don't use globbing

actorid
scrawl 12 years ago
parent acc5c3bbbf
commit 17a5c22c8f

@ -23,10 +23,9 @@ endforeach (u)
source_group ("components\\${dir}" FILES ${files})
endmacro (add_component_dir)
macro (copy_all_files file_expression destination_dir)
file (GLOB ALL "${file_expression}")
foreach (f ${ALL})
macro (copy_all_files source_dir destination_dir files)
foreach (f ${files})
get_filename_component(filename ${f} NAME)
configure_file(${f} ${destination_dir}/${filename} COPYONLY)
configure_file(${source_dir}/${f} ${destination_dir}/${filename} COPYONLY)
endforeach (f)
endmacro (copy_all_files)

@ -1,9 +1,50 @@
project(resources)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water/* "${OpenMW_BINARY_DIR}/resources/water/")
set(WATER_FILES
underwater_dome.mesh
water_nm.png
)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer/* "${OpenMW_BINARY_DIR}/resources/gbuffer/")
set(GBUFFER_FILES
gbuffer.compositor
)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/shadows/* "${OpenMW_BINARY_DIR}/resources/shadows/")
set(MATERIAL_FILES
atmosphere.shader
atmosphere.shaderset
clouds.shader
clouds.shaderset
core.h
moon.shader
moon.shaderset
objects.mat
objects.shader
objects.shaderset
openmw.configuration
quad2.shader
quad.mat
quad.shader
quad.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat
stars.shader
stars.shaderset
sun.shader
sun.shaderset
terrain.shader
terrain.shaderset
underwater.h
water.mat
water.shader
water.shaderset
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/materials/* "${OpenMW_BINARY_DIR}/resources/materials/")
)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/gbuffer "${OpenMW_BINARY_DIR}/resources/gbuffer/" "${GBUFFER_FILES}")
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/materials "${OpenMW_BINARY_DIR}/resources/materials/" "${MATERIAL_FILES}")

@ -3,4 +3,70 @@
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui)
copy_all_files(${SDIR}/* ${DDIR})
set(MYGUI_FILES
atlas1.cfg
bigbars.png
black.png
core.skin
core.xml
EBGaramond-Regular.ttf
mwgui.png
Obliviontt.zip
openmw_alchemy_window.layout
openmw_book.layout
openmw_box.skin.xml
openmw_button.skin.xml
openmw_chargen_birth.layout
openmw_chargen_class_description.layout
openmw_chargen_class.layout
openmw_chargen_create_class.layout
openmw_chargen_generate_class_result.layout
openmw_chargen_race.layout
openmw_chargen_review.layout
openmw_chargen_select_attribute.layout
openmw_chargen_select_skill.layout
openmw_chargen_select_specialization.layout
openmw_confirmation_dialog.layout
openmw_console.layout
openmw_console.skin.xml
openmw_container_window.layout
openmw_count_window.layout
openmw_dialogue_window.layout
openmw_dialogue_window_skin.xml
openmw_edit.skin.xml
openmw.font.xml
openmw_hud_box.skin.xml
openmw_hud_energybar.skin.xml
openmw_hud.layout
openmw_infobox.layout
openmw_interactive_messagebox.layout
openmw_inventory_window.layout
openmw_journal.layout
openmw_journal_skin.xml
openmw_layers.xml
openmw_list.skin.xml
openmw_mainmenu.layout
openmw_mainmenu_skin.xml
openmw_map_window.layout
openmw_map_window_skin.xml
openmw_messagebox.layout
openmw.pointer.xml
openmw_progress.skin.xml
openmw_resources.xml
openmw_scroll.layout
openmw_scroll_skin.xml
openmw_settings_window.layout
openmw_settings.xml
openmw_spell_window.layout
openmw_stats_window.layout
openmw_text_input.layout
openmw_text.skin.xml
openmw_tooltips.layout
openmw_trade_window.layout
openmw_windows.skin.xml
smallbars.png
VeraMono.ttf
)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${MYGUI_FILES}")

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