From 18a3b38fb49e42d410fe2729fd26d9db99ee7abb Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Sun, 24 Nov 2013 14:42:58 +0100 Subject: [PATCH] when scanning saved game directory, reject characters without a valid saved game --- apps/openmw/mwstate/charactermanager.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwstate/charactermanager.cpp b/apps/openmw/mwstate/charactermanager.cpp index c632f61e4..2b9c49fcc 100644 --- a/apps/openmw/mwstate/charactermanager.cpp +++ b/apps/openmw/mwstate/charactermanager.cpp @@ -23,7 +23,9 @@ MWState::CharacterManager::CharacterManager (const boost::filesystem::path& save if (boost::filesystem::is_directory (characterDir)) { Character character (characterDir); - mCharacters.push_back (character); + + if (character.begin()!=character.end()) + mCharacters.push_back (character); } std::istringstream stream (characterDir.filename().string());