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@ -1,3 +1,88 @@
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0.39.0
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Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
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Bug #1544: "Drop" drops equipped item in a separate stack
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Bug #1587: Collision detection glitches
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Bug #1629: Container UI locks up in Vivec at Jeanne's
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Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
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Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
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Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
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Bug #2295: Internal texture not showing, nipixeldata
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Bug #2363: Corpses don't disappear
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Bug #2369: Respawns should be timed individually
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Bug #2393: Сharacter is stuck in the tree
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Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
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Bug #2467: Creatures do not respawn
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Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
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Bug #2610: FixMe script still needs to be implemented
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Bug #2689: Riekling raider pig constantly screams while running
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Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
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Bug #2737: Camera shaking when side stepping around object
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Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
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Bug #2806: Stack overflow in LocalScripts::getNext
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Bug #2807: Collision detection allows player to become stuck inside objects
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Bug #2814: Stairs to Marandus have improper collision
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Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
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Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
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Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
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Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
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Bug #3101: Regression: White guar does not move
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Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
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Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf
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Bug #3125: Improper dialogue window behavior when talking to creatures
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Bug #3130: Some wandering NPCs disappearing, cannot finish quests
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Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
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Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
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Bug #3135: Journal entry for The Pigrim's Path missing name
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Bug #3136: Dropped bow is displaced
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Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
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Bug #3142: Duplicate Resist Magic message
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Bug #3143: Azura missing her head
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Bug #3146: Potion effect showing when ingredient effects are not known
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Bug #3155: When executing chop attack with a spear, hands turn partly invisible
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Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
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Bug #3163: Editor: Objects dropped to scene do not always save
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Bug #3173: Game Crashes After Casting Recall Spell
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Bug #3174: Constant effect enchantments play spell animation on dead bodies
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Bug #3175: Spell effects do not wear down when caster dies
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Bug #3176: NPCs appearing randomly far away from towns
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Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
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Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
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Bug #3207: Editor: New objects do not render
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Bug #3212: Arrow of Ranged Silence
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Bug #3213: Looking at Floor After Magical Transport
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Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
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Bug #3222: Falling through the water in Vivec
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Bug #3223: Crash at the beginning with MOD (The Symphony)
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Bug #3228: Purple screen when leveling up.
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Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
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Bug #3234: Armor mesh stuck on body in inventory menu
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Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
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Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
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Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
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Bug #3258: Woman biped skeleton
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Bug #3259: No alternating punches
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Bug #3262: Crash in class selection menu
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Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
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Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
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Bug #3327: Stuck in table after loading when character was sneaking when quicksave
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Feature #652: Editor: GMST verifier
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Feature #929: Editor: Info record verifier
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Feature #1279: Editor: Render cell border markers
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Feature #2482: Background cell loading and caching of loaded cells
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Feature #2484: Editor: point lighting
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Feature #2801: Support NIF bump map textures in osg
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Feature #2926: Editor: Optional line wrap in script editor wrap lines
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Feature #3000: Editor: Reimplement 3D scene camera system
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Feature #3035: Editor: Make scenes a drop target for referenceables
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Feature #3043: Editor: Render cell markers v2
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Feature #3164: Editor: Instance Selection Menu
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Feature #3165: Editor: Instance editing mode - move sub mode
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Feature #3244: Allow changing water Level of Interiors behaving like exteriors
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Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
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Support #3179: Fatal error on startup
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0.38.0
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