forked from mirror/openmw-tes3mp
training window
parent
5e9153e2b8
commit
1a2034b4dd
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#include "trainingwindow.hpp"
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#include <boost/lexical_cast.hpp>
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#include <openengine/ogre/fader.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "inventorywindow.hpp"
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#include "tradewindow.hpp"
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#include "tooltips.hpp"
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namespace MWGui
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{
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TrainingWindow::TrainingWindow(MWBase::WindowManager &parWindowManager)
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: WindowBase("openmw_trainingwindow.layout", parWindowManager)
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, mFadeTimeRemaining(0)
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{
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getWidget(mTrainingOptions, "TrainingOptions");
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onCancelButtonClicked);
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}
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void TrainingWindow::open()
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{
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center();
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}
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void TrainingWindow::startTraining (MWWorld::Ptr actor)
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{
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mPtr = actor;
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mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
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MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor);
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// NPC can train you in his best 3 skills
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std::vector< std::pair<int, int> > bestSkills;
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bestSkills.push_back (std::make_pair(-1, -1));
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bestSkills.push_back (std::make_pair(-1, -1));
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bestSkills.push_back (std::make_pair(-1, -1));
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for (int i=0; i<ESM::Skill::Length; ++i)
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{
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int value = npcStats.getSkill (i).getBase ();
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for (int j=0; j<3; ++j)
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{
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if (value > bestSkills[j].second)
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{
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if (j<2)
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{
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bestSkills[j+1] = bestSkills[j];
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}
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bestSkills[j] = std::make_pair(i, value);
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break;
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}
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}
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}
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MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
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MyGUI::Gui::getInstance ().destroyWidgets (widgets);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
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MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
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for (int i=0; i<3; ++i)
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{
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/// \todo mercantile skill
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int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
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std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
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MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin,
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MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
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button->setUserData(bestSkills[i].first);
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
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button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
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button->setSize(button->getTextSize ().width+12, button->getSize().height);
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ToolTips::createSkillToolTip (button, bestSkills[i].first);
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}
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center();
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}
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void TrainingWindow::onReferenceUnavailable ()
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{
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mWindowManager.removeGuiMode(GM_Training);
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}
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void TrainingWindow::onCancelButtonClicked (MyGUI::Widget *sender)
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{
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mWindowManager.removeGuiMode (GM_Training);
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}
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void TrainingWindow::onTrainingSelected (MyGUI::Widget *sender)
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{
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int skillId = *sender->getUserData<int>();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
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MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
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/// \todo mercantile skill
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int price = pcStats.getSkill (skillId).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
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if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
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return;
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// increase skill
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MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
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const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
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playerRef->base->mClass);
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pcStats.increaseSkill (skillId, *class_, true);
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// remove gold
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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// go back to game mode
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mWindowManager.removeGuiMode (GM_Training);
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mWindowManager.removeGuiMode (GM_Dialogue);
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// advance time
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MWBase::Environment::get().getWorld ()->advanceTime (2);
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MWBase::Environment::get().getWorld ()->getFader()->fadeOut(0.25);
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mFadeTimeRemaining = 0.5;
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}
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void TrainingWindow::onFrame(float dt)
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{
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if (mFadeTimeRemaining <= 0)
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return;
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mFadeTimeRemaining -= dt;
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if (mFadeTimeRemaining <= 0)
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MWBase::Environment::get().getWorld ()->getFader()->fadeIn(0.25);
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}
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}
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#ifndef MWGUI_TRAININGWINDOW_H
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#define MWGUI_TRAININGWINDOW_H
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#include "window_base.hpp"
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#include "referenceinterface.hpp"
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namespace MWGui
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{
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class TrainingWindow : public WindowBase, public ReferenceInterface
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{
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public:
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TrainingWindow(MWBase::WindowManager& parWindowManager);
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virtual void open();
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void startTraining(MWWorld::Ptr actor);
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void onFrame(float dt);
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protected:
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virtual void onReferenceUnavailable ();
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void onCancelButtonClicked (MyGUI::Widget* sender);
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void onTrainingSelected(MyGUI::Widget* sender);
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MyGUI::Widget* mTrainingOptions;
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MyGUI::Button* mCancelButton;
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MyGUI::TextBox* mPlayerGold;
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float mFadeTimeRemaining;
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};
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}
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#endif
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 319 200" name="_Main">
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<Widget type="TextBox" skin="NormalText" position="0 5 319 24" name="Select" align="Right Top">
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<Property key="TextAlign" value="Center"/>
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<Property key="Caption" value="#{sServiceTrainingTitle}"/>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="5 30 319 24" name="Travel" align="Right Top">
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<Property key="TextAlign" value="Left"/>
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<Property key="Caption" value="#{sTrainingServiceTitle}"/>
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</Widget>
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<Widget type="Widget" skin="MW_Box" position="6 54 299 100" align="Left Top" name="TrainingOptions">
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</Widget>
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<Widget type="TextBox" skin="SandText" position="8 255 200 24" name="PlayerGold" align="Right Top">
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<Property key="TextAlign" value="Left"/>
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<Property key="Caption" value="Draken (754)"/>
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</Widget>
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<Widget type="AutoSizedButton" skin="MW_Button" position="244 163 60 24" name="CancelButton" align="Right Top">
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<Property key="ExpandDirection" value="Left"/>
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<Property key="Caption" value="#{sCancel}"/>
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</Widget>
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</Widget>
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</MyGUI>
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