ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring

openmw-35
scrawl 10 years ago
parent 08ad4d73bb
commit 19ed047dec

@ -6,6 +6,7 @@ set(ESSIMPORTER_FILES
importcrec.cpp
importcellref.cpp
importacdt.cpp
importinventory.cpp
importercontext.cpp
converter.cpp
convertacdt.cpp

@ -60,12 +60,17 @@ namespace ESSImport
// TODO: add bleeding of FOW into neighbouring cells (openmw handles this by writing to the textures,
// MW handles it when rendering only)
unsigned char nam8[32];
if (esm.isNextSub("NAM8"))
// exterior has 1 NAM8, interior can have multiple ones, and have an extra 4 byte flag at the start
// (probably offset of that specific fog texture?)
while (esm.isNextSub("NAM8"))
{
esm.getSubHeader();
// FIXME: different size in interior cells for some reason
if (esm.getSubSize() == 36)
{
// flag on interiors
esm.skip(4);
}
esm.getExact(nam8, 32);
@ -82,11 +87,25 @@ namespace ESSImport
}
}
if (cell.isExterior())
{
std::ostringstream filename;
filename << "fog_" << cell.mData.mX << "_" << cell.mData.mY << ".tga";
convertImage((char*)&newcell.mFogOfWar[0], newcell.mFogOfWar.size()*4, 16, 16, Ogre::PF_BYTE_RGBA, filename.str());
}
}
// moved reference, not handled yet
// NOTE: MVRF can also occur in within normal references (importcellref.cpp)?
// this does not match the ESM file implementation,
// verify if that can happen with ESM files too
while (esm.isNextSub("MVRF"))
{
esm.skipHSub(); // skip MVRF
esm.getSubName();
esm.skipHSub(); // skip CNDT
}
std::vector<CellRef> cellrefs;
while (esm.hasMoreSubs())
@ -94,7 +113,11 @@ namespace ESSImport
CellRef ref;
ref.load (esm);
if (esm.isNextSub("DELE"))
{
// strangely this can be e.g. 52 instead of just 1,
std::cout << "deleted ref " << ref.mIndexedRefId << std::endl;
esm.skipHSub();
}
cellrefs.push_back(ref);
}
@ -148,6 +171,7 @@ namespace ESSImport
objstate.mPosition = cellref.mPos;
objstate.mRef = out;
objstate.mRef.mRefNum = cellref.mRefNum;
// FIXME: change save format to not require object type, instead look up it up using the RefId
esm.writeHNT ("OBJE", ESM::REC_CREA);
objstate.save(esm);
continue;

@ -83,14 +83,18 @@ public:
// this is always the player
ESM::NPC npc;
std::string id = esm.getHNString("NAME");
assert (id == "player");
npc.load(esm);
if (id != "player") // seems to occur sometimes, with "chargen X" names
std::cerr << "non-player NPC record: " << id << std::endl;
else
{
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel;
mContext->mPlayerBase = npc;
std::map<const int, float> empty;
for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it)
mContext->mPlayer.mObject.mCreatureStats.mSpells.mSpells[*it] = empty;
}
}
};
class ConvertGlobal : public DefaultConverter<ESM::Global>

@ -6,17 +6,5 @@ namespace ESSImport
void convertNPCC(const NPCC &npcc, ESM::NpcState &npcState)
{
npcState.mNpcStats.mReputation = npcc.mNPDT.mReputation;
for (std::vector<NPCC::InventoryItem>::const_iterator it = npcc.mInventory.begin();
it != npcc.mInventory.end(); ++it)
{
ESM::ObjectState obj;
obj.blank();
obj.mRef.mRefID = it->mId;
obj.mRef.mCharge = it->mCondition;
// Don't know type of object :( change save format?
// npcState.mInventory.mItems.push_back(std::make_pair(obj, std::make_pair(0,0)));
}
}
}

@ -2,17 +2,73 @@
#include <components/esm/esmreader.hpp>
#include <components/esm/cellref.hpp>
namespace ESSImport
{
void ActorData::load(ESM::ESMReader &esm)
{
esm.getHNT(mACDT, "ACDT");
// unsure at which point between NAME and ESM::CellRef
if (esm.isNextSub("MNAM"))
esm.skipHSub();
if (esm.isNextSub("ACTN"))
esm.skipHSub();
if (esm.isNextSub("STPR"))
esm.skipHSub();
ESM::CellRef bla;
bla.ESM::CellRef::loadData(esm);
// FIXME: actually should be required for all actors?, but ActorData is currently in base CellRef
esm.getHNOT(mACDT, "ACDT");
ACSC acsc;
esm.getHNOT(acsc, "ACSC");
esm.getHNOT(acsc, "ACSL");
if (esm.isNextSub("CSTN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
if (esm.isNextSub("LSTN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
// unsure at which point between LSTN and TGTN
if (esm.isNextSub("CSHN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
// unsure if before or after CSTN/LSTN
if (esm.isNextSub("LSHN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
while (esm.isNextSub("TGTN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
while (esm.isNextSub("FGTN"))
esm.getHString(); // fight target?
// unsure at which point between FGTN and CHRD
if (esm.isNextSub("PWPC"))
esm.skipHSub();
if (esm.isNextSub("PWPS"))
esm.skipHSub();
if (esm.isNextSub("WNAM"))
{
esm.skipHSub(); // seen values: "ancestor guardian", "bound dagger_en". Summoned creature / bound weapons?
if (esm.isNextSub("XNAM"))
{
// "demon tanto", probably the ID of spell/item that created the bound weapon/crature?
esm.skipHSub();
}
if (esm.isNextSub("YNAM"))
esm.skipHSub(); // 4 byte, 0
}
if (esm.isNextSub("CHRD")) // npc only
esm.getHExact(mSkills, 27*2*sizeof(int));
@ -21,8 +77,21 @@ namespace ESSImport
mScript = esm.getHNOString("SCRI");
// script variables?
if (!mScript.empty())
{
if (esm.isNextSub("SLCS"))
esm.skipHSub();
if (esm.isNextSub("SLSD")) // Short Data?
esm.skipHSub();
if (esm.isNextSub("SLFD")) // Float Data?
esm.skipHSub();
}
if (esm.isNextSub("ND3D"))
esm.skipHSub();
if (esm.isNextSub("ANIS"))
esm.skipHSub();
}
}

@ -7,7 +7,7 @@ namespace ESSImport
void CellRef::load(ESM::ESMReader &esm)
{
esm.getHNT(mRefNum.mIndex, "FRMR"); // TODO: adjust RefNum
esm.getHNT(mRefNum.mIndex, "FRMR");
// this is required since openmw supports more than 255 content files
int pluginIndex = (mRefNum.mIndex & 0xff000000) >> 24;
@ -16,19 +16,27 @@ namespace ESSImport
mIndexedRefId = esm.getHNString("NAME");
// the following two occur in ESM::CellRef too (Charge and Gold),
// but may have entirely different meanings here
int intv;
esm.getHNOT(intv, "INTV");
int nam9;
esm.getHNOT(nam9, "NAM9");
if (esm.isNextSub("LVCR"))
esm.skipHSub();
mActorData.load(esm);
mEnabled = true;
esm.getHNOT(mEnabled, "ZNAM");
esm.getHNT(mPos, "DATA", 24);
// should occur for all references but not levelled creature spawners
esm.getHNOT(mPos, "DATA", 24);
// i've seen DATA record TWICE on a creature record - and with the exact same content too! weird
// alarmvoi0000.ess
esm.getHNOT(mPos, "DATA", 24);
if (esm.isNextSub("MVRF"))
{
esm.skipHSub();
esm.getSubName();
esm.skipHSub();
}
}
}

@ -8,6 +8,13 @@ namespace ESSImport
void CREC::load(ESM::ESMReader &esm)
{
esm.getHNT(mIndex, "INDX");
// equivalent of ESM::Creature XSCL? probably don't have to convert this,
// since the value can't be changed
float scale;
esm.getHNOT(scale, "XSCL");
mInventory.load(esm);
}
}

@ -1,6 +1,8 @@
#ifndef OPENMW_ESSIMPORT_CREC_H
#define OPENMW_ESSIMPORT_CREC_H
#include "importinventory.hpp"
namespace ESM
{
class ESMReader;
@ -14,6 +16,8 @@ namespace ESSImport
{
int mIndex;
Inventory mInventory;
void load(ESM::ESMReader& esm);
};

@ -0,0 +1,46 @@
#include "importinventory.hpp"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void Inventory::load(ESM::ESMReader &esm)
{
while (esm.isNextSub("NPCO"))
{
InventoryItem item;
item.mId = esm.getHString();
if (esm.isNextSub("XIDX"))
esm.skipHSub();
std::string script = esm.getHNOString("SCRI");
// script variables?
// unsure if before or after ESM::CellRef
if (!script.empty())
{
if (esm.isNextSub("SLCS"))
esm.skipHSub();
if (esm.isNextSub("SLSD")) // Short Data?
esm.skipHSub();
if (esm.isNextSub("SLFD")) // Float Data?
esm.skipHSub();
}
// for XSOL and XCHG seen so far, but probably others too
item.ESM::CellRef::loadData(esm);
item.mCondition = -1;
esm.getHNOT(item.mCondition, "XHLT");
mItems.push_back(item);
}
while (esm.isNextSub("WIDX"))
{
// equipping?
esm.skipHSub();
}
}
}

@ -0,0 +1,31 @@
#ifndef OPENMW_ESSIMPORT_IMPORTINVENTORY_H
#define OPENMW_ESSIMPORT_IMPORTINVENTORY_H
#include <vector>
#include <string>
#include <components/esm/cellref.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct Inventory
{
struct InventoryItem : public ESM::CellRef
{
std::string mId;
int mCondition;
};
std::vector<InventoryItem> mItems;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -12,24 +12,14 @@ namespace ESSImport
esm.getHNT(mNPDT, "NPDT");
while (esm.isNextSub("NPCO"))
{
InventoryItem item;
item.mId = esm.getHString();
if (esm.isNextSub("XIDX"))
if (esm.isNextSub("AI_E"))
esm.skipHSub();
item.mCondition = -1;
esm.getHNOT(item.mCondition, "XHLT");
mInventory.push_back(item);
}
while (esm.isNextSub("WIDX"))
{
// equipping?
if (esm.isNextSub("AI_T"))
esm.skipHSub();
}
if (esm.isNextSub("AI_F"))
esm.skipHSub();
mInventory.load(esm);
}
}

@ -3,6 +3,10 @@
#include <components/esm/loadcont.hpp>
#include <components/esm/aipackage.hpp>
#include "importinventory.hpp"
namespace ESM
{
class ESMReader;
@ -20,12 +24,7 @@ namespace ESSImport
unsigned char unknown2[5];
} mNPDT;
struct InventoryItem
{
std::string mId;
int mCondition;
};
std::vector<InventoryItem> mInventory;
Inventory mInventory;
int mIndex;

@ -11,9 +11,6 @@ namespace ESSImport
mRefID = esm.getHNString("NAME");
if (esm.isNextSub("STPR"))
esm.skipHSub(); // ESS TODO
mActorData.load(esm);
esm.getHNOT(mPos, "DATA", 24);
@ -21,6 +18,12 @@ namespace ESSImport
void PCDT::load(ESM::ESMReader &esm)
{
while (esm.isNextSub("DNAM"))
{
// TODO: deal with encoding?
mKnownDialogueTopics.push_back(esm.getHString());
}
if (esm.isNextSub("PNAM"))
esm.skipHSub();
if (esm.isNextSub("SNAM"))
@ -33,6 +36,17 @@ namespace ESSImport
mBirthsign = esm.getHNOString("BNAM");
// Holds the names of the last used Alchemy apparatus. Don't need to import this ATM,
// because our GUI auto-selects the best apparatus.
if (esm.isNextSub("NAM0"))
esm.skipHSub();
if (esm.isNextSub("NAM1"))
esm.skipHSub();
if (esm.isNextSub("NAM2"))
esm.skipHSub();
if (esm.isNextSub("NAM3"))
esm.skipHSub();
if (esm.isNextSub("ENAM"))
esm.skipHSub();
@ -48,6 +62,14 @@ namespace ESSImport
if (esm.isNextSub("KNAM"))
esm.skipHSub();
if (esm.isNextSub("WERE"))
{
// some werewolf data, 152 bytes
// maybe current skills and attributes for werewolf form
esm.getSubHeader();
esm.skip(152);
}
}
}

@ -36,6 +36,8 @@ struct PCDT
int mBounty;
std::string mBirthsign;
std::vector<std::string> mKnownDialogueTopics;
struct FNAM
{
unsigned char mRank;

@ -20,6 +20,11 @@ void ESM::CellRef::load (ESMReader& esm, bool wideRefNum)
mRefID = esm.getHNString ("NAME");
loadData(esm);
}
void ESM::CellRef::loadData(ESMReader &esm)
{
// Again, UNAM sometimes appears after NAME and sometimes later.
// Or perhaps this UNAM means something different?
mReferenceBlocked = -1;

@ -91,6 +91,9 @@ namespace ESM
void load (ESMReader& esm, bool wideRefNum = false);
/// Implicitly called by load
void loadData (ESMReader& esm);
void save (ESMWriter &esm, bool wideRefNum = false, bool inInventory = false) const;
void blank();

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