|
|
|
@ -310,7 +310,7 @@ namespace MWMechanics
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MechanicsManager::MechanicsManager()
|
|
|
|
|
: mWatchedStatsEmpty (true), mUpdatePlayer (true), mClassSelected (false),
|
|
|
|
|
: mWatchedTimeToStartDrowning(0), mWatchedStatsEmpty (true), mUpdatePlayer (true), mClassSelected (false),
|
|
|
|
|
mRaceSelected (false), mAI(true)
|
|
|
|
|
{
|
|
|
|
|
//buildPlayer no longer here, needs to be done explicitely after all subsystems are up and running
|
|
|
|
@ -372,40 +372,40 @@ namespace MWMechanics
|
|
|
|
|
const MWMechanics::NpcStats &stats = mWatched.getClass().getNpcStats(mWatched);
|
|
|
|
|
for(int i = 0;i < ESM::Attribute::Length;++i)
|
|
|
|
|
{
|
|
|
|
|
if(stats.getAttribute(i) != mWatchedStats.getAttribute(i) || mWatchedStatsEmpty)
|
|
|
|
|
if(stats.getAttribute(i) != mWatchedAttributes[i] || mWatchedStatsEmpty)
|
|
|
|
|
{
|
|
|
|
|
std::stringstream attrname;
|
|
|
|
|
attrname << "AttribVal"<<(i+1);
|
|
|
|
|
|
|
|
|
|
mWatchedStats.setAttribute(i, stats.getAttribute(i));
|
|
|
|
|
mWatchedAttributes[i] = stats.getAttribute(i);
|
|
|
|
|
winMgr->setValue(attrname.str(), stats.getAttribute(i));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(stats.getHealth() != mWatchedStats.getHealth() || mWatchedStatsEmpty)
|
|
|
|
|
if(stats.getHealth() != mWatchedHealth || mWatchedStatsEmpty)
|
|
|
|
|
{
|
|
|
|
|
static const std::string hbar("HBar");
|
|
|
|
|
mWatchedStats.setHealth(stats.getHealth());
|
|
|
|
|
mWatchedHealth = stats.getHealth();
|
|
|
|
|
winMgr->setValue(hbar, stats.getHealth());
|
|
|
|
|
}
|
|
|
|
|
if(stats.getMagicka() != mWatchedStats.getMagicka() || mWatchedStatsEmpty)
|
|
|
|
|
if(stats.getMagicka() != mWatchedMagicka || mWatchedStatsEmpty)
|
|
|
|
|
{
|
|
|
|
|
static const std::string mbar("MBar");
|
|
|
|
|
mWatchedStats.setMagicka(stats.getMagicka());
|
|
|
|
|
mWatchedMagicka = stats.getMagicka();
|
|
|
|
|
winMgr->setValue(mbar, stats.getMagicka());
|
|
|
|
|
}
|
|
|
|
|
if(stats.getFatigue() != mWatchedStats.getFatigue() || mWatchedStatsEmpty)
|
|
|
|
|
if(stats.getFatigue() != mWatchedFatigue || mWatchedStatsEmpty)
|
|
|
|
|
{
|
|
|
|
|
static const std::string fbar("FBar");
|
|
|
|
|
mWatchedStats.setFatigue(stats.getFatigue());
|
|
|
|
|
mWatchedFatigue = stats.getFatigue();
|
|
|
|
|
winMgr->setValue(fbar, stats.getFatigue());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(stats.getTimeToStartDrowning() != mWatchedStats.getTimeToStartDrowning())
|
|
|
|
|
if(stats.getTimeToStartDrowning() != mWatchedTimeToStartDrowning)
|
|
|
|
|
{
|
|
|
|
|
const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
|
|
|
|
.find("fHoldBreathTime")->getFloat();
|
|
|
|
|
mWatchedStats.setTimeToStartDrowning(stats.getTimeToStartDrowning());
|
|
|
|
|
mWatchedTimeToStartDrowning = stats.getTimeToStartDrowning();
|
|
|
|
|
if(stats.getTimeToStartDrowning() >= fHoldBreathTime)
|
|
|
|
|
winMgr->setDrowningBarVisibility(false);
|
|
|
|
|
else
|
|
|
|
@ -420,10 +420,10 @@ namespace MWMechanics
|
|
|
|
|
//Loop over ESM::Skill::SkillEnum
|
|
|
|
|
for(int i = 0; i < ESM::Skill::Length; ++i)
|
|
|
|
|
{
|
|
|
|
|
if(stats.getSkill(i) != mWatchedStats.getSkill(i) || mWatchedStatsEmpty)
|
|
|
|
|
if(stats.getSkill(i) != mWatchedSkills[i] || mWatchedStatsEmpty)
|
|
|
|
|
{
|
|
|
|
|
update = true;
|
|
|
|
|
mWatchedStats.getSkill(i) = stats.getSkill(i);
|
|
|
|
|
mWatchedSkills[i] = stats.getSkill(i);
|
|
|
|
|
winMgr->setValue((ESM::Skill::SkillEnum)i, stats.getSkill(i));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1576,7 +1576,6 @@ namespace MWMechanics
|
|
|
|
|
if (stats.isDead())
|
|
|
|
|
{
|
|
|
|
|
MWMechanics::DynamicStat<float> stat (stats.getHealth());
|
|
|
|
|
|
|
|
|
|
if (stat.getModified()<1)
|
|
|
|
|
{
|
|
|
|
|
stat.setModified(1, 0);
|
|
|
|
|