adjust availability of main menu items based on game state

This commit is contained in:
Marc Zinnschlag 2013-11-18 15:52:25 +01:00
parent f45cff8aff
commit 1c7a4d4b3a
2 changed files with 84 additions and 49 deletions

View file

@ -15,56 +15,25 @@ namespace MWGui
MainMenu::MainMenu(int w, int h)
: OEngine::GUI::Layout("openmw_mainmenu.layout")
, mButtonBox(0)
, mButtonBox(0), mWidth (w), mHeight (h)
{
onResChange(w,h);
updateMenu();
}
void MainMenu::onResChange(int w, int h)
{
setCoord(0,0,w,h);
mWidth = w;
mHeight = h;
updateMenu();
}
if (mButtonBox)
MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
void MainMenu::setVisible (bool visible)
{
if (visible)
updateMenu();
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
int curH = 0;
std::vector<std::string> buttons;
buttons.push_back("return");
buttons.push_back("newgame");
buttons.push_back("loadgame");
buttons.push_back("savegame");
buttons.push_back("options");
//buttons.push_back("credits");
buttons.push_back("exitgame");
int maxwidth = 0;
mButtons.clear();
for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
{
MWGui::ImageButton* button = mButtonBox->createWidget<MWGui::ImageButton>
("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default);
button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds");
button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds");
button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds");
MyGUI::IntSize requested = button->getRequestedSize();
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked);
mButtons[*it] = button;
curH += requested.height;
if (requested.width > maxwidth)
maxwidth = requested.width;
}
for (std::map<std::string, MWGui::ImageButton*>::iterator it = mButtons.begin(); it != mButtons.end(); ++it)
{
MyGUI::IntSize requested = it->second->getRequestedSize();
it->second->setCoord((maxwidth-requested.width) / 2, it->second->getTop(), requested.width, requested.height);
}
mButtonBox->setCoord (w/2 - maxwidth/2, h/2 - curH/2, maxwidth, curH);
OEngine::GUI::Layout::setVisible (visible);
}
void MainMenu::onButtonClicked(MyGUI::Widget *sender)
@ -98,4 +67,61 @@ namespace MWGui
}
}
void MainMenu::updateMenu()
{
setCoord(0,0, mWidth, mHeight);
if (mButtonBox)
MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
int curH = 0;
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
std::vector<std::string> buttons;
if (state==MWBase::StateManager::State_Running)
buttons.push_back("return");
buttons.push_back("newgame");
/// \todo hide, if no saved game is available
buttons.push_back("loadgame");
if (state==MWBase::StateManager::State_Running)
buttons.push_back("savegame");
buttons.push_back("options");
//buttons.push_back("credits");
buttons.push_back("exitgame");
int maxwidth = 0;
mButtons.clear();
for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
{
MWGui::ImageButton* button = mButtonBox->createWidget<MWGui::ImageButton>
("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default);
button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds");
button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds");
button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds");
MyGUI::IntSize requested = button->getRequestedSize();
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked);
mButtons[*it] = button;
curH += requested.height;
if (requested.width > maxwidth)
maxwidth = requested.width;
}
for (std::map<std::string, MWGui::ImageButton*>::iterator it = mButtons.begin(); it != mButtons.end(); ++it)
{
MyGUI::IntSize requested = it->second->getRequestedSize();
it->second->setCoord((maxwidth-requested.width) / 2, it->second->getTop(), requested.width, requested.height);
}
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
}
}

View file

@ -7,17 +7,26 @@ namespace MWGui
class MainMenu : public OEngine::GUI::Layout
{
public:
MainMenu(int w, int h);
int mWidth;
int mHeight;
void onResChange(int w, int h);
public:
private:
MyGUI::Widget* mButtonBox;
MainMenu(int w, int h);
std::map<std::string, MWGui::ImageButton*> mButtons;
void onResChange(int w, int h);
void onButtonClicked (MyGUI::Widget* sender);
virtual void setVisible (bool visible);
private:
MyGUI::Widget* mButtonBox;
std::map<std::string, MWGui::ImageButton*> mButtons;
void onButtonClicked (MyGUI::Widget* sender);
void updateMenu();
};
}