[Client] Send ID_PLAYER_DRAWSTATE when teleported by server

This commit is contained in:
David Cernat 2017-02-23 06:25:46 +02:00
parent f8a25747ba
commit 1b59ce8c8f

View file

@ -790,6 +790,9 @@ void LocalPlayer::setPosition()
}
updatePosition(true);
// Make sure we update our draw state, or we'll end up with the wrong one
updateDrawStateAndFlags(true);
}
void LocalPlayer::setCell()