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@ -176,10 +176,11 @@ void WorldEvent::placeObjects(MWWorld::CellStore* cellStore)
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if (worldObject.count > 1)
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newPtr.getRefData().setCount(worldObject.count);
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newPtr.getCellRef().setMpNum(worldObject.mpNum);
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newPtr.getCellRef().setGoldValue(worldObject.goldValue);
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newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, worldObject.position);
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// Because gold automatically gets replaced with a new object, make sure we set the mpNum at the end
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newPtr.getCellRef().setMpNum(worldObject.mpNum);
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}
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else
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{
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@ -790,8 +791,8 @@ void WorldEvent::sendObjectPlace()
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{
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mwmp::WorldObject worldObject = (*it);
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LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s-%i, count: %i",
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worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.count);
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LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, count: %i",
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worldObject.refId.c_str(), worldObject.count);
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}
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->setEvent(this);
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