Re-enable some outcommented sky code

c++11
scrawl 10 years ago
parent 3da8f6e62e
commit 1c151f2f0a

@ -219,6 +219,26 @@ namespace MWRender
updateAmbient();
}
void RenderingManager::skySetDate(int day, int month)
{
mSky->setDate(day, month);
}
int RenderingManager::skyGetMasserPhase() const
{
return mSky->getMasserPhase();
}
int RenderingManager::skyGetSecundaPhase() const
{
return mSky->getSecundaPhase();
}
void RenderingManager::skySetMoonColour(bool red)
{
mSky->setMoonColour(red);
}
void RenderingManager::configureAmbient(const ESM::Cell *cell)
{
setAmbientColour(SceneUtil::colourFromRGB(cell->mAmbi.mAmbient));
@ -593,6 +613,8 @@ namespace MWRender
void RenderingManager::clear()
{
mSky->setMoonColour(false);
notifyWorldSpaceChanged();
}

@ -68,6 +68,11 @@ namespace MWRender
void setAmbientColour(const osg::Vec4f& colour);
void skySetDate(int day, int month);
int skyGetMasserPhase() const;
int skyGetSecundaPhase() const;
void skySetMoonColour(bool red);
void setSunDirection(const osg::Vec3f& direction);
void setSunColour(const osg::Vec4f& colour);

@ -473,7 +473,6 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
, mCreated(false)
, mMoonRed(false)
, mIsStorm(false)
, mHour(0.0f)
, mDay(0)
, mMonth(0)
, mCloudAnimationTimer(0.f)
@ -886,11 +885,6 @@ void SkyManager::setSecundaFade(const float fade)
mSecunda->setAlpha(fade);
}
void SkyManager::setHour(double hour)
{
mHour = static_cast<float>(hour);
}
void SkyManager::setDate(int day, int month)
{
mDay = day;

@ -117,7 +117,6 @@ namespace MWRender
bool mIsStorm;
float mHour;
int mDay;
int mMonth;

@ -134,9 +134,8 @@ namespace MWWorld
{
if (mSky && (isCellExterior() || isCellQuasiExterior()))
{
//mRendering->skySetHour (mGlobalVariables["gamehour"].getFloat());
//mRendering->skySetDate (mGlobalVariables["day"].getInteger(),
// mGlobalVariables["month"].getInteger());
mRendering->skySetDate (mGlobalVariables["day"].getInteger(),
mGlobalVariables["month"].getInteger());
mRendering->setSkyEnabled(true);
}
@ -812,8 +811,6 @@ namespace MWWorld
mGlobalVariables["gamehour"].setFloat(static_cast<float>(hour));
//mRendering->skySetHour (hour);
mWeatherManager->setHour(static_cast<float>(hour));
if (days>0)
@ -849,7 +846,7 @@ namespace MWWorld
mGlobalVariables["day"].setInteger (day);
mGlobalVariables["month"].setInteger (month);
//mRendering->skySetDate (day, month);
mRendering->skySetDate(day, month);
}
void World::setMonth (int month)
@ -870,7 +867,7 @@ namespace MWWorld
if (years>0)
mGlobalVariables["year"].setInteger (years+mGlobalVariables["year"].getInteger());
//mRendering->skySetDate (mGlobalVariables["day"].getInteger(), month);
mRendering->skySetDate (mGlobalVariables["day"].getInteger(), month);
}
int World::getDay() const
@ -916,36 +913,24 @@ namespace MWWorld
bool World::toggleSky()
{
#if 0
if (mSky)
{
mSky = false;
mRendering->skyDisable();
return false;
}
else
{
mSky = true;
mRendering->skyEnable();
return true;
}
#endif
return 0;
mSky = !mSky;
mRendering->setSkyEnabled(mSky);
return mSky;
}
int World::getMasserPhase() const
{
return 0;//mRendering->skyGetMasserPhase();
return mRendering->skyGetMasserPhase();
}
int World::getSecundaPhase() const
{
return 0;//mRendering->skyGetSecundaPhase();
return mRendering->skyGetSecundaPhase();
}
void World::setMoonColour (bool red)
{
//mRendering->skySetMoonColour (red);
mRendering->skySetMoonColour (red);
}
float World::getTimeScaleFactor() const

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