forked from mirror/openmw-tes3mp
Merge pull request #968 from Allofich/AIActivate
Use namespace block in aiactivate
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commit
17a54b2a97
1 changed files with 60 additions and 56 deletions
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@ -12,16 +12,20 @@
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#include "steering.hpp"
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#include "movement.hpp"
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MWMechanics::AiActivate::AiActivate(const std::string &objectId)
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namespace MWMechanics
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{
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AiActivate::AiActivate(const std::string &objectId)
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: mObjectId(objectId)
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{
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}
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MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
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{
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{
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}
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AiActivate *MWMechanics::AiActivate::clone() const
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{
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return new AiActivate(*this);
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}
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bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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{
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}
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bool AiActivate::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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{
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ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
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const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(mObjectId, false); //The target to follow
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@ -49,15 +53,15 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor, CharacterContr
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}
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return false;
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}
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}
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int MWMechanics::AiActivate::getTypeId() const
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{
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int AiActivate::getTypeId() const
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{
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return TypeIdActivate;
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}
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}
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void MWMechanics::AiActivate::writeState(ESM::AiSequence::AiSequence &sequence) const
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{
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void AiActivate::writeState(ESM::AiSequence::AiSequence &sequence) const
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{
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std::auto_ptr<ESM::AiSequence::AiActivate> activate(new ESM::AiSequence::AiActivate());
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activate->mTargetId = mObjectId;
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@ -65,10 +69,10 @@ void MWMechanics::AiActivate::writeState(ESM::AiSequence::AiSequence &sequence)
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package.mType = ESM::AiSequence::Ai_Activate;
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package.mPackage = activate.release();
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sequence.mPackages.push_back(package);
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}
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}
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MWMechanics::AiActivate::AiActivate(const ESM::AiSequence::AiActivate *activate)
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AiActivate::AiActivate(const ESM::AiSequence::AiActivate *activate)
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: mObjectId(activate->mTargetId)
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{
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{
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}
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}
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