Use const reference, thanks ace13

This commit is contained in:
scrawl 2015-11-24 03:42:35 +01:00
parent dca1674133
commit 1b77428c59
2 changed files with 2 additions and 2 deletions

View file

@ -164,7 +164,7 @@ namespace SceneUtil
mStateSetCache.clear(); mStateSetCache.clear();
} }
void LightManager::addLight(LightSource* lightSource, osg::Matrixf worldMat) void LightManager::addLight(LightSource* lightSource, const osg::Matrixf& worldMat)
{ {
LightSourceTransform l; LightSourceTransform l;
l.mLightSource = lightSource; l.mLightSource = lightSource;

View file

@ -77,7 +77,7 @@ namespace SceneUtil
void update(); void update();
// Called automatically by the LightSource's UpdateCallback // Called automatically by the LightSource's UpdateCallback
void addLight(LightSource* lightSource, osg::Matrixf worldMat); void addLight(LightSource* lightSource, const osg::Matrixf& worldMat);
struct LightSourceTransform struct LightSourceTransform
{ {