added activate instruction

actorid
Marc Zinnschlag 15 years ago
parent 15124601aa
commit 1902dfb7b2

@ -76,4 +76,5 @@ op 0x2000069-0x200006b: ModDynamic (health, magicka, fatigue)
op 0x200006c-0x200006e: ModDynamic (health, magicka, fatigue), explicit reference
op 0x200006f-0x2000071: GetDynamic (health, magicka, fatigue)
op 0x2000072-0x2000074: GetDynamic (health, magicka, fatigue), explicit reference
opcodes 0x2000075-0x3ffffff unused
op 0x2000075: Activate
opcodes 0x2000076-0x3ffffff unused

@ -38,19 +38,37 @@ namespace MWScript
}
};
class OpActivate : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
MWWorld::Ptr ptr = context.getReference();
context.executeActivation();
}
};
const int opcodeXBox = 0x200000c;
const int opcodeOnActivate = 0x200000d;
const int opcodeActivate = 0x2000075;
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerFunction ("xbox", 'l', "", opcodeXBox);
extensions.registerFunction ("onactivate", 'l', "", opcodeOnActivate);
extensions.registerInstruction ("activate", "", opcodeActivate);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5 (opcodeXBox, new OpXBox);
interpreter.installSegment5 (opcodeOnActivate, new OpOnActivate);
interpreter.installSegment5 (opcodeActivate, new OpActivate);
}
}
}

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