 ++++++++++++++++++++++++++---------------------------- 1 file changed, 51 insertions(+), 53 deletions(-) diff --git a/README.md b/README.md index 168684e8d..bb59b7e02 100644 --- a/README.md +++ b/README.md @@ -35,59 +35,57 @@ The data path tells OpenMW where to find your Morrowind files. If you run the la Command line options -------------------- -
-Syntax: openmw 
-Allowed options:
-  --help                                print help message
-  --version                             print version information and quit
-  --data arg (=data)                    set data directories (later directories
-                                        have higher priority)
-  --data-local arg                      set local data directory (highest
-                                        priority)
-  --fallback-archive arg (=fallback-archive)
-                                        set fallback BSA archives (later
-                                        archives have higher priority)
-  --resources arg (=resources)          set resources directory
-  --start arg (=Beshara)                set initial cell
-  --content arg                         content file(s): esm/esp, or
-                                        omwgame/omwaddon
-  --anim-verbose [=arg(=1)] (=0)        output animation indices files
-  --no-sound [=arg(=1)] (=0)            disable all sounds
-  --script-verbose [=arg(=1)] (=0)      verbose script output
-  --script-all [=arg(=1)] (=0)          compile all scripts (excluding dialogue
-                                        scripts) at startup
-  --script-console [=arg(=1)] (=0)      enable console-only script
-                                        functionality
-  --script-run arg                      select a file containing a list of
-                                        console commands that is executed on
-                                        startup
-   --script-warn [=arg(=1)] (=1)        handling of warnings when compiling
-                                        scripts
-                                        0 - ignore warning
-                                        1 - show warning but consider script as
-                                        correctly compiled anyway
-                                        2 - treat warnings as errors
-  --skip-menu [=arg(=1)] (=0)           skip main menu on game startup
-  --new-game [=arg(=1)] (=0)            run new game sequence (ignored if
-                                        skip-menu=0)
-  --fs-strict [=arg(=1)] (=0)           strict file system handling (no case
-                                        folding)
-  --encoding arg (=win1252)             Character encoding used in OpenMW game
-                                        messages:
+    Syntax: openmw 
+    Allowed options:
+      --help                                print help message
+      --version                             print version information and quit
+      --data arg (=data)                    set data directories (later directories
+                                            have higher priority)
+      --data-local arg                      set local data directory (highest
+                                            priority)
+      --fallback-archive arg (=fallback-archive)
+                                            set fallback BSA archives (later
+                                            archives have higher priority)
+      --resources arg (=resources)          set resources directory
+      --start arg (=Beshara)                set initial cell
+      --content arg                         content file(s): esm/esp, or
+                                            omwgame/omwaddon
+      --anim-verbose [=arg(=1)] (=0)        output animation indices files
+      --no-sound [=arg(=1)] (=0)            disable all sounds
+      --script-verbose [=arg(=1)] (=0)      verbose script output
+      --script-all [=arg(=1)] (=0)          compile all scripts (excluding dialogue
+                                            scripts) at startup
+      --script-console [=arg(=1)] (=0)      enable console-only script
+                                            functionality
+      --script-run arg                      select a file containing a list of
+                                            console commands that is executed on
+                                            startup
+       --script-warn [=arg(=1)] (=1)        handling of warnings when compiling
+                                            scripts
+                                            0 - ignore warning
+                                            1 - show warning but consider script as
+                                            correctly compiled anyway
+                                            2 - treat warnings as errors
+      --skip-menu [=arg(=1)] (=0)           skip main menu on game startup
+      --new-game [=arg(=1)] (=0)            run new game sequence (ignored if
+                                            skip-menu=0)
+      --fs-strict [=arg(=1)] (=0)           strict file system handling (no case
+                                            folding)
+      --encoding arg (=win1252)             Character encoding used in OpenMW game
+                                            messages:
 
-                                        win1250 - Central and Eastern European
-                                        such as Polish, Czech, Slovak,
-                                        Hungarian, Slovene, Bosnian, Croatian,
-                                        Serbian (Latin script), Romanian and
-                                        Albanian languages
+                                            win1250 - Central and Eastern European
+                                            such as Polish, Czech, Slovak,
+                                            Hungarian, Slovene, Bosnian, Croatian,
+                                            Serbian (Latin script), Romanian and
+                                            Albanian languages
 
-                                        win1251 - Cyrillic alphabet such as
-                                        Russian, Bulgarian, Serbian Cyrillic
-                                        and other languages
+                                            win1251 - Cyrillic alphabet such as
+                                            Russian, Bulgarian, Serbian Cyrillic
+                                            and other languages
 
-                                        win1252 - Western European (Latin)
-                                        alphabet, used by default
-  --fallback arg                        fallback values
-  --no-grab                             Don't grab mouse cursor
-  --activate-dist arg (=-1)             activation distance override
-
+ win1252 - Western European (Latin) + alphabet, used by default + --fallback arg fallback values + --no-grab Don't grab mouse cursor + --activate-dist arg (=-1) activation distance override